5 @SuppressWarnings public class QOpenGLFunctions_ES2 : QAbstractOpenGLFunctions{
6 public QOpenGLFunctions_ES2(){
9 public QOpenGLFunctions_ES2(long h){
14 return QtXnl.widget_get_bool_value(nativehandle, Constant.QOPENGLFUNCTIONS_ES2_INITIALIZEOPENGLFUNCTIONS);
17 void glActiveTexture(
int texture){ qfn_ES2_glActiveTexture(nativehandle, texture); }
18 void glAttachShader(
int program,
int shader){ qfn_ES2_glAttachShader(nativehandle, program, shader); }
20 void glBindBuffer(
int target,
int buffer){ qfn_ES2_glBindBuffer(nativehandle, target, buffer); }
21 void glBindFramebuffer(
int target,
int framebuffer){ qfn_ES2_glBindFramebuffer(nativehandle, target, framebuffer); }
22 void glBindRenderbuffer(
int target,
int renderbuffer){ qfn_ES2_glBindRenderbuffer(nativehandle, target, renderbuffer); }
23 void glBindTexture(
int target,
int texture){ qfn_ES2_glBindTexture(nativehandle, target, texture); }
24 void glBlendColor(
float red,
float green,
float blue,
float alpha){ qfn_ES2_glBlendColor(nativehandle, red, green, blue, alpha); }
26 void glBlendEquationSeparate(
int modeRGB,
int modeAlpha){ qfn_ES2_glBlendEquationSeparate(nativehandle, modeRGB, modeAlpha); }
27 void glBlendFunc(
int sfactor,
int dfactor){ qfn_ES2_glBlendFunc(nativehandle, sfactor, dfactor); }
28 void glBlendFuncSeparate(
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha){ qfn_ES2_glBlendFuncSeparate(nativehandle, srcRGB, dstRGB, srcAlpha, dstAlpha); }
29 void glBufferData(
int target,
int size,
byte [] data,
int usage){ qfn_ES2_glBufferData(nativehandle, target, size, data, usage); }
30 void glBufferSubData(
int target,
int offset,
int size,
byte [] data){ qfn_ES2_glBufferSubData(nativehandle, target, offset, size, data); }
32 void glClear(
int mask){ qfn_ES2_glClear(nativehandle, mask); }
33 void glClearColor(
float red,
float green,
float blue,
float alpha){ qfn_ES2_glClearColor(nativehandle, red, green, blue, alpha); }
34 void glClearDepthf(
float depth){ qfn_ES2_glClearDepthf(nativehandle, depth); }
36 void glColorMask(
bool red,
bool green,
bool blue,
bool alpha){ qfn_ES2_glColorMask(nativehandle, red, green, blue, alpha); }
37 void glCompileShader(
int shader){ qfn_ES2_glCompileShader(nativehandle, shader); }
38 void glCompressedTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte [] data){ qfn_ES2_glCompressedTexImage2D(nativehandle, target, level, internalformat, width, height, border, imageSize, data); }
39 void glCompressedTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte [] data){ qfn_ES2_glCompressedTexSubImage2D(nativehandle, target, level, xoffset, yoffset, width, height, format, imageSize, data); }
40 void glCopyTexImage2D(
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border){ qfn_ES2_glCopyTexImage2D(nativehandle, target, level, internalformat, x, y, width, height, border); }
41 void glCopyTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height){ qfn_ES2_glCopyTexSubImage2D(nativehandle, target, level, xoffset, yoffset, x, y, width, height); }
43 int glCreateShader(
int type){
return qfn_ES2_glCreateShader(nativehandle, type); }
44 void glCullFace(
int mode){ qfn_ES2_glCullFace(nativehandle, mode); }
45 void glDeleteBuffers(
int n,
int [] buffers){ qfn_ES2_glDeleteBuffers(nativehandle, n, buffers); }
46 void glDeleteFramebuffers(
int n,
int [] framebuffers){ qfn_ES2_glDeleteFramebuffers(nativehandle, n, framebuffers); }
47 void glDeleteProgram(
int program){ qfn_ES2_glDeleteProgram(nativehandle, program); }
48 void glDeleteRenderbuffers(
int n,
int [] renderbuffers){ qfn_ES2_glDeleteRenderbuffers(nativehandle, n, renderbuffers); }
49 void glDeleteShader(
int shader){ qfn_ES2_glDeleteShader(nativehandle, shader); }
50 void glDeleteTextures(
int n,
int [] textures){ qfn_ES2_glDeleteTextures(nativehandle, n, textures); }
51 void glDepthFunc(
int func){ qfn_ES2_glDepthFunc(nativehandle, func); }
52 void glDepthMask(
bool flag){ qfn_ES2_glDepthMask(nativehandle, flag); }
53 void glDepthRangef(
float zNear,
float zFar){ qfn_ES2_glDepthRangef(nativehandle, zNear, zFar); }
54 void glDetachShader(
int program,
int shader){ qfn_ES2_glDetachShader(nativehandle, program, shader); }
55 void glDisable(
int cap){ qfn_ES2_glDisable(nativehandle, cap); }
57 void glDrawArrays(
int mode,
int first,
int count){ qfn_ES2_glDrawArrays(nativehandle, mode, first, count); }
58 void glDrawElements(
int mode,
int count,
int type,
byte [] indices){ qfn_ES2_glDrawElements(nativehandle, mode, count, type, indices); }
59 void glEnable(
int cap){ qfn_ES2_glEnable(nativehandle, cap); }
