4 @SuppressWarnings public class QOpenGL{
5 public static const int GL_VERSION_1_1 = 1;
6 public static const int GL_ACCUM = 0x0100;
7 public static const int GL_LOAD = 0x0101;
8 public static const int GL_RETURN = 0x0102;
9 public static const int GL_MULT = 0x0103;
10 public static const int GL_ADD = 0x0104;
11 public static const int GL_NEVER = 0x0200;
12 public static const int GL_LESS = 0x0201;
13 public static const int GL_EQUAL = 0x0202;
14 public static const int GL_LEQUAL = 0x0203;
15 public static const int GL_GREATER = 0x0204;
16 public static const int GL_NOTEQUAL = 0x0205;
17 public static const int GL_GEQUAL = 0x0206;
18 public static const int GL_ALWAYS = 0x0207;
19 public static const int GL_CURRENT_BIT = 0x00000001;
20 public static const int GL_POINT_BIT = 0x00000002;
21 public static const int GL_LINE_BIT = 0x00000004;
22 public static const int GL_POLYGON_BIT = 0x00000008;
23 public static const int GL_POLYGON_STIPPLE_BIT = 0x00000010;
24 public static const int GL_PIXEL_MODE_BIT = 0x00000020;
25 public static const int GL_LIGHTING_BIT = 0x00000040;
26 public static const int GL_FOG_BIT = 0x00000080;
27 public static const int GL_DEPTH_BUFFER_BIT = 0x00000100;
28 public static const int GL_ACCUM_BUFFER_BIT = 0x00000200;
29 public static const int GL_STENCIL_BUFFER_BIT = 0x00000400;
30 public static const int GL_VIEWPORT_BIT = 0x00000800;
31 public static const int GL_TRANSFORM_BIT = 0x00001000;
32 public static const int GL_ENABLE_BIT = 0x00002000;
33 public static const int GL_COLOR_BUFFER_BIT = 0x00004000;
34 public static const int GL_HINT_BIT = 0x00008000;
35 public static const int GL_EVAL_BIT = 0x00010000;
36 public static const int GL_LIST_BIT = 0x00020000;
37 public static const int GL_TEXTURE_BIT = 0x00040000;
38 public static const int GL_SCISSOR_BIT = 0x00080000;
39 public static const int GL_ALL_ATTRIB_BITS = 0x000fffff;
40 public static const int GL_POINTS = 0x0000;
41 public static const int GL_LINES = 0x0001;
42 public static const int GL_LINE_LOOP = 0x0002;
43 public static const int GL_LINE_STRIP = 0x0003;
44 public static const int GL_TRIANGLES = 0x0004;
45 public static const int GL_TRIANGLE_STRIP = 0x0005;
46 public static const int GL_TRIANGLE_FAN = 0x0006;
47 public static const int GL_QUADS = 0x0007;
48 public static const int GL_QUAD_STRIP = 0x0008;
49 public static const int GL_POLYGON = 0x0009;
50 public static const int GL_ZERO = 0;
51 public static const int GL_ONE = 1;
52 public static const int GL_SRC_COLOR = 0x0300;
53 public static const int GL_ONE_MINUS_SRC_COLOR = 0x0301;
54 public static const int GL_SRC_ALPHA = 0x0302;
55 public static const int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
56 public static const int GL_DST_ALPHA = 0x0304;
57 public static const int GL_ONE_MINUS_DST_ALPHA = 0x0305;
58 public static const int GL_DST_COLOR = 0x0306;
59 public static const int GL_ONE_MINUS_DST_COLOR = 0x0307;
60 public static const int GL_SRC_ALPHA_SATURATE = 0x0308;
61 public static const int GL_TRUE = 1;
62 public static const int GL_FALSE = 0;
63 public static const int GL_CLIP_PLANE0 = 0x3000;
64 public static const int GL_CLIP_PLANE1 = 0x3001;
65 public static const int GL_CLIP_PLANE2 = 0x3002;
66 public static const int GL_CLIP_PLANE3 = 0x3003;
67 public static const int GL_CLIP_PLANE4 = 0x3004;
68 public static const int GL_CLIP_PLANE5 = 0x3005;
69 public static const int GL_BYTE = 0x1400;
70 public static const int GL_UNSIGNED_BYTE = 0x1401;
71 public static const int GL_SHORT = 0x1402;
72 public static const int GL_UNSIGNED_SHORT = 0x1403;
73 public static const int GL_INT = 0x1404;
74 public static const int GL_UNSIGNED_INT = 0x1405;
75 public static const int GL_FLOAT = 0x1406;
76 public static const int GL_2_BYTES = 0x1407;
77 public static const int GL_3_BYTES = 0x1408;
78 public static const int GL_4_BYTES = 0x1409;
79 public static const int GL_DOUBLE = 0x140A;
80 public static const int GL_NONE = 0;
81 public static const int GL_FRONT_LEFT = 0x0400;
82 public static const int GL_FRONT_RIGHT = 0x0401;
83 public static const int GL_BACK_LEFT = 0x0402;
84 public static const int GL_BACK_RIGHT = 0x0403;
85 public static const int GL_FRONT = 0x0404;
86 public static const int GL_BACK = 0x0405;
87 public static const int GL_LEFT = 0x0406;
88 public static const int GL_RIGHT = 0x0407;
89 public static const int GL_FRONT_AND_BACK = 0x0408;
90 public static const int GL_AUX0 = 0x0409;
91 public static const int GL_AUX1 = 0x040A;
92 public static const int GL_AUX2 = 0x040B;
93 public static const int GL_AUX3 = 0x040C;
94 public static const int GL_NO_ERROR = 0;
95 public static const int GL_INVALID_ENUM = 0x0500;
96 public static const int GL_INVALID_VALUE = 0x0501;
97 public static const int GL_INVALID_OPERATION = 0x0502;
98 public static const int GL_STACK_OVERFLOW = 0x0503;
99 public static const int GL_STACK_UNDERFLOW = 0x0504;
100 public static const int GL_OUT_OF_MEMORY = 0x0505;
101 public static const int GL_2D = 0x0600;
102 public static const int GL_3D = 0x0601;
103 public static const int GL_3D_COLOR = 0x0602;
104 public static const int GL_3D_COLOR_TEXTURE = 0x0603;
105 public static const int GL_4D_COLOR_TEXTURE = 0x0604;
106 public static const int GL_PASS_THROUGH_TOKEN = 0x0700;
107 public static const int GL_POINT_TOKEN = 0x0701;
108 public static const int GL_LINE_TOKEN = 0x0702;
109 public static const int GL_POLYGON_TOKEN = 0x0703;
110 public static const int GL_BITMAP_TOKEN = 0x0704;
111 public static const int GL_DRAW_PIXEL_TOKEN = 0x0705;
112 public static const int GL_COPY_PIXEL_TOKEN = 0x0706;
113 public static const int GL_LINE_RESET_TOKEN = 0x0707;
114 public static const int GL_EXP = 0x0800;
115 public static const int GL_EXP2 = 0x0801;
116 public static const int GL_CW = 0x0900;
117 public static const int GL_CCW = 0x0901;
118 public static const int GL_COEFF = 0x0A00;
119 public static const int GL_ORDER = 0x0A01;
120 public static const int GL_DOMAIN = 0x0A02;
121 public static const int GL_CURRENT_COLOR = 0x0B00;
122 public static const int GL_CURRENT_INDEX = 0x0B01;
123 public static const int GL_CURRENT_NORMAL = 0x0B02;
124 public static const int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
125 public static const int GL_CURRENT_RASTER_COLOR = 0x0B04;
126 public static const int GL_CURRENT_RASTER_INDEX = 0x0B05;
127 public static const int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
128 public static const int GL_CURRENT_RASTER_POSITION = 0x0B07;
129 public static const int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
130 public static const int GL_CURRENT_RASTER_DISTANCE = 0x0B09;
131 public static const int GL_POINT_SMOOTH = 0x0B10;
132 public static const int GL_POINT_SIZE = 0x0B11;
133 public static const int GL_POINT_SIZE_RANGE = 0x0B12;
134 public static const int GL_POINT_SIZE_GRANULARITY = 0x0B13;
135 public static const int GL_LINE_SMOOTH = 0x0B20;
136 public static const int GL_LINE_WIDTH = 0x0B21;
137 public static const int GL_LINE_WIDTH_RANGE = 0x0B22;
138 public static const int GL_LINE_WIDTH_GRANULARITY = 0x0B23;
139 public static const int GL_LINE_STIPPLE = 0x0B24;
140 public static const int GL_LINE_STIPPLE_PATTERN = 0x0B25;
141 public static const int GL_LINE_STIPPLE_REPEAT = 0x0B26;
142 public static const int GL_LIST_MODE = 0x0B30;
143 public static const int GL_MAX_LIST_NESTING = 0x0B31;
144 public static const int GL_LIST_BASE = 0x0B32;
145 public static const int GL_LIST_INDEX = 0x0B33;
146 public static const int GL_POLYGON_MODE = 0x0B40;
147 public static const int GL_POLYGON_SMOOTH = 0x0B41;
148 public static const int GL_POLYGON_STIPPLE = 0x0B42;
149 public static const int GL_EDGE_FLAG = 0x0B43;
150 public static const int GL_CULL_FACE = 0x0B44;
151 public static const int GL_CULL_FACE_MODE = 0x0B45;
152 public static const int GL_FRONT_FACE = 0x0B46;
153 public static const int GL_LIGHTING = 0x0B50;
154 public static const int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
155 public static const int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
156 public static const int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
157 public static const int GL_SHADE_MODEL = 0x0B54;
158 public static const int GL_COLOR_MATERIAL_FACE = 0x0B55;
159 public static const int GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
160 public static const int GL_COLOR_MATERIAL = 0x0B57;
161 public static const int GL_FOG = 0x0B60;
162 public static const int GL_FOG_INDEX = 0x0B61;
163 public static const int GL_FOG_DENSITY = 0x0B62;
164 public static const int GL_FOG_START = 0x0B63;
165 public static const int GL_FOG_END = 0x0B64;
166 public static const int GL_FOG_MODE = 0x0B65;
167 public static const int GL_FOG_COLOR = 0x0B66;
168 public static const int GL_DEPTH_RANGE = 0x0B70;
169 public static const int GL_DEPTH_TEST = 0x0B71;
170 public static const int GL_DEPTH_WRITEMASK = 0x0B72;
171 public static const int GL_DEPTH_CLEAR_VALUE = 0x0B73;
172 public static const int GL_DEPTH_FUNC = 0x0B74;
173 public static const int GL_ACCUM_CLEAR_VALUE = 0x0B80;
174 public static const int GL_STENCIL_TEST = 0x0B90;
175 public static const int GL_STENCIL_CLEAR_VALUE = 0x0B91;
176 public static const int GL_STENCIL_FUNC = 0x0B92;
177 public static const int GL_STENCIL_VALUE_MASK = 0x0B93;
178 public static const int GL_STENCIL_FAIL = 0x0B94;
179 public static const int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
180 public static const int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
181 public static const int GL_STENCIL_REF = 0x0B97;
182 public static const int GL_STENCIL_WRITEMASK = 0x0B98;
183 public static const int GL_MATRIX_MODE = 0x0BA0;
184 public static const int GL_NORMALIZE = 0x0BA1;
185 public static const int GL_VIEWPORT = 0x0BA2;
186 public static const int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
187 public static const int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
188 public static const int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
189 public static const int GL_MODELVIEW_MATRIX = 0x0BA6;
190 public static const int GL_PROJECTION_MATRIX = 0x0BA7;
191 public static const int GL_TEXTURE_MATRIX = 0x0BA8;
192 public static const int GL_ATTRIB_STACK_DEPTH = 0x0BB0;
193 public static const int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
194 public static const int GL_ALPHA_TEST = 0x0BC0;
195 public static const int GL_ALPHA_TEST_FUNC = 0x0BC1;
196 public static const int GL_ALPHA_TEST_REF = 0x0BC2;
197 public static const int GL_DITHER = 0x0BD0;
198 public static const int GL_BLEND_DST = 0x0BE0;
199 public static const int GL_BLEND_SRC = 0x0BE1;
200 public static const int GL_BLEND = 0x0BE2;
201 public static const int GL_LOGIC_OP_MODE = 0x0BF0;
202 public static const int GL_INDEX_LOGIC_OP = 0x0BF1;
203 public static const int GL_COLOR_LOGIC_OP = 0x0BF2;
204 public static const int GL_AUX_BUFFERS = 0x0C00;
205 public static const int GL_DRAW_BUFFER = 0x0C01;
206 public static const int GL_READ_BUFFER = 0x0C02;
207 public static const int GL_SCISSOR_BOX = 0x0C10;
208 public static const int GL_SCISSOR_TEST = 0x0C11;
209 public static const int GL_INDEX_CLEAR_VALUE = 0x0C20;
210 public static const int GL_INDEX_WRITEMASK = 0x0C21;
211 public static const int GL_COLOR_CLEAR_VALUE = 0x0C22;
212 public static const int GL_COLOR_WRITEMASK = 0x0C23;
213 public static const int GL_INDEX_MODE = 0x0C30;
214 public static const int GL_RGBA_MODE = 0x0C31;
215 public static const int GL_DOUBLEBUFFER = 0x0C32;
216 public static const int GL_STEREO = 0x0C33;
217 public static const int GL_RENDER_MODE = 0x0C40;
218 public static const int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
219 public static const int GL_POINT_SMOOTH_HINT = 0x0C51;
220 public static const int GL_LINE_SMOOTH_HINT = 0x0C52;
221 public static const int GL_POLYGON_SMOOTH_HINT = 0x0C53;
222 public static const int GL_FOG_HINT = 0x0C54;
223 public static const int GL_TEXTURE_GEN_S = 0x0C60;
224 public static const int GL_TEXTURE_GEN_T = 0x0C61;
225 public static const int GL_TEXTURE_GEN_R = 0x0C62;
226 public static const int GL_TEXTURE_GEN_Q = 0x0C63;
227 public static const int GL_PIXEL_MAP_I_TO_I = 0x0C70;
228 public static const int GL_PIXEL_MAP_S_TO_S = 0x0C71;
229 public static const int GL_PIXEL_MAP_I_TO_R = 0x0C72;
230 public static const int GL_PIXEL_MAP_I_TO_G = 0x0C73;
231 public static const int GL_PIXEL_MAP_I_TO_B = 0x0C74;
232 public static const int GL_PIXEL_MAP_I_TO_A = 0x0C75;
233 public static const int GL_PIXEL_MAP_R_TO_R = 0x0C76;
234 public static const int GL_PIXEL_MAP_G_TO_G = 0x0C77;
235 public static const int GL_PIXEL_MAP_B_TO_B = 0x0C78;
236 public static const int GL_PIXEL_MAP_A_TO_A = 0x0C79;
237 public static const int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
238 public static const int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
239 public static const int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
240 public static const int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
241 public static const int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
242 public static const int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
243 public static const int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
244 public static const int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
245 public static const int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
246 public static const int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
247 public static const int GL_UNPACK_SWAP_BYTES = 0x0CF0;
248 public static const int GL_UNPACK_LSB_FIRST = 0x0CF1;