61 void glFinish(){ qfn_ES2_glFinish(nativehandle); }
62 void glFlush(){ qfn_ES2_glFlush(nativehandle); }
63 void glFramebufferRenderbuffer(
int target,
int attachment,
int renderbuffertarget,
int renderbuffer){ qfn_ES2_glFramebufferRenderbuffer(nativehandle, target, attachment, renderbuffertarget, renderbuffer); }
64 void glFramebufferTexture2D(
int target,
int attachment,
int textarget,
int texture,
int level){ qfn_ES2_glFramebufferTexture2D(nativehandle, target, attachment, textarget, texture, level); }
65 void glFrontFace(
int mode){ qfn_ES2_glFrontFace(nativehandle, mode); }
66 void glGenBuffers(
int n,
int [] buffers){ qfn_ES2_glGenBuffers(nativehandle, n, buffers); }
68 void glGenFramebuffers(
int n,
int [] framebuffers){ qfn_ES2_glGenFramebuffers(nativehandle, n, framebuffers); }
69 void glGenRenderbuffers(
int n,
int [] renderbuffers){ qfn_ES2_glGenRenderbuffers(nativehandle, n, renderbuffers); }
70 void glGenTextures(
int n,
int [] textures){ qfn_ES2_glGenTextures(nativehandle, n, textures); }
71 void glGetActiveAttrib(
int program,
int index,
int bufsize,
int [] length,
int [] size,
int [] type,
byte [] name){ qfn_ES2_glGetActiveAttrib(nativehandle, program, index, bufsize, length, size, type, name); }
72 void glGetActiveUniform(
int program,
int index,
int bufsize,
int [] length,
int [] size,
int [] type,
byte [] name){ qfn_ES2_glGetActiveUniform(nativehandle, program, index, bufsize, length, size, type, name); }
73 void glGetAttachedShaders(
int program,
int maxcount,
int [] count,
int [] shaders){ qfn_ES2_glGetAttachedShaders(nativehandle, program, maxcount, count, shaders); }
74 int glGetAttribLocation(
int program,
byte [] name){
return qfn_ES2_glGetAttribLocation(nativehandle, program, name); }
75 void glGetBooleanv(
int pname,
bool [] params){ qfn_ES2_glGetBooleanv(nativehandle, pname, params); }
76 void glGetBufferParameteriv(
int target,
int pname,
int [] params){ qfn_ES2_glGetBufferParameteriv(nativehandle, target, pname, params); }
77 int glGetError(){
return qfn_ES2_glGetError(nativehandle); }
78 void glGetFloatv(
int pname,
float [] params){ qfn_ES2_glGetFloatv(nativehandle, pname, params); }
79 void glGetFramebufferAttachmentParameteriv(
int target,
int attachment,
int pname,
int [] params){ qfn_ES2_glGetFramebufferAttachmentParameteriv(nativehandle, target, attachment, pname, params); }
80 void glGetIntegerv(
int pname,
int [] params){ qfn_ES2_glGetIntegerv(nativehandle, pname, params); }
81 void glGetProgramiv(
int program,
int pname,
int [] params){ qfn_ES2_glGetProgramiv(nativehandle, program, pname, params); }
82 void glGetProgramInfoLog(
int program,
int bufsize,
int [] length,
byte [] infolog){ qfn_ES2_glGetProgramInfoLog(nativehandle, program, bufsize, length, infolog); }
83 void glGetRenderbufferParameteriv(
int target,
int pname,
int [] params){ qfn_ES2_glGetRenderbufferParameteriv(nativehandle, target, pname, params); }
84 void glGetShaderiv(
int shader,
int pname,
int [] params){ qfn_ES2_glGetShaderiv(nativehandle, shader, pname, params); }
85 void glGetShaderInfoLog(
int shader,
int bufsize,
int [] length,
byte [] infolog){ qfn_ES2_glGetShaderInfoLog(nativehandle, shader, bufsize, length, infolog); }
86 void glGetShaderPrecisionFormat(
int shadertype,
int precisiontype,
int [] range,
int [] precision){ qfn_ES2_glGetShaderPrecisionFormat(nativehandle, shadertype, precisiontype, range, precision); }
87 void glGetShaderSource(
int shader,
int bufsize,
int [] length,
byte [] source){ qfn_ES2_glGetShaderSource(nativehandle, shader, bufsize, length, source); }
89 void glGetTexParameterfv(
int target,
int pname,
float [] params){ qfn_ES2_glGetTexParameterfv(nativehandle, target, pname, params); }
90 void glGetTexParameteriv(
int target,
int pname,
int [] params){ qfn_ES2_glGetTexParameteriv(nativehandle, target, pname, params); }
91 void glGetUniformfv(
int program,
int location,
float [] params){ qfn_ES2_glGetUniformfv(nativehandle, program, location, params); }
92 void glGetUniformiv(
int program,
int location,
int [] params){ qfn_ES2_glGetUniformiv(nativehandle, program, location, params); }
94 void glGetVertexAttribfv(
int index,
int pname,
float [] params){ qfn_ES2_glGetVertexAttribfv(nativehandle, index, pname, params); }
95 void glGetVertexAttribiv(
int index,
int pname,
int [] params){ qfn_ES2_glGetVertexAttribiv(nativehandle, index, pname, params); }
96 void glGetVertexAttribPointerv(
int index,
int pname,
long pointer){ qfn_ES2_glGetVertexAttribPointerv(nativehandle, index, pname, pointer); }
97 void glHint(
int target,
int mode){ qfn_ES2_glHint(nativehandle, target, mode); }