249 public static const int GL_UNPACK_ROW_LENGTH = 0x0CF2;
250 public static const int GL_UNPACK_SKIP_ROWS = 0x0CF3;
251 public static const int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
252 public static const int GL_UNPACK_ALIGNMENT = 0x0CF5;
253 public static const int GL_PACK_SWAP_BYTES = 0x0D00;
254 public static const int GL_PACK_LSB_FIRST = 0x0D01;
255 public static const int GL_PACK_ROW_LENGTH = 0x0D02;
256 public static const int GL_PACK_SKIP_ROWS = 0x0D03;
257 public static const int GL_PACK_SKIP_PIXELS = 0x0D04;
258 public static const int GL_PACK_ALIGNMENT = 0x0D05;
259 public static const int GL_MAP_COLOR = 0x0D10;
260 public static const int GL_MAP_STENCIL = 0x0D11;
261 public static const int GL_INDEX_SHIFT = 0x0D12;
262 public static const int GL_INDEX_OFFSET = 0x0D13;
263 public static const int GL_RED_SCALE = 0x0D14;
264 public static const int GL_RED_BIAS = 0x0D15;
265 public static const int GL_ZOOM_X = 0x0D16;
266 public static const int GL_ZOOM_Y = 0x0D17;
267 public static const int GL_GREEN_SCALE = 0x0D18;
268 public static const int GL_GREEN_BIAS = 0x0D19;
269 public static const int GL_BLUE_SCALE = 0x0D1A;
270 public static const int GL_BLUE_BIAS = 0x0D1B;
271 public static const int GL_ALPHA_SCALE = 0x0D1C;
272 public static const int GL_ALPHA_BIAS = 0x0D1D;
273 public static const int GL_DEPTH_SCALE = 0x0D1E;
274 public static const int GL_DEPTH_BIAS = 0x0D1F;
275 public static const int GL_MAX_EVAL_ORDER = 0x0D30;
276 public static const int GL_MAX_LIGHTS = 0x0D31;
277 public static const int GL_MAX_CLIP_PLANES = 0x0D32;
278 public static const int GL_MAX_TEXTURE_SIZE = 0x0D33;
279 public static const int GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
280 public static const int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
281 public static const int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
282 public static const int GL_MAX_NAME_STACK_DEPTH = 0x0D37;
283 public static const int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
284 public static const int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
285 public static const int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
286 public static const int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;
287 public static const int GL_SUBPIXEL_BITS = 0x0D50;
288 public static const int GL_INDEX_BITS = 0x0D51;
289 public static const int GL_RED_BITS = 0x0D52;
290 public static const int GL_GREEN_BITS = 0x0D53;
291 public static const int GL_BLUE_BITS = 0x0D54;
292 public static const int GL_ALPHA_BITS = 0x0D55;
293 public static const int GL_DEPTH_BITS = 0x0D56;
294 public static const int GL_STENCIL_BITS = 0x0D57;
295 public static const int GL_ACCUM_RED_BITS = 0x0D58;
296 public static const int GL_ACCUM_GREEN_BITS = 0x0D59;
297 public static const int GL_ACCUM_BLUE_BITS = 0x0D5A;
298 public static const int GL_ACCUM_ALPHA_BITS = 0x0D5B;
299 public static const int GL_NAME_STACK_DEPTH = 0x0D70;
300 public static const int GL_AUTO_NORMAL = 0x0D80;
301 public static const int GL_MAP1_COLOR_4 = 0x0D90;
302 public static const int GL_MAP1_INDEX = 0x0D91;
303 public static const int GL_MAP1_NORMAL = 0x0D92;
304 public static const int GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
305 public static const int GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
306 public static const int GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
307 public static const int GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
308 public static const int GL_MAP1_VERTEX_3 = 0x0D97;
309 public static const int GL_MAP1_VERTEX_4 = 0x0D98;
310 public static const int GL_MAP2_COLOR_4 = 0x0DB0;
311 public static const int GL_MAP2_INDEX = 0x0DB1;
312 public static const int GL_MAP2_NORMAL = 0x0DB2;
313 public static const int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
314 public static const int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
315 public static const int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
316 public static const int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
317 public static const int GL_MAP2_VERTEX_3 = 0x0DB7;
318 public static const int GL_MAP2_VERTEX_4 = 0x0DB8;
319 public static const int GL_MAP1_GRID_DOMAIN = 0x0DD0;
320 public static const int GL_MAP1_GRID_SEGMENTS = 0x0DD1;
321 public static const int GL_MAP2_GRID_DOMAIN = 0x0DD2;
322 public static const int GL_MAP2_GRID_SEGMENTS = 0x0DD3;
323 public static const int GL_TEXTURE_1D = 0x0DE0;
324 public static const int GL_TEXTURE_2D = 0x0DE1;
325 public static const int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
326 public static const int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
327 public static const int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;
328 public static const int GL_SELECTION_BUFFER_POINTER = 0x0DF3;
329 public static const int GL_SELECTION_BUFFER_SIZE = 0x0DF4;
330 public static const int GL_TEXTURE_WIDTH = 0x1000;
331 public static const int GL_TEXTURE_HEIGHT = 0x1001;
332 public static const int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
333 public static const int GL_TEXTURE_BORDER_COLOR = 0x1004;
334 public static const int GL_TEXTURE_BORDER = 0x1005;
335 public static const int GL_DONT_CARE = 0x1100;
336 public static const int GL_FASTEST = 0x1101;
337 public static const int GL_NICEST = 0x1102;
338 public static const int GL_LIGHT0 = 0x4000;
339 public static const int GL_LIGHT1 = 0x4001;
340 public static const int GL_LIGHT2 = 0x4002;
341 public static const int GL_LIGHT3 = 0x4003;
342 public static const int GL_LIGHT4 = 0x4004;
343 public static const int GL_LIGHT5 = 0x4005;
344 public static const int GL_LIGHT6 = 0x4006;
345 public static const int GL_LIGHT7 = 0x4007;
346 public static const int GL_AMBIENT = 0x1200;
347 public static const int GL_DIFFUSE = 0x1201;
348 public static const int GL_SPECULAR = 0x1202;
349 public static const int GL_POSITION = 0x1203;
350 public static const int GL_SPOT_DIRECTION = 0x1204;
351 public static const int GL_SPOT_EXPONENT = 0x1205;
352 public static const int GL_SPOT_CUTOFF = 0x1206;
353 public static const int GL_CONSTANT_ATTENUATION = 0x1207;
354 public static const int GL_LINEAR_ATTENUATION = 0x1208;
355 public static const int GL_QUADRATIC_ATTENUATION = 0x1209;
356 public static const int GL_COMPILE = 0x1300;
357 public static const int GL_COMPILE_AND_EXECUTE = 0x1301;
358 public static const int GL_CLEAR = 0x1500;
359 public static const int GL_AND = 0x1501;
360 public static const int GL_AND_REVERSE = 0x1502;
361 public static const int GL_COPY = 0x1503;
362 public static const int GL_AND_INVERTED = 0x1504;
363 public static const int GL_NOOP = 0x1505;
364 public static const int GL_XOR = 0x1506;
365 public static const int GL_OR = 0x1507;
366 public static const int GL_NOR = 0x1508;
367 public static const int GL_EQUIV = 0x1509;
368 public static const int GL_INVERT = 0x150A;
369 public static const int GL_OR_REVERSE = 0x150B;
370 public static const int GL_COPY_INVERTED = 0x150C;
371 public static const int GL_OR_INVERTED = 0x150D;
372 public static const int GL_NAND = 0x150E;
373 public static const int GL_SET = 0x150F;
374 public static const int GL_EMISSION = 0x1600;
375 public static const int GL_SHININESS = 0x1601;
376 public static const int GL_AMBIENT_AND_DIFFUSE = 0x1602;
377 public static const int GL_COLOR_INDEXES = 0x1603;
378 public static const int GL_MODELVIEW = 0x1700;
379 public static const int GL_PROJECTION = 0x1701;
380 public static const int GL_TEXTURE = 0x1702;
381 public static const int GL_COLOR = 0x1800;
382 public static const int GL_DEPTH = 0x1801;
383 public static const int GL_STENCIL = 0x1802;
384 public static const int GL_COLOR_INDEX = 0x1900;
385 public static const int GL_STENCIL_INDEX = 0x1901;
386 public static const int GL_DEPTH_COMPONENT = 0x1902;
387 public static const int GL_RED = 0x1903;
388 public static const int GL_GREEN = 0x1904;
389 public static const int GL_BLUE = 0x1905;
390 public static const int GL_ALPHA = 0x1906;
391 public static const int GL_RGB = 0x1907;
392 public static const int GL_RGBA = 0x1908;
393 public static const int GL_LUMINANCE = 0x1909;
394 public static const int GL_LUMINANCE_ALPHA = 0x190A;
395 public static const int GL_BITMAP = 0x1A00;
396 public static const int GL_POINT = 0x1B00;
397 public static const int GL_LINE = 0x1B01;
398 public static const int GL_FILL = 0x1B02;
399 public static const int GL_RENDER = 0x1C00;
400 public static const int GL_FEEDBACK = 0x1C01;
401 public static const int GL_SELECT = 0x1C02;
402 public static const int GL_FLAT = 0x1D00;
403 public static const int GL_SMOOTH = 0x1D01;
404 public static const int GL_KEEP = 0x1E00;
405 public static const int GL_REPLACE = 0x1E01;
406 public static const int GL_INCR = 0x1E02;
407 public static const int GL_DECR = 0x1E03;
408 public static const int GL_VENDOR = 0x1F00;
409 public static const int GL_RENDERER = 0x1F01;
410 public static const int GL_VERSION = 0x1F02;
411 public static const int GL_EXTENSIONS = 0x1F03;
412 public static const int GL_S = 0x2000;
413 public static const int GL_T = 0x2001;
414 public static const int GL_R = 0x2002;
415 public static const int GL_Q = 0x2003;
416 public static const int GL_MODULATE = 0x2100;
417 public static const int GL_DECAL = 0x2101;
418 public static const int GL_TEXTURE_ENV_MODE = 0x2200;
419 public static const int GL_TEXTURE_ENV_COLOR = 0x2201;
420 public static const int GL_TEXTURE_ENV = 0x2300;
421 public static const int GL_EYE_LINEAR = 0x2400;
422 public static const int GL_OBJECT_LINEAR = 0x2401;
423 public static const int GL_SPHERE_MAP = 0x2402;
424 public static const int GL_TEXTURE_GEN_MODE = 0x2500;
425 public static const int GL_OBJECT_PLANE = 0x2501;
426 public static const int GL_EYE_PLANE = 0x2502;
427 public static const int GL_NEAREST = 0x2600;
428 public static const int GL_LINEAR = 0x2601;
429 public static const int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
430 public static const int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
431 public static const int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
432 public static const int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
433 public static const int GL_TEXTURE_MAG_FILTER = 0x2800;
434 public static const int GL_TEXTURE_MIN_FILTER = 0x2801;
435 public static const int GL_TEXTURE_WRAP_S = 0x2802;
436 public static const int GL_TEXTURE_WRAP_T = 0x2803;
437 public static const int GL_CLAMP = 0x2900;
438 public static const int GL_REPEAT = 0x2901;
439 public static const int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
440 public static const int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
441 public static const int GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff;
442 public static const int GL_POLYGON_OFFSET_FACTOR = 0x8038;
443 public static const int GL_POLYGON_OFFSET_UNITS = 0x2A00;
444 public static const int GL_POLYGON_OFFSET_POINT = 0x2A01;
445 public static const int GL_POLYGON_OFFSET_LINE = 0x2A02;
446 public static const int GL_POLYGON_OFFSET_FILL = 0x8037;
447 public static const int GL_ALPHA4 = 0x803B;
448 public static const int GL_ALPHA8 = 0x803C;
449 public static const int GL_ALPHA12 = 0x803D;
450 public static const int GL_ALPHA16 = 0x803E;
451 public static const int GL_LUMINANCE4 = 0x803F;
452 public static const int GL_LUMINANCE8 = 0x8040;
453 public static const int GL_LUMINANCE12 = 0x8041;
454 public static const int GL_LUMINANCE16 = 0x8042;
455 public static const int GL_LUMINANCE4_ALPHA4 = 0x8043;
456 public static const int GL_LUMINANCE6_ALPHA2 = 0x8044;
457 public static const int GL_LUMINANCE8_ALPHA8 = 0x8045;
458 public static const int GL_LUMINANCE12_ALPHA4 = 0x8046;
459 public static const int GL_LUMINANCE12_ALPHA12 = 0x8047;
460 public static const int GL_LUMINANCE16_ALPHA16 = 0x8048;
461 public static const int GL_INTENSITY = 0x8049;
462 public static const int GL_INTENSITY4 = 0x804A;
463 public static const int GL_INTENSITY8 = 0x804B;
464 public static const int GL_INTENSITY12 = 0x804C;
465 public static const int GL_INTENSITY16 = 0x804D;
466 public static const int GL_R3_G3_B2 = 0x2A10;
467 public static const int GL_RGB4 = 0x804F;
468 public static const int GL_RGB5 = 0x8050;
469 public static const int GL_RGB8 = 0x8051;
470 public static const int GL_RGB10 = 0x8052;
471 public static const int GL_RGB12 = 0x8053;
472 public static const int GL_RGB16 = 0x8054;
473 public static const int GL_RGBA2 = 0x8055;
474 public static const int GL_RGBA4 = 0x8056;
475 public static const int GL_RGB5_A1 = 0x8057;
476 public static const int GL_RGBA8 = 0x8058;
477 public static const int GL_RGB10_A2 = 0x8059;
478 public static const int GL_RGBA12 = 0x805A;
479 public static const int GL_RGBA16 = 0x805B;
480 public static const int GL_TEXTURE_RED_SIZE = 0x805C;
481 public static const int GL_TEXTURE_GREEN_SIZE = 0x805D;
482 public static const int GL_TEXTURE_BLUE_SIZE = 0x805E;
483 public static const int GL_TEXTURE_ALPHA_SIZE = 0x805F;
484 public static const int GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
485 public static const int GL_TEXTURE_INTENSITY_SIZE = 0x8061;
486 public static const int GL_PROXY_TEXTURE_1D = 0x8063;
487 public static const int GL_PROXY_TEXTURE_2D = 0x8064;
488 public static const int GL_TEXTURE_PRIORITY = 0x8066;
489 public static const int GL_TEXTURE_RESIDENT = 0x8067;
490 public static const int GL_TEXTURE_BINDING_1D = 0x8068;
491 public static const int GL_TEXTURE_BINDING_2D = 0x8069;
492 public static const int GL_VERTEX_ARRAY = 0x8074;
493 public static const int GL_NORMAL_ARRAY = 0x8075;
494 public static const int GL_COLOR_ARRAY = 0x8076;
495 public static const int GL_INDEX_ARRAY = 0x8077;
496 public static const int GL_TEXTURE_COORD_ARRAY = 0x8078;
497 public static const int GL_EDGE_FLAG_ARRAY = 0x8079;
498 public static const int GL_VERTEX_ARRAY_SIZE = 0x807A;
499 public static const int GL_VERTEX_ARRAY_TYPE = 0x807B;
500 public static const int GL_VERTEX_ARRAY_STRIDE = 0x807C;
501 public static const int GL_NORMAL_ARRAY_TYPE = 0x807E;
502 public static const int GL_NORMAL_ARRAY_STRIDE = 0x807F;
503 public static const int GL_COLOR_ARRAY_SIZE = 0x8081;
504 public static const int GL_COLOR_ARRAY_TYPE = 0x8082;
505 public static const int GL_COLOR_ARRAY_STRIDE = 0x8083;
506 public static const int GL_INDEX_ARRAY_TYPE = 0x8085;
507 public static const int GL_INDEX_ARRAY_STRIDE = 0x8086;
508 public static const int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
509 public static const int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
510 public static const int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
511 public static const int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
512 public static const int GL_VERTEX_ARRAY_POINTER = 0x808E;
513 public static const int GL_NORMAL_ARRAY_POINTER = 0x808F;
514 public static const int GL_COLOR_ARRAY_POINTER = 0x8090;
515 public static const int GL_INDEX_ARRAY_POINTER = 0x8091;
516 public static const int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
517 public static const int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
518 public static const int GL_V2F = 0x2A20;
519 public static const int GL_V3F = 0x2A21;
520 public static const int GL_C4UB_V2F = 0x2A22;
521 public static const int GL_C4UB_V3F = 0x2A23;
522 public static const int GL_C3F_V3F = 0x2A24;
523 public static const int GL_N3F_V3F = 0x2A25;
524 public static const int GL_C4F_N3F_V3F = 0x2A26;
525 public static const int GL_T2F_V3F = 0x2A27;
526 public static const int GL_T4F_V4F = 0x2A28;
527 public static const int GL_T2F_C4UB_V3F = 0x2A29;
528 public static const int GL_T2F_C3F_V3F = 0x2A2A;
529 public static const int GL_T2F_N3F_V3F = 0x2A2B;
530 public static const int GL_T2F_C4F_N3F_V3F = 0x2A2C;
531 public static const int GL_T4F_C4F_N3F_V4F = 0x2A2D;
532 public static const int GL_EXT_vertex_array = 1;
533 public static const int GL_EXT_bgra = 1;
534 public static const int GL_EXT_paletted_texture = 1;
535 public static const int GL_WIN_swap_hint = 1;
536 public static const int GL_WIN_draw_range_elements = 1;
537 public static const int GL_VERTEX_ARRAY_EXT = 0x8074;
538 public static const int GL_NORMAL_ARRAY_EXT = 0x8075;
539 public static const int GL_COLOR_ARRAY_EXT = 0x8076;
540 public static const int GL_INDEX_ARRAY_EXT = 0x8077;
541 public static const int GL_TEXTURE_COORD_ARRAY_EXT = 0x8078;
542 public static const int GL_EDGE_FLAG_ARRAY_EXT = 0x8079;
543 public static const int GL_VERTEX_ARRAY_SIZE_EXT = 0x807A;
544 public static const int GL_VERTEX_ARRAY_TYPE_EXT = 0x807B;
545 public static const int GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C;
546 public static const int GL_VERTEX_ARRAY_COUNT_EXT = 0x807D;
547 public static const int GL_NORMAL_ARRAY_TYPE_EXT = 0x807E;
548 public static const int GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F;
549 public static const int GL_NORMAL_ARRAY_COUNT_EXT = 0x8080;
550 public static const int GL_COLOR_ARRAY_SIZE_EXT = 0x8081;
551 public static const int GL_COLOR_ARRAY_TYPE_EXT = 0x8082;
552 public static const int GL_COLOR_ARRAY_STRIDE_EXT = 0x8083;
553 public static const int GL_COLOR_ARRAY_COUNT_EXT = 0x8084;
554 public static const int GL_INDEX_ARRAY_TYPE_EXT = 0x8085;
555 public static const int GL_INDEX_ARRAY_STRIDE_EXT = 0x8086;
556 public static const int GL_INDEX_ARRAY_COUNT_EXT = 0x8087;
557 public static const int GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088;
558 public static const int GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089;
559 public static const int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A;
560 public static const int GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B;
561 public static const int GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C;
562 public static const int GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D;
563 public static const int GL_VERTEX_ARRAY_POINTER_EXT = 0x808E;
564 public static const int GL_NORMAL_ARRAY_POINTER_EXT = 0x808F;
565 public static const int GL_COLOR_ARRAY_POINTER_EXT = 0x8090;
566 public static const int GL_INDEX_ARRAY_POINTER_EXT = 0x8091;
567 public static const int GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092;
568 public static const int GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093;
569 public static const int GL_DOUBLE_EXT = GL_DOUBLE;
570 public static const int GL_BGR_EXT = 0x80E0;
571 public static const int GL_BGRA_EXT = 0x80E1;
572 public static const int GL_COLOR_TABLE_FORMAT_EXT = 0x80D8;
573 public static const int GL_COLOR_TABLE_WIDTH_EXT = 0x80D9;
574 public static const int GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA;
575 public static const int GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB;
576 public static const int GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC;
577 public static const int GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD;
578 public static const int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE;
579 public static const int GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF;
580 public static const int GL_COLOR_INDEX1_EXT = 0x80E2;
581 public static const int GL_COLOR_INDEX2_EXT = 0x80E3;
582 public static const int GL_COLOR_INDEX4_EXT = 0x80E4;
583 public static const int GL_COLOR_INDEX8_EXT = 0x80E5;
584 public static const int GL_COLOR_INDEX12_EXT = 0x80E6;
585 public static const int GL_COLOR_INDEX16_EXT = 0x80E7;
586 public static const int GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8;
587 public static const int GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9;
588 public static const int GL_PHONG_WIN = 0x80EA;
589 public static const int GL_PHONG_HINT_WIN = 0x80EB;
590 public static const int GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC;
591 public static const int GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
592 public static const int GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
593 public static const int GL_GLEXT_VERSION = 20170325;
594 public static const int GL_VERSION_1_2 = 1 ;
595 public static const int GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
596 public static const int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
597 public static const int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
598 public static const int GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
599 public static const int GL_UNSIGNED_INT_10_10_10_2 = 0x8036;
600 public static const int GL_TEXTURE_BINDING_3D = 0x806A;
601 public static const int GL_PACK_SKIP_IMAGES = 0x806B;
602 public static const int GL_PACK_IMAGE_HEIGHT = 0x806C;
603 public static const int GL_UNPACK_SKIP_IMAGES = 0x806D;
604 public static const int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
605 public static const int GL_TEXTURE_3D = 0x806F;
606 public static const int GL_PROXY_TEXTURE_3D = 0x8070;
607 public static const int GL_TEXTURE_DEPTH = 0x8071;
608 public static const int GL_TEXTURE_WRAP_R = 0x8072;
609 public static const int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
610 public static const int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
611 public static const int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
612 public static const int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
613 public static const int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
614 public static const int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
615 public static const int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
616 public static const int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
617 public static const int GL_BGR = 0x80E0;
618 public static const int GL_BGRA = 0x80E1;
619 public static const int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
620 public static const int GL_MAX_ELEMENTS_INDICES = 0x80E9;
621 public static const int GL_CLAMP_TO_EDGE = 0x812F;
622 public static const int GL_TEXTURE_MIN_LOD = 0x813A;
623 public static const int GL_TEXTURE_MAX_LOD = 0x813B;
624 public static const int GL_TEXTURE_BASE_LEVEL = 0x813C;
625 public static const int GL_TEXTURE_MAX_LEVEL = 0x813D;
626 public static const int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
627 public static const int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13;
628 public static const int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
629 public static const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23;
630 public static const int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
631 public static const int GL_RESCALE_NORMAL = 0x803A;
632 public static const int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8;
633 public static const int GL_SINGLE_COLOR = 0x81F9;
634 public static const int GL_SEPARATE_SPECULAR_COLOR = 0x81FA;
635 public static const int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
636 public static const int GL_VERSION_1_3 = 1 ;
637 public static const int GL_TEXTURE0 = 0x84C0;
638 public static const int GL_TEXTURE1 = 0x84C1;
639 public static const int GL_TEXTURE2 = 0x84C2;
640 public static const int GL_TEXTURE3 = 0x84C3;
641 public static const int GL_TEXTURE4 = 0x84C4;
642 public static const int GL_TEXTURE5 = 0x84C5;
643 public static const int GL_TEXTURE6 = 0x84C6;
644 public static const int GL_TEXTURE7 = 0x84C7;
645 public static const int GL_TEXTURE8 = 0x84C8;
646 public static const int GL_TEXTURE9 = 0x84C9;
647 public static const int GL_TEXTURE10 = 0x84CA;
648 public static const int GL_TEXTURE11 = 0x84CB;
649 public static const int GL_TEXTURE12 = 0x84CC;
650 public static const int GL_TEXTURE13 = 0x84CD;
651 public static const int GL_TEXTURE14 = 0x84CE;
652 public static const int GL_TEXTURE15 = 0x84CF;
653 public static const int GL_TEXTURE16 = 0x84D0;
654 public static const int GL_TEXTURE17 = 0x84D1;
655 public static const int GL_TEXTURE18 = 0x84D2;
656 public static const int GL_TEXTURE19 = 0x84D3;
657 public static const int GL_TEXTURE20 = 0x84D4;
658 public static const int GL_TEXTURE21 = 0x84D5;
659 public static const int GL_TEXTURE22 = 0x84D6;
660 public static const int GL_TEXTURE23 = 0x84D7;
661 public static const int GL_TEXTURE24 = 0x84D8;
662 public static const int GL_TEXTURE25 = 0x84D9;
663 public static const int GL_TEXTURE26 = 0x84DA;
664 public static const int GL_TEXTURE27 = 0x84DB;
665 public static const int GL_TEXTURE28 = 0x84DC;
666 public static const int GL_TEXTURE29 = 0x84DD;
667 public static const int GL_TEXTURE30 = 0x84DE;
668 public static const int GL_TEXTURE31 = 0x84DF;
669 public static const int GL_ACTIVE_TEXTURE = 0x84E0;
670 public static const int GL_MULTISAMPLE = 0x809D;
671 public static const int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
672 public static const int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
673 public static const int GL_SAMPLE_COVERAGE = 0x80A0;
674 public static const int GL_SAMPLE_BUFFERS = 0x80A8;
675 public static const int GL_SAMPLES = 0x80A9;
676 public static const int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
677 public static const int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
678 public static const int GL_TEXTURE_CUBE_MAP = 0x8513;
679 public static const int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
680 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
681 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
682 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
683 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
684 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
685 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
686 public static const int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
687 public static const int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
688 public static const int GL_COMPRESSED_RGB = 0x84ED;
689 public static const int GL_COMPRESSED_RGBA = 0x84EE;
690 public static const int GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
691 public static const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0;
692 public static const int GL_TEXTURE_COMPRESSED = 0x86A1;
693 public static const int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
694 public static const int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
695 public static const int GL_CLAMP_TO_BORDER = 0x812D;
696 public static const int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
697 public static const int GL_MAX_TEXTURE_UNITS = 0x84E2;
698 public static const int GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3;
699 public static const int GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4;
700 public static const int GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5;
701 public static const int GL_TRANSPOSE_COLOR_MATRIX = 0x84E6;
702 public static const int GL_MULTISAMPLE_BIT = 0x20000000;
703 public static const int GL_NORMAL_MAP = 0x8511;
704 public static const int GL_REFLECTION_MAP = 0x8512;
705 public static const int GL_COMPRESSED_ALPHA = 0x84E9;
706 public static const int GL_COMPRESSED_LUMINANCE = 0x84EA;
707 public static const int GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB;