98 bool glIsBuffer(
int buffer){
return qfn_ES2_glIsBuffer(nativehandle, buffer); }
99 bool glIsEnabled(
int cap){
return qfn_ES2_glIsEnabled(nativehandle, cap); }
100 bool glIsFramebuffer(
int framebuffer){
return qfn_ES2_glIsFramebuffer(nativehandle, framebuffer); }
101 bool glIsProgram(
int program){
return qfn_ES2_glIsProgram(nativehandle, program); }
102 bool glIsRenderbuffer(
int renderbuffer){
return qfn_ES2_glIsRenderbuffer(nativehandle, renderbuffer); }
103 bool glIsShader(
int shader){
return qfn_ES2_glIsShader(nativehandle, shader); }
104 bool glIsTexture(
int texture){
return qfn_ES2_glIsTexture(nativehandle, texture); }
105 void glLineWidth(
float width){ qfn_ES2_glLineWidth(nativehandle, width); }
106 void glLinkProgram(
int program){ qfn_ES2_glLinkProgram(nativehandle, program); }
107 void glPixelStorei(
int pname,
int param){ qfn_ES2_glPixelStorei(nativehandle, pname, param); }
108 void glPolygonOffset(
float factor,
float units){ qfn_ES2_glPolygonOffset(nativehandle, factor, units); }
109 void glReadPixels(
int x,
int y,
int width,
int height,
int format,
int type,
byte [] pixels){ qfn_ES2_glReadPixels(nativehandle, x, y, width, height, format, type, pixels); }
111 void glRenderbufferStorage(
int target,
int internalformat,
int width,
int height){ qfn_ES2_glRenderbufferStorage(nativehandle, target, internalformat, width, height); }
112 void glSampleCoverage(
float value,
bool invert){ qfn_ES2_glSampleCoverage(nativehandle, value, invert); }
113 void glScissor(
int x,
int y,
int width,
int height){ qfn_ES2_glScissor(nativehandle, x, y, width, height); }
114 void glShaderBinary(
int n,
int [] shaders,
int binaryformat,
byte [] binary,
int length){ qfn_ES2_glShaderBinary(nativehandle, n, shaders, binaryformat, binary, length); }
115 void glShaderSource(
int shader,
int count,
String string,
int [] length){ qfn_ES2_glShaderSource(nativehandle, shader, count,
string, length); }
116 void glStencilFunc(
int func,
int ref,
int mask){ qfn_ES2_glStencilFunc(nativehandle, func, ref, mask); }
117 void glStencilFuncSeparate(
int face,
int func,
int ref,
int mask){ qfn_ES2_glStencilFuncSeparate(nativehandle, face, func, ref, mask); }
120 void glStencilOp(
int fail,
int zfail,
int zpass){ qfn_ES2_glStencilOp(nativehandle, fail, zfail, zpass); }
121 void glStencilOpSeparate(
int face,
int fail,
int zfail,
int zpass){ qfn_ES2_glStencilOpSeparate(nativehandle, face, fail, zfail, zpass); }
122 void glTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
byte [] pixels){ qfn_ES2_glTexImage2D(nativehandle, target, level, internalformat, width, height, border, format, type, pixels); }
123 void glTexParameterf(
int target,
int pname,
float param){ qfn_ES2_glTexParameterf(nativehandle, target, pname, param); }
124 void glTexParameterfv(
int target,
int pname,
float [] params){ qfn_ES2_glTexParameterfv(nativehandle, target, pname, params); }
125 void glTexParameteri(
int target,
int pname,
int param){ qfn_ES2_glTexParameteri(nativehandle, target, pname, param); }
126 void glTexParameteriv(
int target,
int pname,
int [] params){ qfn_ES2_glTexParameteriv(nativehandle, target, pname, params); }
127 void glTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte [] pixels){ qfn_ES2_glTexSubImage2D(nativehandle, target, level, xoffset, yoffset, width, height, format, type, pixels); }
128 void glUniform1f(
int location,
float x){ qfn_ES2_glUniform1f(nativehandle, location, x); }
129 void glUniform1fv(
int location,
int count,
float [] v){ qfn_ES2_glUniform1fv(nativehandle, location, count, v); }
130 void glUniform1i(
int location,
int x){ qfn_ES2_glUniform1i(nativehandle, location, x); }
131 void glUniform1iv(
int location,
int count,
int [] v){ qfn_ES2_glUniform1iv(nativehandle, location, count, v); }
132 void glUniform2f(
int location,
float x,
float y){ qfn_ES2_glUniform2f(nativehandle, location, x, y); }
133 void glUniform2fv(
int location,
int count,
float [] v){ qfn_ES2_glUniform2fv(nativehandle, location, count, v); }
134 void glUniform2i(
int location,
int x,
int y){ qfn_ES2_glUniform2i(nativehandle, location, x, y); }
135 void glUniform2iv(
int location,
int count,
int [] v){ qfn_ES2_glUniform2iv(nativehandle, location, count, v); }
136 void glUniform3f(
int location,
float x,
float y,
float z){ qfn_ES2_glUniform3f(nativehandle, location, x, y, z); }
137 void glUniform3fv(
int location,
int count,
float [] v){ qfn_ES2_glUniform3fv(nativehandle, location, count, v); }
138 void glUniform3i(
int location,
int x,
int y,
int z){ qfn_ES2_glUniform3i(nativehandle, location, x, y, z); }