708 public static const int GL_COMPRESSED_INTENSITY = 0x84EC;
709 public static const int GL_COMBINE = 0x8570;
710 public static const int GL_COMBINE_RGB = 0x8571;
711 public static const int GL_COMBINE_ALPHA = 0x8572;
712 public static const int GL_SOURCE0_RGB = 0x8580;
713 public static const int GL_SOURCE1_RGB = 0x8581;
714 public static const int GL_SOURCE2_RGB = 0x8582;
715 public static const int GL_SOURCE0_ALPHA = 0x8588;
716 public static const int GL_SOURCE1_ALPHA = 0x8589;
717 public static const int GL_SOURCE2_ALPHA = 0x858A;
718 public static const int GL_OPERAND0_RGB = 0x8590;
719 public static const int GL_OPERAND1_RGB = 0x8591;
720 public static const int GL_OPERAND2_RGB = 0x8592;
721 public static const int GL_OPERAND0_ALPHA = 0x8598;
722 public static const int GL_OPERAND1_ALPHA = 0x8599;
723 public static const int GL_OPERAND2_ALPHA = 0x859A;
724 public static const int GL_RGB_SCALE = 0x8573;
725 public static const int GL_ADD_SIGNED = 0x8574;
726 public static const int GL_INTERPOLATE = 0x8575;
727 public static const int GL_SUBTRACT = 0x84E7;
728 public static const int GL_CONSTANT = 0x8576;
729 public static const int GL_PRIMARY_COLOR = 0x8577;
730 public static const int GL_PREVIOUS = 0x8578;
731 public static const int GL_DOT3_RGB = 0x86AE;
732 public static const int GL_DOT3_RGBA = 0x86AF;
733 public static const int GL_VERSION_1_4 = 1 ;
734 public static const int GL_BLEND_DST_RGB = 0x80C8;
735 public static const int GL_BLEND_SRC_RGB = 0x80C9;
736 public static const int GL_BLEND_DST_ALPHA = 0x80CA;
737 public static const int GL_BLEND_SRC_ALPHA = 0x80CB;
738 public static const int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
739 public static const int GL_DEPTH_COMPONENT16 = 0x81A5;
740 public static const int GL_DEPTH_COMPONENT24 = 0x81A6;
741 public static const int GL_DEPTH_COMPONENT32 = 0x81A7;
742 public static const int GL_MIRRORED_REPEAT = 0x8370;
743 public static const int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
744 public static const int GL_TEXTURE_LOD_BIAS = 0x8501;
745 public static const int GL_INCR_WRAP = 0x8507;
746 public static const int GL_DECR_WRAP = 0x8508;
747 public static const int GL_TEXTURE_DEPTH_SIZE = 0x884A;
748 public static const int GL_TEXTURE_COMPARE_MODE = 0x884C;
749 public static const int GL_TEXTURE_COMPARE_FUNC = 0x884D;
750 public static const int GL_POINT_SIZE_MIN = 0x8126;
751 public static const int GL_POINT_SIZE_MAX = 0x8127;
752 public static const int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
753 public static const int GL_GENERATE_MIPMAP = 0x8191;
754 public static const int GL_GENERATE_MIPMAP_HINT = 0x8192;
755 public static const int GL_FOG_COORDINATE_SOURCE = 0x8450;
756 public static const int GL_FOG_COORDINATE = 0x8451;
757 public static const int GL_FRAGMENT_DEPTH = 0x8452;
758 public static const int GL_CURRENT_FOG_COORDINATE = 0x8453;
759 public static const int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
760 public static const int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
761 public static const int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
762 public static const int GL_FOG_COORDINATE_ARRAY = 0x8457;
763 public static const int GL_COLOR_SUM = 0x8458;
764 public static const int GL_CURRENT_SECONDARY_COLOR = 0x8459;
765 public static const int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
766 public static const int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
767 public static const int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
768 public static const int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
769 public static const int GL_SECONDARY_COLOR_ARRAY = 0x845E;
770 public static const int GL_TEXTURE_FILTER_CONTROL = 0x8500;
771 public static const int GL_DEPTH_TEXTURE_MODE = 0x884B;
772 public static const int GL_COMPARE_R_TO_TEXTURE = 0x884E;
773 public static const int GL_FUNC_ADD = 0x8006;
774 public static const int GL_FUNC_SUBTRACT = 0x800A;
775 public static const int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
776 public static const int GL_MIN = 0x8007;
777 public static const int GL_MAX = 0x8008;
778 public static const int GL_CONSTANT_COLOR = 0x8001;
779 public static const int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
780 public static const int GL_CONSTANT_ALPHA = 0x8003;
781 public static const int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
782 public static const int GL_VERSION_1_5 = 1 ;
783 public static const int GL_BUFFER_SIZE = 0x8764;
784 public static const int GL_BUFFER_USAGE = 0x8765;
785 public static const int GL_QUERY_COUNTER_BITS = 0x8864;
786 public static const int GL_CURRENT_QUERY = 0x8865;
787 public static const int GL_QUERY_RESULT = 0x8866;
788 public static const int GL_QUERY_RESULT_AVAILABLE = 0x8867;
789 public static const int GL_ARRAY_BUFFER = 0x8892;
790 public static const int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
791 public static const int GL_ARRAY_BUFFER_BINDING = 0x8894;
792 public static const int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
793 public static const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
794 public static const int GL_READ_ONLY = 0x88B8;
795 public static const int GL_WRITE_ONLY = 0x88B9;
796 public static const int GL_READ_WRITE = 0x88BA;
797 public static const int GL_BUFFER_ACCESS = 0x88BB;
798 public static const int GL_BUFFER_MAPPED = 0x88BC;
799 public static const int GL_BUFFER_MAP_POINTER = 0x88BD;
800 public static const int GL_STREAM_DRAW = 0x88E0;
801 public static const int GL_STREAM_READ = 0x88E1;
802 public static const int GL_STREAM_COPY = 0x88E2;
803 public static const int GL_STATIC_DRAW = 0x88E4;
804 public static const int GL_STATIC_READ = 0x88E5;
805 public static const int GL_STATIC_COPY = 0x88E6;
806 public static const int GL_DYNAMIC_DRAW = 0x88E8;
807 public static const int GL_DYNAMIC_READ = 0x88E9;
808 public static const int GL_DYNAMIC_COPY = 0x88EA;
809 public static const int GL_SAMPLES_PASSED = 0x8914;
810 public static const int GL_SRC1_ALPHA = 0x8589;
811 public static const int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
812 public static const int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
813 public static const int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
814 public static const int GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899;
815 public static const int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
816 public static const int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B;
817 public static const int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C;
818 public static const int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D;
819 public static const int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E;
820 public static const int GL_FOG_COORD_SRC = 0x8450;
821 public static const int GL_FOG_COORD = 0x8451;
822 public static const int GL_CURRENT_FOG_COORD = 0x8453;
823 public static const int GL_FOG_COORD_ARRAY_TYPE = 0x8454;
824 public static const int GL_FOG_COORD_ARRAY_STRIDE = 0x8455;
825 public static const int GL_FOG_COORD_ARRAY_POINTER = 0x8456;
826 public static const int GL_FOG_COORD_ARRAY = 0x8457;
827 public static const int GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D;
828 public static const int GL_SRC0_RGB = 0x8580;
829 public static const int GL_SRC1_RGB = 0x8581;
830 public static const int GL_SRC2_RGB = 0x8582;
831 public static const int GL_SRC0_ALPHA = 0x8588;
832 public static const int GL_SRC2_ALPHA = 0x858A;
833 public static const int GL_VERSION_2_0 = 1 ;
834 public static const int GL_BLEND_EQUATION_RGB = 0x8009;
835 public static const int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
836 public static const int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
837 public static const int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
838 public static const int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
839 public static const int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
840 public static const int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642;
841 public static const int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
842 public static const int GL_STENCIL_BACK_FUNC = 0x8800;
843 public static const int GL_STENCIL_BACK_FAIL = 0x8801;
844 public static const int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
845 public static const int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
846 public static const int GL_MAX_DRAW_BUFFERS = 0x8824;
847 public static const int GL_DRAW_BUFFER0 = 0x8825;
848 public static const int GL_DRAW_BUFFER1 = 0x8826;
849 public static const int GL_DRAW_BUFFER2 = 0x8827;
850 public static const int GL_DRAW_BUFFER3 = 0x8828;
851 public static const int GL_DRAW_BUFFER4 = 0x8829;
852 public static const int GL_DRAW_BUFFER5 = 0x882A;
853 public static const int GL_DRAW_BUFFER6 = 0x882B;
854 public static const int GL_DRAW_BUFFER7 = 0x882C;
855 public static const int GL_DRAW_BUFFER8 = 0x882D;
856 public static const int GL_DRAW_BUFFER9 = 0x882E;
857 public static const int GL_DRAW_BUFFER10 = 0x882F;
858 public static const int GL_DRAW_BUFFER11 = 0x8830;
859 public static const int GL_DRAW_BUFFER12 = 0x8831;
860 public static const int GL_DRAW_BUFFER13 = 0x8832;
861 public static const int GL_DRAW_BUFFER14 = 0x8833;
862 public static const int GL_DRAW_BUFFER15 = 0x8834;
863 public static const int GL_BLEND_EQUATION_ALPHA = 0x883D;
864 public static const int GL_MAX_VERTEX_ATTRIBS = 0x8869;
865 public static const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
866 public static const int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
867 public static const int GL_FRAGMENT_SHADER = 0x8B30;
868 public static const int GL_VERTEX_SHADER = 0x8B31;
869 public static const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
870 public static const int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
871 public static const int GL_MAX_VARYING_FLOATS = 0x8B4B;
872 public static const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
873 public static const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
874 public static const int GL_SHADER_TYPE = 0x8B4F;
875 public static const int GL_FLOAT_VEC2 = 0x8B50;
876 public static const int GL_FLOAT_VEC3 = 0x8B51;
877 public static const int GL_FLOAT_VEC4 = 0x8B52;
878 public static const int GL_INT_VEC2 = 0x8B53;
879 public static const int GL_INT_VEC3 = 0x8B54;
880 public static const int GL_INT_VEC4 = 0x8B55;
881 public static const int GL_BOOL = 0x8B56;
882 public static const int GL_BOOL_VEC2 = 0x8B57;
883 public static const int GL_BOOL_VEC3 = 0x8B58;
884 public static const int GL_BOOL_VEC4 = 0x8B59;
885 public static const int GL_FLOAT_MAT2 = 0x8B5A;
886 public static const int GL_FLOAT_MAT3 = 0x8B5B;
887 public static const int GL_FLOAT_MAT4 = 0x8B5C;
888 public static const int GL_SAMPLER_1D = 0x8B5D;
889 public static const int GL_SAMPLER_2D = 0x8B5E;
890 public static const int GL_SAMPLER_3D = 0x8B5F;
891 public static const int GL_SAMPLER_CUBE = 0x8B60;
892 public static const int GL_SAMPLER_1D_SHADOW = 0x8B61;
893 public static const int GL_SAMPLER_2D_SHADOW = 0x8B62;
894 public static const int GL_DELETE_STATUS = 0x8B80;
895 public static const int GL_COMPILE_STATUS = 0x8B81;
896 public static const int GL_LINK_STATUS = 0x8B82;
897 public static const int GL_VALIDATE_STATUS = 0x8B83;
898 public static const int GL_INFO_LOG_LENGTH = 0x8B84;
899 public static const int GL_ATTACHED_SHADERS = 0x8B85;
900 public static const int GL_ACTIVE_UNIFORMS = 0x8B86;
901 public static const int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
902 public static const int GL_SHADER_SOURCE_LENGTH = 0x8B88;
903 public static const int GL_ACTIVE_ATTRIBUTES = 0x8B89;
904 public static const int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
905 public static const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
906 public static const int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
907 public static const int GL_CURRENT_PROGRAM = 0x8B8D;
908 public static const int GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0;
909 public static const int GL_LOWER_LEFT = 0x8CA1;
910 public static const int GL_UPPER_LEFT = 0x8CA2;
911 public static const int GL_STENCIL_BACK_REF = 0x8CA3;
912 public static const int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
913 public static const int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
914 public static const int GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643;
915 public static const int GL_POINT_SPRITE = 0x8861;
916 public static const int GL_COORD_REPLACE = 0x8862;
917 public static const int GL_MAX_TEXTURE_COORDS = 0x8871;
918 public static const int GL_VERSION_2_1 = 1 ;
919 public static const int GL_PIXEL_PACK_BUFFER = 0x88EB;
920 public static const int GL_PIXEL_UNPACK_BUFFER = 0x88EC;
921 public static const int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
922 public static const int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
923 public static const int GL_FLOAT_MAT2x3 = 0x8B65;
924 public static const int GL_FLOAT_MAT2x4 = 0x8B66;
925 public static const int GL_FLOAT_MAT3x2 = 0x8B67;
926 public static const int GL_FLOAT_MAT3x4 = 0x8B68;
927 public static const int GL_FLOAT_MAT4x2 = 0x8B69;
928 public static const int GL_FLOAT_MAT4x3 = 0x8B6A;
929 public static const int GL_SRGB = 0x8C40;
930 public static const int GL_SRGB8 = 0x8C41;
931 public static const int GL_SRGB_ALPHA = 0x8C42;
932 public static const int GL_SRGB8_ALPHA8 = 0x8C43;
933 public static const int GL_COMPRESSED_SRGB = 0x8C48;
934 public static const int GL_COMPRESSED_SRGB_ALPHA = 0x8C49;
935 public static const int GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F;
936 public static const int GL_SLUMINANCE_ALPHA = 0x8C44;
937 public static const int GL_SLUMINANCE8_ALPHA8 = 0x8C45;
938 public static const int GL_SLUMINANCE = 0x8C46;
939 public static const int GL_SLUMINANCE8 = 0x8C47;
940 public static const int GL_COMPRESSED_SLUMINANCE = 0x8C4A;
941 public static const int GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B;
942 public static const int GL_VERSION_3_0 = 1 ;
943 public static const int GL_COMPARE_REF_TO_TEXTURE = 0x884E;
944 public static const int GL_CLIP_DISTANCE0 = 0x3000;
945 public static const int GL_CLIP_DISTANCE1 = 0x3001;
946 public static const int GL_CLIP_DISTANCE2 = 0x3002;
947 public static const int GL_CLIP_DISTANCE3 = 0x3003;
948 public static const int GL_CLIP_DISTANCE4 = 0x3004;
949 public static const int GL_CLIP_DISTANCE5 = 0x3005;
950 public static const int GL_CLIP_DISTANCE6 = 0x3006;
951 public static const int GL_CLIP_DISTANCE7 = 0x3007;
952 public static const int GL_MAX_CLIP_DISTANCES = 0x0D32;
953 public static const int GL_MAJOR_VERSION = 0x821B;
954 public static const int GL_MINOR_VERSION = 0x821C;
955 public static const int GL_NUM_EXTENSIONS = 0x821D;
956 public static const int GL_CONTEXT_FLAGS = 0x821E;
957 public static const int GL_COMPRESSED_RED = 0x8225;
958 public static const int GL_COMPRESSED_RG = 0x8226;
959 public static const int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001;
960 public static const int GL_RGBA32F = 0x8814;
961 public static const int GL_RGB32F = 0x8815;
962 public static const int GL_RGBA16F = 0x881A;
963 public static const int GL_RGB16F = 0x881B;
964 public static const int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
965 public static const int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
966 public static const int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
967 public static const int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
968 public static const int GL_CLAMP_READ_COLOR = 0x891C;
969 public static const int GL_FIXED_ONLY = 0x891D;
970 public static const int GL_MAX_VARYING_COMPONENTS = 0x8B4B;
971 public static const int GL_TEXTURE_1D_ARRAY = 0x8C18;
972 public static const int GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19;
973 public static const int GL_TEXTURE_2D_ARRAY = 0x8C1A;
974 public static const int GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B;
975 public static const int GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C;
976 public static const int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
977 public static const int GL_R11F_G11F_B10F = 0x8C3A;
978 public static const int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
979 public static const int GL_RGB9_E5 = 0x8C3D;
980 public static const int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
981 public static const int GL_TEXTURE_SHARED_SIZE = 0x8C3F;
982 public static const int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76;
983 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
984 public static const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
985 public static const int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
986 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
987 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
988 public static const int GL_PRIMITIVES_GENERATED = 0x8C87;
989 public static const int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
990 public static const int GL_RASTERIZER_DISCARD = 0x8C89;
991 public static const int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
992 public static const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
993 public static const int GL_INTERLEAVED_ATTRIBS = 0x8C8C;
994 public static const int GL_SEPARATE_ATTRIBS = 0x8C8D;
995 public static const int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
996 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
997 public static const int GL_RGBA32UI = 0x8D70;
998 public static const int GL_RGB32UI = 0x8D71;
999 public static const int GL_RGBA16UI = 0x8D76;
1000 public static const int GL_RGB16UI = 0x8D77;
1001 public static const int GL_RGBA8UI = 0x8D7C;
1002 public static const int GL_RGB8UI = 0x8D7D;
1003 public static const int GL_RGBA32I = 0x8D82;
1004 public static const int GL_RGB32I = 0x8D83;
1005 public static const int GL_RGBA16I = 0x8D88;
1006 public static const int GL_RGB16I = 0x8D89;
1007 public static const int GL_RGBA8I = 0x8D8E;
1008 public static const int GL_RGB8I = 0x8D8F;
1009 public static const int GL_RED_INTEGER = 0x8D94;
1010 public static const int GL_GREEN_INTEGER = 0x8D95;
1011 public static const int GL_BLUE_INTEGER = 0x8D96;
1012 public static const int GL_RGB_INTEGER = 0x8D98;
1013 public static const int GL_RGBA_INTEGER = 0x8D99;
1014 public static const int GL_BGR_INTEGER = 0x8D9A;
1015 public static const int GL_BGRA_INTEGER = 0x8D9B;
1016 public static const int GL_SAMPLER_1D_ARRAY = 0x8DC0;
1017 public static const int GL_SAMPLER_2D_ARRAY = 0x8DC1;
1018 public static const int GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3;
1019 public static const int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
1020 public static const int GL_SAMPLER_CUBE_SHADOW = 0x8DC5;
1021 public static const int GL_UNSIGNED_INT_VEC2 = 0x8DC6;
1022 public static const int GL_UNSIGNED_INT_VEC3 = 0x8DC7;
1023 public static const int GL_UNSIGNED_INT_VEC4 = 0x8DC8;
1024 public static const int GL_INT_SAMPLER_1D = 0x8DC9;
1025 public static const int GL_INT_SAMPLER_2D = 0x8DCA;
1026 public static const int GL_INT_SAMPLER_3D = 0x8DCB;
1027 public static const int GL_INT_SAMPLER_CUBE = 0x8DCC;
1028 public static const int GL_INT_SAMPLER_1D_ARRAY = 0x8DCE;
1029 public static const int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF;
1030 public static const int GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1;
1031 public static const int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
1032 public static const int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
1033 public static const int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
1034 public static const int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6;
1035 public static const int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
1036 public static const int GL_QUERY_WAIT = 0x8E13;
1037 public static const int GL_QUERY_NO_WAIT = 0x8E14;
1038 public static const int GL_QUERY_BY_REGION_WAIT = 0x8E15;
1039 public static const int GL_QUERY_BY_REGION_NO_WAIT = 0x8E16;
1040 public static const int GL_BUFFER_ACCESS_FLAGS = 0x911F;
1041 public static const int GL_BUFFER_MAP_LENGTH = 0x9120;
1042 public static const int GL_BUFFER_MAP_OFFSET = 0x9121;
1043 public static const int GL_DEPTH_COMPONENT32F = 0x8CAC;
1044 public static const int GL_DEPTH32F_STENCIL8 = 0x8CAD;
1045 public static const int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
1046 public static const int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
1047 public static const int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
1048 public static const int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
1049 public static const int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
1050 public static const int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
1051 public static const int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
1052 public static const int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
1053 public static const int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
1054 public static const int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
1055 public static const int GL_FRAMEBUFFER_DEFAULT = 0x8218;
1056 public static const int GL_FRAMEBUFFER_UNDEFINED = 0x8219;
1057 public static const int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
1058 public static const int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
1059 public static const int GL_DEPTH_STENCIL = 0x84F9;
1060 public static const int GL_UNSIGNED_INT_24_8 = 0x84FA;
1061 public static const int GL_DEPTH24_STENCIL8 = 0x88F0;
1062 public static const int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
1063 public static const int GL_TEXTURE_RED_TYPE = 0x8C10;
1064 public static const int GL_TEXTURE_GREEN_TYPE = 0x8C11;
1065 public static const int GL_TEXTURE_BLUE_TYPE = 0x8C12;
1066 public static const int GL_TEXTURE_ALPHA_TYPE = 0x8C13;
1067 public static const int GL_TEXTURE_DEPTH_TYPE = 0x8C16;
1068 public static const int GL_UNSIGNED_NORMALIZED = 0x8C17;
1069 public static const int GL_FRAMEBUFFER_BINDING = 0x8CA6;
1070 public static const int GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6;
1071 public static const int GL_RENDERBUFFER_BINDING = 0x8CA7;
1072 public static const int GL_READ_FRAMEBUFFER = 0x8CA8;
1073 public static const int GL_DRAW_FRAMEBUFFER = 0x8CA9;
1074 public static const int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA;
1075 public static const int GL_RENDERBUFFER_SAMPLES = 0x8CAB;
1076 public static const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
1077 public static const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
1078 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
1079 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
1080 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
1081 public static const int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
1082 public static const int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
1083 public static const int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
1084 public static const int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB;
1085 public static const int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC;
1086 public static const int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
1087 public static const int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF;
1088 public static const int GL_COLOR_ATTACHMENT0 = 0x8CE0;
1089 public static const int GL_COLOR_ATTACHMENT1 = 0x8CE1;
1090 public static const int GL_COLOR_ATTACHMENT2 = 0x8CE2;
1091 public static const int GL_COLOR_ATTACHMENT3 = 0x8CE3;
1092 public static const int GL_COLOR_ATTACHMENT4 = 0x8CE4;
1093 public static const int GL_COLOR_ATTACHMENT5 = 0x8CE5;
1094 public static const int GL_COLOR_ATTACHMENT6 = 0x8CE6;
1095 public static const int GL_COLOR_ATTACHMENT7 = 0x8CE7;
1096 public static const int GL_COLOR_ATTACHMENT8 = 0x8CE8;
1097 public static const int GL_COLOR_ATTACHMENT9 = 0x8CE9;
1098 public static const int GL_COLOR_ATTACHMENT10 = 0x8CEA;
1099 public static const int GL_COLOR_ATTACHMENT11 = 0x8CEB;
1100 public static const int GL_COLOR_ATTACHMENT12 = 0x8CEC;
1101 public static const int GL_COLOR_ATTACHMENT13 = 0x8CED;
1102 public static const int GL_COLOR_ATTACHMENT14 = 0x8CEE;
1103 public static const int GL_COLOR_ATTACHMENT15 = 0x8CEF;
1104 public static const int GL_COLOR_ATTACHMENT16 = 0x8CF0;
1105 public static const int GL_COLOR_ATTACHMENT17 = 0x8CF1;
1106 public static const int GL_COLOR_ATTACHMENT18 = 0x8CF2;
1107 public static const int GL_COLOR_ATTACHMENT19 = 0x8CF3;
1108 public static const int GL_COLOR_ATTACHMENT20 = 0x8CF4;
1109 public static const int GL_COLOR_ATTACHMENT21 = 0x8CF5;
1110 public static const int GL_COLOR_ATTACHMENT22 = 0x8CF6;
1111 public static const int GL_COLOR_ATTACHMENT23 = 0x8CF7;
1112 public static const int GL_COLOR_ATTACHMENT24 = 0x8CF8;
1113 public static const int GL_COLOR_ATTACHMENT25 = 0x8CF9;
1114 public static const int GL_COLOR_ATTACHMENT26 = 0x8CFA;
1115 public static const int GL_COLOR_ATTACHMENT27 = 0x8CFB;
1116 public static const int GL_COLOR_ATTACHMENT28 = 0x8CFC;
1117 public static const int GL_COLOR_ATTACHMENT29 = 0x8CFD;
1118 public static const int GL_COLOR_ATTACHMENT30 = 0x8CFE;
1119 public static const int GL_COLOR_ATTACHMENT31 = 0x8CFF;
1120 public static const int GL_DEPTH_ATTACHMENT = 0x8D00;
1121 public static const int GL_STENCIL_ATTACHMENT = 0x8D20;
1122 public static const int GL_FRAMEBUFFER = 0x8D40;
1123 public static const int GL_RENDERBUFFER = 0x8D41;
1124 public static const int GL_RENDERBUFFER_WIDTH = 0x8D42;
1125 public static const int GL_RENDERBUFFER_HEIGHT = 0x8D43;
1126 public static const int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
1127 public static const int GL_STENCIL_INDEX1 = 0x8D46;
1128 public static const int GL_STENCIL_INDEX4 = 0x8D47;
1129 public static const int GL_STENCIL_INDEX8 = 0x8D48;
1130 public static const int GL_STENCIL_INDEX16 = 0x8D49;
1131 public static const int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
1132 public static const int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
1133 public static const int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
1134 public static const int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
1135 public static const int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
1136 public static const int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
1137 public static const int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
1138 public static const int GL_MAX_SAMPLES = 0x8D57;
1139 public static const int GL_INDEX = 0x8222;
1140 public static const int GL_TEXTURE_LUMINANCE_TYPE = 0x8C14;
1141 public static const int GL_TEXTURE_INTENSITY_TYPE = 0x8C15;
1142 public static const int GL_FRAMEBUFFER_SRGB = 0x8DB9;