139 void glUniform3iv(
int location,
int count,
int [] v){ qfn_ES2_glUniform3iv(nativehandle, location, count, v); }
140 void glUniform4f(
int location,
float x,
float y,
float z,
float w){ qfn_ES2_glUniform4f(nativehandle, location, x, y, z, w); }
141 void glUniform4fv(
int location,
int count,
float [] v){ qfn_ES2_glUniform4fv(nativehandle, location, count, v); }
142 void glUniform4i(
int location,
int x,
int y,
int z,
int w){ qfn_ES2_glUniform4i(nativehandle, location, x, y, z, w); }
143 void glUniform4iv(
int location,
int count,
int [] v){ qfn_ES2_glUniform4iv(nativehandle, location, count, v); }
144 void glUniformMatrix2fv(
int location,
int count,
bool transpose,
float [] value){ qfn_ES2_glUniformMatrix2fv(nativehandle, location, count, transpose, value); }
145 void glUniformMatrix3fv(
int location,
int count,
bool transpose,
float [] value){ qfn_ES2_glUniformMatrix3fv(nativehandle, location, count, transpose, value); }
146 void glUniformMatrix4fv(
int location,
int count,
bool transpose,
float [] value){ qfn_ES2_glUniformMatrix4fv(nativehandle, location, count, transpose, value); }
147 void glUseProgram(
int program){ qfn_ES2_glUseProgram(nativehandle, program); }
149 void glVertexAttrib1f(
int indx,
float x){ qfn_ES2_glVertexAttrib1f(nativehandle, indx, x); }
150 void glVertexAttrib1fv(
int indx,
float [] values){ qfn_ES2_glVertexAttrib1fv(nativehandle, indx, values); }
151 void glVertexAttrib2f(
int indx,
float x,
float y){ qfn_ES2_glVertexAttrib2f(nativehandle, indx, x, y); }
152 void glVertexAttrib2fv(
int indx,
float [] values){ qfn_ES2_glVertexAttrib2fv(nativehandle, indx, values); }
153 void glVertexAttrib3f(
int indx,
float x,
float y,
float z){ qfn_ES2_glVertexAttrib3f(nativehandle, indx, x, y, z); }
154 void glVertexAttrib3fv(
int indx,
float [] values){ qfn_ES2_glVertexAttrib3fv(nativehandle, indx, values); }
155 void glVertexAttrib4f(
int indx,
float x,
float y,
float z,
float w){ qfn_ES2_glVertexAttrib4f(nativehandle, indx, x, y, z, w); }
156 void glVertexAttrib4fv(
int indx,
float [] values){ qfn_ES2_glVertexAttrib4fv(nativehandle, indx, values); }
157 void glVertexAttribPointer(
int indx,
int size,
int type,
bool normalized,
int stride,
Object ptr){ qfn_ES2_glVertexAttribPointer(nativehandle, indx, size, type, normalized, stride, ptr); }
158 void glViewport(
int x,
int y,
int width,
int height){ qfn_ES2_glViewport(nativehandle, x, y, width, height); }
162 void cdecl qfn_ES2_glActiveTexture(
long nativehandle,
int texture) ;
183 void cdecl
qfn_ES2_glCompressedTexImage2D(
long nativehandle,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte * data) ;
184 void cdecl
qfn_ES2_glCompressedTexSubImage2D(
long nativehandle,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte * data) ;
185 void cdecl
qfn_ES2_glCopyTexImage2D(
long nativehandle,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) ;
216 void cdecl
qfn_ES2_glGetActiveAttrib(
long nativehandle,
int program,
int index,
int bufsize,
int * length,
int * size,
int * type,
byte * name) ;
217 void cdecl
qfn_ES2_glGetActiveUniform(
long nativehandle,
int program,
int index,
int bufsize,
int * length,
int * size,
int * type,
byte * name) ;
254 void cdecl
qfn_ES2_glReadPixels(
long nativehandle,
int x,
int y,
int width,
int height,
int format,
int type,
byte * pixels) ;
259 void cdecl
qfn_ES2_glShaderBinary(
long nativehandle,
int n,
int * shaders,
int binaryformat,
byte * binary,
int length) ;
267 void cdecl
qfn_ES2_glTexImage2D(
long nativehandle,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
byte * pixels) ;
272 void cdecl
qfn_ES2_glTexSubImage2D(
long nativehandle,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte * pixels) ;
void cdecl qfn_ES2_glGetBufferParameteriv(long nativehandle, int target, int pname, int * params)
void glCompileShader(int shader)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void cdecl qfn_ES2_glUniform4i(long nativehandle, int location, int x, int y, int z, int w)
void cdecl qfn_ES2_glBlendColor(long nativehandle, float red, float green, float blue, float alpha)
String cdecl qfn_ES2_glGetString(long nativehandle, int name)
void glUniform3fv(int location, int count, float [] v)
void cdecl qfn_ES2_glVertexAttrib1f(long nativehandle, int indx, float x)
void glGetTexParameterfv(int target, int pname, float [] params)
void cdecl qfn_ES2_glCompressedTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int imageSize, byte * data)
void glGetActiveUniform(int program, int index, int bufsize, int [] length, int [] size, int [] type, byte [] name)
bool glIsEnabled(int cap)