1143 public static const int GL_HALF_FLOAT = 0x140B;
1144 public static const int GL_MAP_READ_BIT = 0x0001;
1145 public static const int GL_MAP_WRITE_BIT = 0x0002;
1146 public static const int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004;
1147 public static const int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008;
1148 public static const int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010;
1149 public static const int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020;
1150 public static const int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
1151 public static const int GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC;
1152 public static const int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
1153 public static const int GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE;
1154 public static const int GL_RG = 0x8227;
1155 public static const int GL_RG_INTEGER = 0x8228;
1156 public static const int GL_R8 = 0x8229;
1157 public static const int GL_R16 = 0x822A;
1158 public static const int GL_RG8 = 0x822B;
1159 public static const int GL_RG16 = 0x822C;
1160 public static const int GL_R16F = 0x822D;
1161 public static const int GL_R32F = 0x822E;
1162 public static const int GL_RG16F = 0x822F;
1163 public static const int GL_RG32F = 0x8230;
1164 public static const int GL_R8I = 0x8231;
1165 public static const int GL_R8UI = 0x8232;
1166 public static const int GL_R16I = 0x8233;
1167 public static const int GL_R16UI = 0x8234;
1168 public static const int GL_R32I = 0x8235;
1169 public static const int GL_R32UI = 0x8236;
1170 public static const int GL_RG8I = 0x8237;
1171 public static const int GL_RG8UI = 0x8238;
1172 public static const int GL_RG16I = 0x8239;
1173 public static const int GL_RG16UI = 0x823A;
1174 public static const int GL_RG32I = 0x823B;
1175 public static const int GL_RG32UI = 0x823C;
1176 public static const int GL_VERTEX_ARRAY_BINDING = 0x85B5;
1177 public static const int GL_CLAMP_VERTEX_COLOR = 0x891A;
1178 public static const int GL_CLAMP_FRAGMENT_COLOR = 0x891B;
1179 public static const int GL_ALPHA_INTEGER = 0x8D97;
1180 public static const int GL_VERSION_3_1 = 1 ;
1181 public static const int GL_SAMPLER_2D_RECT = 0x8B63;
1182 public static const int GL_SAMPLER_2D_RECT_SHADOW = 0x8B64;
1183 public static const int GL_SAMPLER_BUFFER = 0x8DC2;
1184 public static const int GL_INT_SAMPLER_2D_RECT = 0x8DCD;
1185 public static const int GL_INT_SAMPLER_BUFFER = 0x8DD0;
1186 public static const int GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5;
1187 public static const int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8;
1188 public static const int GL_TEXTURE_BUFFER = 0x8C2A;
1189 public static const int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B;
1190 public static const int GL_TEXTURE_BINDING_BUFFER = 0x8C2C;
1191 public static const int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D;
1192 public static const int GL_TEXTURE_RECTANGLE = 0x84F5;
1193 public static const int GL_TEXTURE_BINDING_RECTANGLE = 0x84F6;
1194 public static const int GL_PROXY_TEXTURE_RECTANGLE = 0x84F7;
1195 public static const int GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8;
1196 public static const int GL_R8_SNORM = 0x8F94;
1197 public static const int GL_RG8_SNORM = 0x8F95;
1198 public static const int GL_RGB8_SNORM = 0x8F96;
1199 public static const int GL_RGBA8_SNORM = 0x8F97;
1200 public static const int GL_R16_SNORM = 0x8F98;
1201 public static const int GL_RG16_SNORM = 0x8F99;
1202 public static const int GL_RGB16_SNORM = 0x8F9A;
1203 public static const int GL_RGBA16_SNORM = 0x8F9B;
1204 public static const int GL_SIGNED_NORMALIZED = 0x8F9C;
1205 public static const int GL_PRIMITIVE_RESTART = 0x8F9D;
1206 public static const int GL_PRIMITIVE_RESTART_INDEX = 0x8F9E;
1207 public static const int GL_COPY_READ_BUFFER = 0x8F36;
1208 public static const int GL_COPY_WRITE_BUFFER = 0x8F37;
1209 public static const int GL_UNIFORM_BUFFER = 0x8A11;
1210 public static const int GL_UNIFORM_BUFFER_BINDING = 0x8A28;
1211 public static const int GL_UNIFORM_BUFFER_START = 0x8A29;
1212 public static const int GL_UNIFORM_BUFFER_SIZE = 0x8A2A;
1213 public static const int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
1214 public static const int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C;
1215 public static const int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
1216 public static const int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
1217 public static const int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
1218 public static const int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
1219 public static const int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
1220 public static const int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32;
1221 public static const int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
1222 public static const int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
1223 public static const int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35;
1224 public static const int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
1225 public static const int GL_UNIFORM_TYPE = 0x8A37;
1226 public static const int GL_UNIFORM_SIZE = 0x8A38;
1227 public static const int GL_UNIFORM_NAME_LENGTH = 0x8A39;
1228 public static const int GL_UNIFORM_BLOCK_INDEX = 0x8A3A;
1229 public static const int GL_UNIFORM_OFFSET = 0x8A3B;
1230 public static const int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C;
1231 public static const int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;
1232 public static const int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;
1233 public static const int GL_UNIFORM_BLOCK_BINDING = 0x8A3F;
1234 public static const int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
1235 public static const int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41;
1236 public static const int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
1237 public static const int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
1238 public static const int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
1239 public static const int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45;
1240 public static const int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
1241 public static const int GL_INVALID_INDEX = 0xFFFFFFFF;
1242 public static const int GL_VERSION_3_2 = 1 ;
1243 public static const int GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001;
1244 public static const int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002;
1245 public static const int GL_LINES_ADJACENCY = 0x000A;
1246 public static const int GL_LINE_STRIP_ADJACENCY = 0x000B;
1247 public static const int GL_TRIANGLES_ADJACENCY = 0x000C;
1248 public static const int GL_TRIANGLE_STRIP_ADJACENCY = 0x000D;
1249 public static const int GL_PROGRAM_POINT_SIZE = 0x8642;
1250 public static const int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29;
1251 public static const int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7;
1252 public static const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8;
1253 public static const int GL_GEOMETRY_SHADER = 0x8DD9;
1254 public static const int GL_GEOMETRY_VERTICES_OUT = 0x8916;
1255 public static const int GL_GEOMETRY_INPUT_TYPE = 0x8917;
1256 public static const int GL_GEOMETRY_OUTPUT_TYPE = 0x8918;
1257 public static const int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF;
1258 public static const int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0;
1259 public static const int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1;
1260 public static const int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
1261 public static const int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123;
1262 public static const int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124;
1263 public static const int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
1264 public static const int GL_CONTEXT_PROFILE_MASK = 0x9126;
1265 public static const int GL_DEPTH_CLAMP = 0x864F;
1266 public static const int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C;
1267 public static const int GL_FIRST_VERTEX_CONVENTION = 0x8E4D;
1268 public static const int GL_LAST_VERTEX_CONVENTION = 0x8E4E;
1269 public static const int GL_PROVOKING_VERTEX = 0x8E4F;
1270 public static const int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F;
1271 public static const int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;
1272 public static const int GL_OBJECT_TYPE = 0x9112;
1273 public static const int GL_SYNC_CONDITION = 0x9113;
1274 public static const int GL_SYNC_STATUS = 0x9114;
1275 public static const int GL_SYNC_FLAGS = 0x9115;
1276 public static const int GL_SYNC_FENCE = 0x9116;
1277 public static const int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
1278 public static const int GL_UNSIGNALED = 0x9118;
1279 public static const int GL_SIGNALED = 0x9119;
1280 public static const int GL_ALREADY_SIGNALED = 0x911A;
1281 public static const int GL_TIMEOUT_EXPIRED = 0x911B;
1282 public static const int GL_CONDITION_SATISFIED = 0x911C;
1283 public static const int GL_WAIT_FAILED = 0x911D;
1284 public static const long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFl;
1285 public static const int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
1286 public static const int GL_SAMPLE_POSITION = 0x8E50;
1287 public static const int GL_SAMPLE_MASK = 0x8E51;
1288 public static const int GL_SAMPLE_MASK_VALUE = 0x8E52;
1289 public static const int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;
1290 public static const int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
1291 public static const int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101;
1292 public static const int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
1293 public static const int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103;
1294 public static const int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;
1295 public static const int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
1296 public static const int GL_TEXTURE_SAMPLES = 0x9106;
1297 public static const int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
1298 public static const int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;
1299 public static const int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;
1300 public static const int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;
1301 public static const int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B;
1302 public static const int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C;
1303 public static const int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
1304 public static const int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;
1305 public static const int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;
1306 public static const int GL_MAX_INTEGER_SAMPLES = 0x9110;
1307 public static const int GL_VERSION_3_3 = 1 ;
1308 public static const int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
1309 public static const int GL_SRC1_COLOR = 0x88F9;
1310 public static const int GL_ONE_MINUS_SRC1_COLOR = 0x88FA;
1311 public static const int GL_ONE_MINUS_SRC1_ALPHA = 0x88FB;
1312 public static const int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC;
1313 public static const int GL_ANY_SAMPLES_PASSED = 0x8C2F;
1314 public static const int GL_SAMPLER_BINDING = 0x8919;
1315 public static const int GL_RGB10_A2UI = 0x906F;
1316 public static const int GL_TEXTURE_SWIZZLE_R = 0x8E42;
1317 public static const int GL_TEXTURE_SWIZZLE_G = 0x8E43;
1318 public static const int GL_TEXTURE_SWIZZLE_B = 0x8E44;
1319 public static const int GL_TEXTURE_SWIZZLE_A = 0x8E45;
1320 public static const int GL_TEXTURE_SWIZZLE_RGBA = 0x8E46;
1321 public static const int GL_TIME_ELAPSED = 0x88BF;
1322 public static const int GL_TIMESTAMP = 0x8E28;
1323 public static const int GL_INT_2_10_10_10_REV = 0x8D9F;
1324 public static const int GL_VERSION_4_0 = 1 ;
1325 public static const int GL_SAMPLE_SHADING = 0x8C36;
1326 public static const int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
1327 public static const int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E;
1328 public static const int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F;
1329 public static const int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;
1330 public static const int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A;
1331 public static const int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B;
1332 public static const int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C;
1333 public static const int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D;
1334 public static const int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E;
1335 public static const int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F;
1336 public static const int GL_DRAW_INDIRECT_BUFFER = 0x8F3F;
1337 public static const int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43;
1338 public static const int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F;
1339 public static const int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A;
1340 public static const int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B;
1341 public static const int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C;
1342 public static const int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D;