void cdecl qfn_ES2_glDeleteRenderbuffers(long nativehandle, int n, int * renderbuffers)
void glUniform2iv(int location, int count, int [] v)
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glVertexAttrib1f(int indx, float x)
void glScissor(int x, int y, int width, int height)
void glUniform1i(int location, int x)
void cdecl qfn_ES2_glStencilOpSeparate(long nativehandle, int face, int fail, int zfail, int zpass)
void cdecl qfn_ES2_glUniform1fv(long nativehandle, int location, int count, float * v)
void cdecl qfn_ES2_glClear(long nativehandle, int mask)
void cdecl qfn_ES2_glFramebufferRenderbuffer(long nativehandle, int target, int attachment, int renderbuffertarget, int renderbuffer)
void cdecl qfn_ES2_glGetRenderbufferParameteriv(long nativehandle, int target, int pname, int * params)
void glGetShaderInfoLog(int shader, int bufsize, int [] length, byte [] infolog)
void cdecl qfn_ES2_glClearDepthf(long nativehandle, float depth)
void cdecl qfn_ES2_glCullFace(long nativehandle, int mode)
void cdecl qfn_ES2_glGetTexParameterfv(long nativehandle, int target, int pname, float * params)
void cdecl qfn_ES2_glReleaseShaderCompiler(long nativehandle)
bool cdecl qfn_ES2_glIsProgram(long nativehandle, int program)
void cdecl qfn_ES2_glUniformMatrix3fv(long nativehandle, int location, int count, bool transpose, float * value)
int cdecl qfn_ES2_glGetUniformLocation(long nativehandle, int program, String name)
void glGetAttachedShaders(int program, int maxcount, int [] count, int [] shaders)
void cdecl qfn_ES2_glBlendFuncSeparate(long nativehandle, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void cdecl qfn_ES2_glUniform3iv(long nativehandle, int location, int count, int * v)
void cdecl qfn_ES2_glFramebufferTexture2D(long nativehandle, int target, int attachment, int textarget, int texture, int level)
void glPixelStorei(int pname, int param)
void glLinkProgram(int program)
void glReadPixels(int x, int y, int width, int height, int format, int type, byte [] pixels)
void cdecl qfn_ES2_glTexParameteri(long nativehandle, int target, int pname, int param)
void glVertexAttrib2fv(int indx, float [] values)
void glUniformMatrix2fv(int location, int count, bool transpose, float [] value)
bool glIsBuffer(int buffer)
void glDeleteBuffers(int n, int [] buffers)
void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void cdecl qfn_ES2_glStencilOp(long nativehandle, int fail, int zfail, int zpass)
void cdecl qfn_ES2_glTexParameterf(long nativehandle, int target, int pname, float param)
void cdecl qfn_ES2_glHint(long nativehandle, int target, int mode)
void glVertexAttrib3f(int indx, float x, float y, float z)
void cdecl qfn_ES2_glDeleteTextures(long nativehandle, int n, int * textures)
void glUniform4fv(int location, int count, float [] v)
void cdecl qfn_ES2_glGetFramebufferAttachmentParameteriv(long nativehandle, int target, int attachment, int pname, int * params)
void glUniform3i(int location, int x, int y, int z)
int cdecl qfn_ES2_glGetAttribLocation(long nativehandle, int program, byte * name)
void glUniformMatrix4fv(int location, int count, bool transpose, float [] value)
void cdecl qfn_ES2_glUniformMatrix4fv(long nativehandle, int location, int count, bool transpose, float * value)
void glBlendFunc(int sfactor, int dfactor)
void cdecl qfn_ES2_glPixelStorei(long nativehandle, int pname, int param)
void cdecl qfn_ES2_glBufferData(long nativehandle, int target, int* size, byte * data, int usage)
void cdecl qfn_ES2_glGetBooleanv(long nativehandle, int pname, bool * params)
void glClearStencil(int s)
void glVertexAttribPointer(int indx, int size, int type, bool normalized, int stride, Object ptr)
void glDeleteShader(int shader)
void glGetProgramiv(int program, int pname, int [] params)
void cdecl qfn_ES2_glShaderSource(long nativehandle, int shader, int count, String string, int * length)
void cdecl qfn_ES2_glUniform3f(long nativehandle, int location, float x, float y, float z)
void glUseProgram(int program)
void cdecl qfn_ES2_glUniform2i(long nativehandle, int location, int x, int y)
void cdecl qfn_ES2_glUniform2iv(long nativehandle, int location, int count, int * v)
void glGenFramebuffers(int n, int [] framebuffers)
void glGetTexParameteriv(int target, int pname, int [] params)
void glGenerateMipmap(int target)
void cdecl qfn_ES2_glVertexAttrib2fv(long nativehandle, int indx, float * values)
void glGetBufferParameteriv(int target, int pname, int [] params)
void cdecl qfn_ES2_glUniform2f(long nativehandle, int location, float x, float y)
void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, byte [] data)
void glRenderbufferStorage(int target, int internalformat, int width, int height)
int cdecl qfn_ES2_glCheckFramebufferStatus(long nativehandle, int target)
bool cdecl qfn_ES2_glIsBuffer(long nativehandle, int buffer)
void cdecl qfn_ES2_glStencilFuncSeparate(long nativehandle, int face, int func, int ref, int mask)
void glBindAttribLocation(int program, int index, String name)
void cdecl qfn_ES2_glVertexAttribPointer(long nativehandle, int indx, int size, int type, bool normalized, int stride, ObjectPtr ptr)
void glDepthMask(bool flag)
void glBindBuffer(int target, int buffer)
void cdecl qfn_ES2_glStencilMaskSeparate(long nativehandle, int face, int mask)
void glDeleteTextures(int n, int [] textures)
void cdecl qfn_ES2_glGetShaderPrecisionFormat(long nativehandle, int shadertype, int precisiontype, int * range, int * precision)
void cdecl qfn_ES2_glVertexAttrib4fv(long nativehandle, int indx, float * values)
void cdecl qfn_ES2_glPolygonOffset(long nativehandle, float factor, float units)
bool cdecl qfn_ES2_glIsTexture(long nativehandle, int texture)
void cdecl qfn_ES2_glUniform3fv(long nativehandle, int location, int count, float * v)
void glUniform1f(int location, float x)
void cdecl qfn_ES2_glUniform1iv(long nativehandle, int location, int count, int * v)
void glBindFramebuffer(int target, int framebuffer)
void glBindRenderbuffer(int target, int renderbuffer)
void glVertexAttrib3fv(int indx, float [] values)
void cdecl qfn_ES2_glReadPixels(long nativehandle, int x, int y, int width, int height, int format, int type, byte * pixels)
void cdecl qfn_ES2_glVertexAttrib3fv(long nativehandle, int indx, float * values)
void cdecl qfn_ES2_glVertexAttrib4f(long nativehandle, int indx, float x, float y, float z, float w)
void glViewport(int x, int y, int width, int height)
void glVertexAttrib4fv(int indx, float [] values)
void glGetShaderiv(int shader, int pname, int [] params)
void cdecl qfn_ES2_glGetTexParameteriv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_ES2_glSampleCoverage(long nativehandle, float value, bool invert)
bool cdecl qfn_ES2_glIsShader(long nativehandle, int shader)
void cdecl qfn_ES2_glDepthMask(long nativehandle, bool flag)
void cdecl qfn_ES2_glGenBuffers(long nativehandle, int n, int * buffers)
void glUniformMatrix3fv(int location, int count, bool transpose, float [] value)
void glClearDepthf(float depth)
void glUniform3iv(int location, int count, int [] v)
void cdecl qfn_ES2_glGetProgramiv(long nativehandle, int program, int pname, int * params)
void glFrontFace(int mode)
void cdecl qfn_ES2_glClearStencil(long nativehandle, int s)
void cdecl qfn_ES2_glUniform1i(long nativehandle, int location, int x)
void glPolygonOffset(float factor, float units)
void glUniform1fv(int location, int count, float [] v)
void glGenTextures(int n, int [] textures)
void glDeleteFramebuffers(int n, int [] framebuffers)
void cdecl qfn_ES2_glGetVertexAttribiv(long nativehandle, int index, int pname, int * params)
void glGetVertexAttribfv(int index, int pname, float [] params)
void glUniform4f(int location, float x, float y, float z, float w)
void glClearColor(float red, float green, float blue, float alpha)
void glBufferData(int target, int size, byte [] data, int usage)
bool cdecl qfn_ES2_glIsRenderbuffer(long nativehandle, int renderbuffer)
void cdecl qfn_ES2_glTexParameteriv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_ES2_glBindAttribLocation(long nativehandle, int program, int index, String name)
void cdecl qfn_ES2_glGetShaderSource(long nativehandle, int shader, int bufsize, int * length, byte * source)
void glTexParameterf(int target, int pname, float param)
void glDrawElements(int mode, int count, int type, byte [] indices)
void cdecl qfn_ES2_glGenTextures(long nativehandle, int n, int * textures)
void cdecl qfn_ES2_glCompressedTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte * data)
void cdecl qfn_ES2_glAttachShader(long nativehandle, int program, int shader)
void glActiveTexture(int texture)
bool glIsFramebuffer(int framebuffer)
void cdecl qfn_ES2_glVertexAttrib2f(long nativehandle, int indx, float x, float y)
void glStencilFunc(int func, int ref, int mask)
void glDeleteRenderbuffers(int n, int [] renderbuffers)
int cdecl qfn_ES2_glGetError(long nativehandle)
void cdecl qfn_ES2_glStencilMask(long nativehandle, int mask)
void cdecl qfn_ES2_glViewport(long nativehandle, int x, int y, int width, int height)
void cdecl qfn_ES2_glCopyTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glColorMask(bool red, bool green, bool blue, bool alpha)