1343 public static const int GL_MAX_VERTEX_STREAMS = 0x8E71;
1344 public static const int GL_DOUBLE_VEC2 = 0x8FFC;
1345 public static const int GL_DOUBLE_VEC3 = 0x8FFD;
1346 public static const int GL_DOUBLE_VEC4 = 0x8FFE;
1347 public static const int GL_DOUBLE_MAT2 = 0x8F46;
1348 public static const int GL_DOUBLE_MAT3 = 0x8F47;
1349 public static const int GL_DOUBLE_MAT4 = 0x8F48;
1350 public static const int GL_DOUBLE_MAT2x3 = 0x8F49;
1351 public static const int GL_DOUBLE_MAT2x4 = 0x8F4A;
1352 public static const int GL_DOUBLE_MAT3x2 = 0x8F4B;
1353 public static const int GL_DOUBLE_MAT3x4 = 0x8F4C;
1354 public static const int GL_DOUBLE_MAT4x2 = 0x8F4D;
1355 public static const int GL_DOUBLE_MAT4x3 = 0x8F4E;
1356 public static const int GL_ACTIVE_SUBROUTINES = 0x8DE5;
1357 public static const int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6;
1358 public static const int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47;
1359 public static const int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48;
1360 public static const int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49;
1361 public static const int GL_MAX_SUBROUTINES = 0x8DE7;
1362 public static const int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8;
1363 public static const int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A;
1364 public static const int GL_COMPATIBLE_SUBROUTINES = 0x8E4B;
1365 public static const int GL_PATCHES = 0x000E;
1366 public static const int GL_PATCH_VERTICES = 0x8E72;
1367 public static const int GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73;
1368 public static const int GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74;
1369 public static const int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75;
1370 public static const int GL_TESS_GEN_MODE = 0x8E76;
1371 public static const int GL_TESS_GEN_SPACING = 0x8E77;
1372 public static const int GL_TESS_GEN_VERTEX_ORDER = 0x8E78;
1373 public static const int GL_TESS_GEN_POINT_MODE = 0x8E79;
1374 public static const int GL_ISOLINES = 0x8E7A;
1375 public static const int GL_FRACTIONAL_ODD = 0x8E7B;
1376 public static const int GL_FRACTIONAL_EVEN = 0x8E7C;
1377 public static const int GL_MAX_PATCH_VERTICES = 0x8E7D;
1378 public static const int GL_MAX_TESS_GEN_LEVEL = 0x8E7E;
1379 public static const int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F;
1380 public static const int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80;
1381 public static const int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81;
1382 public static const int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82;
1383 public static const int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83;
1384 public static const int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84;
1385 public static const int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85;
1386 public static const int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86;
1387 public static const int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89;
1388 public static const int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A;
1389 public static const int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C;
1390 public static const int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D;
1391 public static const int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E;
1392 public static const int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
1393 public static const int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0;
1394 public static const int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1;
1395 public static const int GL_TESS_EVALUATION_SHADER = 0x8E87;
1396 public static const int GL_TESS_CONTROL_SHADER = 0x8E88;
1397 public static const int GL_TRANSFORM_FEEDBACK = 0x8E22;
1398 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23;
1399 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24;
1400 public static const int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
1401 public static const int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70;
1402 public static const int GL_VERSION_4_1 = 1 ;
1403 public static const int GL_FIXED = 0x140C;
1404 public static const int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
1405 public static const int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
1406 public static const int GL_LOW_FLOAT = 0x8DF0;
1407 public static const int GL_MEDIUM_FLOAT = 0x8DF1;
1408 public static const int GL_HIGH_FLOAT = 0x8DF2;
1409 public static const int GL_LOW_INT = 0x8DF3;
1410 public static const int GL_MEDIUM_INT = 0x8DF4;
1411 public static const int GL_HIGH_INT = 0x8DF5;
1412 public static const int GL_SHADER_COMPILER = 0x8DFA;
1413 public static const int GL_SHADER_BINARY_FORMATS = 0x8DF8;
1414 public static const int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
1415 public static const int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
1416 public static const int GL_MAX_VARYING_VECTORS = 0x8DFC;
1417 public static const int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
1418 public static const int GL_RGB565 = 0x8D62;
1419 public static const int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;
1420 public static const int GL_PROGRAM_BINARY_LENGTH = 0x8741;
1421 public static const int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE;
1422 public static const int GL_PROGRAM_BINARY_FORMATS = 0x87FF;
1423 public static const int GL_VERTEX_SHADER_BIT = 0x00000001;
1424 public static const int GL_FRAGMENT_SHADER_BIT = 0x00000002;
1425 public static const int GL_GEOMETRY_SHADER_BIT = 0x00000004;
1426 public static const int GL_TESS_CONTROL_SHADER_BIT = 0x00000008;
1427 public static const int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010;
1428 public static const int GL_ALL_SHADER_BITS = 0xFFFFFFFF;
1429 public static const int GL_PROGRAM_SEPARABLE = 0x8258;
1430 public static const int GL_ACTIVE_PROGRAM = 0x8259;
1431 public static const int GL_PROGRAM_PIPELINE_BINDING = 0x825A;
1432 public static const int GL_MAX_VIEWPORTS = 0x825B;
1433 public static const int GL_VIEWPORT_SUBPIXEL_BITS = 0x825C;
1434 public static const int GL_VIEWPORT_BOUNDS_RANGE = 0x825D;
1435 public static const int GL_LAYER_PROVOKING_VERTEX = 0x825E;
1436 public static const int GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F;
1437 public static const int GL_UNDEFINED_VERTEX = 0x8260;
1438 public static const int GL_VERSION_4_2 = 1 ;
1439 public static const int GL_COPY_READ_BUFFER_BINDING = 0x8F36;
1440 public static const int GL_COPY_WRITE_BUFFER_BINDING = 0x8F37;
1441 public static const int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
1442 public static const int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
1443 public static const int GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127;
1444 public static const int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128;
1445 public static const int GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129;
1446 public static const int GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A;
1447 public static const int GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B;
1448 public static const int GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C;
1449 public static const int GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D;
1450 public static const int GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E;
1451 public static const int GL_NUM_SAMPLE_COUNTS = 0x9380;
1452 public static const int GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC;
1453 public static const int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;
1454 public static const int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1;
1455 public static const int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2;
1456 public static const int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3;
1457 public static const int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4;
1458 public static const int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5;
1459 public static const int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6;
1460 public static const int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7;
1461 public static const int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8;
1462 public static const int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9;
1463 public static const int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA;
1464 public static const int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB;
1465 public static const int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC;
1466 public static const int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD;
1467 public static const int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE;
1468 public static const int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF;
1469 public static const int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0;
1470 public static const int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1;
1471 public static const int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2;
1472 public static const int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3;
1473 public static const int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4;
1474 public static const int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5;
1475 public static const int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6;
1476 public static const int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7;
1477 public static const int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8;
1478 public static const int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC;
1479 public static const int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9;
1480 public static const int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA;
1481 public static const int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB;
1482 public static const int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001;
1483 public static const int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002;
1484 public static const int GL_UNIFORM_BARRIER_BIT = 0x00000004;
1485 public static const int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;
1486 public static const int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020;
1487 public static const int GL_COMMAND_BARRIER_BIT = 0x00000040;
1488 public static const int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;
1489 public static const int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;
1490 public static const int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200;
1491 public static const int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400;
1492 public static const int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;
1493 public static const int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;
1494 public static const int GL_ALL_BARRIER_BITS = 0xFFFFFFFF;
1495 public static const int GL_MAX_IMAGE_UNITS = 0x8F38;
1496 public static const int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39;
1497 public static const int GL_IMAGE_BINDING_NAME = 0x8F3A;
1498 public static const int GL_IMAGE_BINDING_LEVEL = 0x8F3B;
1499 public static const int GL_IMAGE_BINDING_LAYERED = 0x8F3C;
1500 public static const int GL_IMAGE_BINDING_LAYER = 0x8F3D;
1501 public static const int GL_IMAGE_BINDING_ACCESS = 0x8F3E;
1502 public static const int GL_IMAGE_1D = 0x904C;
1503 public static const int GL_IMAGE_2D = 0x904D;
1504 public static const int GL_IMAGE_3D = 0x904E;
1505 public static const int GL_IMAGE_2D_RECT = 0x904F;
1506 public static const int GL_IMAGE_CUBE = 0x9050;
1507 public static const int GL_IMAGE_BUFFER = 0x9051;
1508 public static const int GL_IMAGE_1D_ARRAY = 0x9052;
1509 public static const int GL_IMAGE_2D_ARRAY = 0x9053;
1510 public static const int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054;
1511 public static const int GL_IMAGE_2D_MULTISAMPLE = 0x9055;
1512 public static const int GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056;
1513 public static const int GL_INT_IMAGE_1D = 0x9057;
1514 public static const int GL_INT_IMAGE_2D = 0x9058;
1515 public static const int GL_INT_IMAGE_3D = 0x9059;
1516 public static const int GL_INT_IMAGE_2D_RECT = 0x905A;
1517 public static const int GL_INT_IMAGE_CUBE = 0x905B;
1518 public static const int GL_INT_IMAGE_BUFFER = 0x905C;
1519 public static const int GL_INT_IMAGE_1D_ARRAY = 0x905D;
1520 public static const int GL_INT_IMAGE_2D_ARRAY = 0x905E;
1521 public static const int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F;
1522 public static const int GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060;
1523 public static const int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061;
1524 public static const int GL_UNSIGNED_INT_IMAGE_1D = 0x9062;
1525 public static const int GL_UNSIGNED_INT_IMAGE_2D = 0x9063;
1526 public static const int GL_UNSIGNED_INT_IMAGE_3D = 0x9064;
1527 public static const int GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065;
1528 public static const int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066;
1529 public static const int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067;
1530 public static const int GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068;
1531 public static const int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069;
1532 public static const int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A;