bool glIsTexture(int texture)
void cdecl qfn_ES2_glRenderbufferStorage(long nativehandle, int target, int internalformat, int width, int height)
void glStencilMask(int mask)
void cdecl qfn_ES2_glTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int format, int type, byte * pixels)
void cdecl qfn_ES2_glGetVertexAttribfv(long nativehandle, int index, int pname, float * params)
void cdecl qfn_ES2_glUniform2fv(long nativehandle, int location, int count, float * v)
void glVertexAttrib2f(int indx, float x, float y)
void glDisableVertexAttribArray(int index)
void glDeleteProgram(int program)
void glTexParameterfv(int target, int pname, float [] params)
void glVertexAttrib1fv(int indx, float [] values)
void glBlendColor(float red, float green, float blue, float alpha)
int glGetAttribLocation(int program, byte [] name)
void cdecl qfn_ES2_glDeleteProgram(long nativehandle, int program)
void cdecl qfn_ES2_glUniform1f(long nativehandle, int location, float x)
void cdecl qfn_ES2_glFrontFace(long nativehandle, int mode)
void cdecl qfn_ES2_glGetUniformfv(long nativehandle, int program, int location, float * params)
void cdecl qfn_ES2_glDetachShader(long nativehandle, int program, int shader)
void cdecl qfn_ES2_glDisable(long nativehandle, int cap)
void cdecl qfn_ES2_glFinish(long nativehandle)
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int [] params)
void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glHint(int target, int mode)
void cdecl qfn_ES2_glDepthFunc(long nativehandle, int func)
void cdecl qfn_ES2_glUniformMatrix2fv(long nativehandle, int location, int count, bool transpose, float * value)
void cdecl qfn_ES2_glTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte * pixels)
void glGetVertexAttribiv(int index, int pname, int [] params)
void cdecl qfn_ES2_glEnable(long nativehandle, int cap)
void glUniform2fv(int location, int count, float [] v)
void glGetFloatv(int pname, float [] params)
void glGenRenderbuffers(int n, int [] renderbuffers)
void cdecl qfn_ES2_glGetShaderiv(long nativehandle, int shader, int pname, int * params)
void cdecl qfn_ES2_glGenRenderbuffers(long nativehandle, int n, int * renderbuffers)
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int [] range, int [] precision)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte [] data)
void cdecl qfn_ES2_glGetActiveUniform(long nativehandle, int program, int index, int bufsize, int * length, int * size, int * type, byte * name)
void glUniform1iv(int location, int count, int [] v)
void cdecl qfn_ES2_glDrawElements(long nativehandle, int mode, int count, int type, byte * indices)
void glUniform2f(int location, float x, float y)
bool glIsShader(int shader)
int cdecl qfn_ES2_glCreateProgram(long nativehandle)
void cdecl qfn_ES2_glGetIntegerv(long nativehandle, int pname, int * params)
void cdecl qfn_ES2_glBufferSubData(long nativehandle, int target, int* offset, int* size, byte * data)
void glBindTexture(int target, int texture)
int glCheckFramebufferStatus(int target)
void cdecl qfn_ES2_glBindBuffer(long nativehandle, int target, int buffer)
void glGetUniformfv(int program, int location, float [] params)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void cdecl qfn_ES2_glStencilFunc(long nativehandle, int func, int ref, int mask)
void cdecl qfn_ES2_glGetVertexAttribPointerv(long nativehandle, int index, int pname, long * pointer)
void cdecl qfn_ES2_glTexParameterfv(long nativehandle, int target, int pname, float * params)
void cdecl qfn_ES2_glBindRenderbuffer(long nativehandle, int target, int renderbuffer)
void cdecl qfn_ES2_glShaderBinary(long nativehandle, int n, int * shaders, int binaryformat, byte * binary, int length)
void glValidateProgram(int program)
int glGetUniformLocation(int program, String name)
void glShaderBinary(int n, int [] shaders, int binaryformat, byte [] binary, int length)
void glDepthFunc(int func)
void cdecl qfn_ES2_glVertexAttrib3f(long nativehandle, int indx, float x, float y, float z)
void cdecl qfn_ES2_glDepthRangef(long nativehandle, float zNear, float zFar)
void cdecl qfn_ES2_glFlush(long nativehandle)
void glAttachShader(int program, int shader)
void cdecl qfn_ES2_glDeleteShader(long nativehandle, int shader)
void glReleaseShaderCompiler()
void cdecl qfn_ES2_glGetAttachedShaders(long nativehandle, int program, int maxcount, int * count, int * shaders)
void cdecl qfn_ES2_glUseProgram(long nativehandle, int program)
void cdecl qfn_ES2_glEnableVertexAttribArray(long nativehandle, int index)
void glUniform3f(int location, float x, float y, float z)
bool glIsProgram(int program)
void cdecl qfn_ES2_glUniform4fv(long nativehandle, int location, int count, float * v)
void cdecl qfn_ES2_glUniform3i(long nativehandle, int location, int x, int y, int z)
void cdecl qfn_ES2_glVertexAttrib1fv(long nativehandle, int indx, float * values)
void cdecl qfn_ES2_glScissor(long nativehandle, int x, int y, int width, int height)
void glStencilMaskSeparate(int face, int mask)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte [] pixels)
void glLineWidth(float width)
void glGetVertexAttribPointerv(int index, int pname, long pointer)
void glDepthRangef(float zNear, float zFar)
void cdecl qfn_ES2_glGetUniformiv(long nativehandle, int program, int location, int * params)
void cdecl qfn_ES2_glGetShaderInfoLog(long nativehandle, int shader, int bufsize, int * length, byte * infolog)
bool cdecl qfn_ES2_glIsFramebuffer(long nativehandle, int framebuffer)
void cdecl qfn_ES2_glUniform4iv(long nativehandle, int location, int count, int * v)
void cdecl qfn_ES2_glGenFramebuffers(long nativehandle, int n, int * framebuffers)
void cdecl qfn_ES2_glCopyTexImage2D(long nativehandle, int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCullFace(int mode)
void cdecl qfn_ES2_glBindFramebuffer(long nativehandle, int target, int framebuffer)
void glGenBuffers(int n, int [] buffers)
void glUniform4iv(int location, int count, int [] v)
void glUniform4i(int location, int x, int y, int z, int w)
void cdecl qfn_ES2_glBlendFunc(long nativehandle, int sfactor, int dfactor)
void cdecl qfn_ES2_glLineWidth(long nativehandle, float width)
void cdecl qfn_ES2_glGetFloatv(long nativehandle, int pname, float * params)
void glEnableVertexAttribArray(int index)
void cdecl qfn_ES2_glBlendEquationSeparate(long nativehandle, int modeRGB, int modeAlpha)
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void cdecl qfn_ES2_glGetProgramInfoLog(long nativehandle, int program, int bufsize, int * length, byte * infolog)
String glGetString(int name)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, byte [] pixels)
void cdecl qfn_ES2_glGetActiveAttrib(long nativehandle, int program, int index, int bufsize, int * length, int * size, int * type, byte * name)
void cdecl qfn_ES2_glDrawArrays(long nativehandle, int mode, int first, int count)
void glTexParameteriv(int target, int pname, int [] params)
void glUniform2i(int location, int x, int y)
void glBlendEquation(int mode)
void cdecl qfn_ES2_glClearColor(long nativehandle, float red, float green, float blue, float alpha)
void glStencilOp(int fail, int zfail, int zpass)
void cdecl qfn_ES2_glBlendEquation(long nativehandle, int mode)
void cdecl qfn_ES2_glUniform4f(long nativehandle, int location, float x, float y, float z, float w)
void glBufferSubData(int target, int offset, int size, byte [] data)
void glGetIntegerv(int pname, int [] params)
void glGetShaderSource(int shader, int bufsize, int [] length, byte [] source)
void cdecl qfn_ES2_glCompileShader(long nativehandle, int shader)
void glDetachShader(int program, int shader)
void cdecl qfn_ES2_glValidateProgram(long nativehandle, int program)
void glGetProgramInfoLog(int program, int bufsize, int [] length, byte [] infolog)
bool glIsRenderbuffer(int renderbuffer)
void cdecl qfn_ES2_glBindTexture(long nativehandle, int target, int texture)
void cdecl qfn_ES2_glGenerateMipmap(long nativehandle, int target)
void glGetRenderbufferParameteriv(int target, int pname, int [] params)
bool cdecl qfn_ES2_glIsEnabled(long nativehandle, int cap)
bool initializeOpenGLFunctions()
void glGetBooleanv(int pname, bool [] params)
int cdecl qfn_ES2_glCreateShader(long nativehandle, int type)
void glTexParameteri(int target, int pname, int param)
void cdecl qfn_ES2_glLinkProgram(long nativehandle, int program)
void glGetUniformiv(int program, int location, int [] params)
void glGetActiveAttrib(int program, int index, int bufsize, int [] length, int [] size, int [] type, byte [] name)
void cdecl qfn_ES2_glColorMask(long nativehandle, bool red, bool green, bool blue, bool alpha)
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glDrawArrays(int mode, int first, int count)
void glSampleCoverage(float value, bool invert)
void cdecl qfn_ES2_glDeleteFramebuffers(long nativehandle, int n, int * framebuffers)
void cdecl qfn_ES2_glDisableVertexAttribArray(long nativehandle, int index)
void cdecl qfn_ES2_glDeleteBuffers(long nativehandle, int n, int * buffers)
int glCreateShader(int type)
void glVertexAttrib4f(int indx, float x, float y, float z, float w)
void glShaderSource(int shader, int count, String string, int [] length)