1533 public static const int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B;
1534 public static const int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C;
1535 public static const int GL_MAX_IMAGE_SAMPLES = 0x906D;
1536 public static const int GL_IMAGE_BINDING_FORMAT = 0x906E;
1537 public static const int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7;
1538 public static const int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8;
1539 public static const int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9;
1540 public static const int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA;
1541 public static const int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB;
1542 public static const int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC;
1543 public static const int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD;
1544 public static const int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE;
1545 public static const int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF;
1546 public static const int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
1547 public static const int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D;
1548 public static const int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E;
1549 public static const int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
1550 public static const int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;
1551 public static const int GL_VERSION_4_3 = 1 ;
1552 public static const int GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9;
1553 public static const int GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E;
1554 public static const int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
1555 public static const int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
1556 public static const int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
1557 public static const int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
1558 public static const int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
1559 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
1560 public static const int GL_COMPRESSED_R11_EAC = 0x9270;
1561 public static const int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
1562 public static const int GL_COMPRESSED_RG11_EAC = 0x9272;
1563 public static const int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
1564 public static const int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69;
1565 public static const int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
1566 public static const int GL_MAX_ELEMENT_INDEX = 0x8D6B;
1567 public static const int GL_COMPUTE_SHADER = 0x91B9;
1568 public static const int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB;
1569 public static const int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC;
1570 public static const int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD;
1571 public static const int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262;
1572 public static const int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263;
1573 public static const int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264;
1574 public static const int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265;
1575 public static const int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266;
1576 public static const int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB;
1577 public static const int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE;
1578 public static const int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF;
1579 public static const int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267;
1580 public static const int GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC;
1581 public static const int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED;
1582 public static const int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE;
1583 public static const int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF;
1584 public static const int GL_COMPUTE_SHADER_BIT = 0x00000020;
1585 public static const int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242;
1586 public static const int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243;
1587 public static const int GL_DEBUG_CALLBACK_FUNCTION = 0x8244;
1588 public static const int GL_DEBUG_CALLBACK_USER_PARAM = 0x8245;
1589 public static const int GL_DEBUG_SOURCE_API = 0x8246;
1590 public static const int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247;
1591 public static const int GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248;
1592 public static const int GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249;
1593 public static const int GL_DEBUG_SOURCE_APPLICATION = 0x824A;
1594 public static const int GL_DEBUG_SOURCE_OTHER = 0x824B;
1595 public static const int GL_DEBUG_TYPE_ERROR = 0x824C;
1596 public static const int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D;
1597 public static const int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E;
1598 public static const int GL_DEBUG_TYPE_PORTABILITY = 0x824F;
1599 public static const int GL_DEBUG_TYPE_PERFORMANCE = 0x8250;
1600 public static const int GL_DEBUG_TYPE_OTHER = 0x8251;
1601 public static const int GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143;
1602 public static const int GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144;
1603 public static const int GL_DEBUG_LOGGED_MESSAGES = 0x9145;
1604 public static const int GL_DEBUG_SEVERITY_HIGH = 0x9146;
1605 public static const int GL_DEBUG_SEVERITY_MEDIUM = 0x9147;
1606 public static const int GL_DEBUG_SEVERITY_LOW = 0x9148;
1607 public static const int GL_DEBUG_TYPE_MARKER = 0x8268;
1608 public static const int GL_DEBUG_TYPE_PUSH_GROUP = 0x8269;
1609 public static const int GL_DEBUG_TYPE_POP_GROUP = 0x826A;
1610 public static const int GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B;
1611 public static const int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C;
1612 public static const int GL_DEBUG_GROUP_STACK_DEPTH = 0x826D;
1613 public static const int GL_BUFFER = 0x82E0;
1614 public static const int GL_SHADER = 0x82E1;
1615 public static const int GL_PROGRAM = 0x82E2;
1616 public static const int GL_QUERY = 0x82E3;
1617 public static const int GL_PROGRAM_PIPELINE = 0x82E4;
1618 public static const int GL_SAMPLER = 0x82E6;
1619 public static const int GL_MAX_LABEL_LENGTH = 0x82E8;
1620 public static const int GL_DEBUG_OUTPUT = 0x92E0;
1621 public static const int GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002;
1622 public static const int GL_MAX_UNIFORM_LOCATIONS = 0x826E;
1623 public static const int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310;
1624 public static const int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311;
1625 public static const int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312;
1626 public static const int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313;
1627 public static const int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314;
1628 public static const int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315;
1629 public static const int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316;
1630 public static const int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317;
1631 public static const int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318;
1632 public static const int GL_INTERNALFORMAT_SUPPORTED = 0x826F;
1633 public static const int GL_INTERNALFORMAT_PREFERRED = 0x8270;
1634 public static const int GL_INTERNALFORMAT_RED_SIZE = 0x8271;
1635 public static const int GL_INTERNALFORMAT_GREEN_SIZE = 0x8272;
1636 public static const int GL_INTERNALFORMAT_BLUE_SIZE = 0x8273;
1637 public static const int GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274;
1638 public static const int GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275;
1639 public static const int GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276;
1640 public static const int GL_INTERNALFORMAT_SHARED_SIZE = 0x8277;
1641 public static const int GL_INTERNALFORMAT_RED_TYPE = 0x8278;
1642 public static const int GL_INTERNALFORMAT_GREEN_TYPE = 0x8279;
1643 public static const int GL_INTERNALFORMAT_BLUE_TYPE = 0x827A;
1644 public static const int GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B;
1645 public static const int GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C;
1646 public static const int GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D;
1647 public static const int GL_MAX_WIDTH = 0x827E;
1648 public static const int GL_MAX_HEIGHT = 0x827F;
1649 public static const int GL_MAX_DEPTH = 0x8280;
1650 public static const int GL_MAX_LAYERS = 0x8281;
1651 public static const int GL_MAX_COMBINED_DIMENSIONS = 0x8282;
1652 public static const int GL_COLOR_COMPONENTS = 0x8283;
1653 public static const int GL_DEPTH_COMPONENTS = 0x8284;
1654 public static const int GL_STENCIL_COMPONENTS = 0x8285;
1655 public static const int GL_COLOR_RENDERABLE = 0x8286;
1656 public static const int GL_DEPTH_RENDERABLE = 0x8287;
1657 public static const int GL_STENCIL_RENDERABLE = 0x8288;
1658 public static const int GL_FRAMEBUFFER_RENDERABLE = 0x8289;
1659 public static const int GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A;
1660 public static const int GL_FRAMEBUFFER_BLEND = 0x828B;
1661 public static const int GL_READ_PIXELS = 0x828C;
1662 public static const int GL_READ_PIXELS_FORMAT = 0x828D;
1663 public static const int GL_READ_PIXELS_TYPE = 0x828E;
1664 public static const int GL_TEXTURE_IMAGE_FORMAT = 0x828F;
1665 public static const int GL_TEXTURE_IMAGE_TYPE = 0x8290;
1666 public static const int GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291;
1667 public static const int GL_GET_TEXTURE_IMAGE_TYPE = 0x8292;
1668 public static const int GL_MIPMAP = 0x8293;
1669 public static const int GL_MANUAL_GENERATE_MIPMAP = 0x8294;
1670 public static const int GL_AUTO_GENERATE_MIPMAP = 0x8295;
1671 public static const int GL_COLOR_ENCODING = 0x8296;
1672 public static const int GL_SRGB_READ = 0x8297;
1673 public static const int GL_SRGB_WRITE = 0x8298;
1674 public static const int GL_FILTER = 0x829A;
1675 public static const int GL_VERTEX_TEXTURE = 0x829B;
1676 public static const int GL_TESS_CONTROL_TEXTURE = 0x829C;
1677 public static const int GL_TESS_EVALUATION_TEXTURE = 0x829D;
1678 public static const int GL_GEOMETRY_TEXTURE = 0x829E;
1679 public static const int GL_FRAGMENT_TEXTURE = 0x829F;
1680 public static const int GL_COMPUTE_TEXTURE = 0x82A0;
1681 public static const int GL_TEXTURE_SHADOW = 0x82A1;
1682 public static const int GL_TEXTURE_GATHER = 0x82A2;
1683 public static const int GL_TEXTURE_GATHER_SHADOW = 0x82A3;
1684 public static const int GL_SHADER_IMAGE_LOAD = 0x82A4;
1685 public static const int GL_SHADER_IMAGE_STORE = 0x82A5;
1686 public static const int GL_SHADER_IMAGE_ATOMIC = 0x82A6;
1687 public static const int GL_IMAGE_TEXEL_SIZE = 0x82A7;
1688 public static const int GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8;
1689 public static const int GL_IMAGE_PIXEL_FORMAT = 0x82A9;
1690 public static const int GL_IMAGE_PIXEL_TYPE = 0x82AA;
1691 public static const int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC;
1692 public static const int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD;
1693 public static const int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE;
1694 public static const int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF;
1695 public static const int GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1;
1696 public static const int GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2;
1697 public static const int GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3;
1698 public static const int GL_CLEAR_BUFFER = 0x82B4;
1699 public static const int GL_TEXTURE_VIEW = 0x82B5;
1700 public static const int GL_VIEW_COMPATIBILITY_CLASS = 0x82B6;
1701 public static const int GL_FULL_SUPPORT = 0x82B7;
1702 public static const int GL_CAVEAT_SUPPORT = 0x82B8;
1703 public static const int GL_IMAGE_CLASS_4_X_32 = 0x82B9;
1704 public static const int GL_IMAGE_CLASS_2_X_32 = 0x82BA;
1705 public static const int GL_IMAGE_CLASS_1_X_32 = 0x82BB;
1706 public static const int GL_IMAGE_CLASS_4_X_16 = 0x82BC;
1707 public static const int GL_IMAGE_CLASS_2_X_16 = 0x82BD;
1708 public static const int GL_IMAGE_CLASS_1_X_16 = 0x82BE;
1709 public static const int GL_IMAGE_CLASS_4_X_8 = 0x82BF;
1710 public static const int GL_IMAGE_CLASS_2_X_8 = 0x82C0;
1711 public static const int GL_IMAGE_CLASS_1_X_8 = 0x82C1;
1712 public static const int GL_IMAGE_CLASS_11_11_10 = 0x82C2;
1713 public static const int GL_IMAGE_CLASS_10_10_10_2 = 0x82C3;
1714 public static const int GL_VIEW_CLASS_128_BITS = 0x82C4;
1715 public static const int GL_VIEW_CLASS_96_BITS = 0x82C5;
1716 public static const int GL_VIEW_CLASS_64_BITS = 0x82C6;
1717 public static const int GL_VIEW_CLASS_48_BITS = 0x82C7;
1718 public static const int GL_VIEW_CLASS_32_BITS = 0x82C8;
1719 public static const int GL_VIEW_CLASS_24_BITS = 0x82C9;
1720 public static const int GL_VIEW_CLASS_16_BITS = 0x82CA;
1721 public static const int GL_VIEW_CLASS_8_BITS = 0x82CB;
1722 public static const int GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC;
1723 public static const int GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD;
1724 public static const int GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE;
1725 public static const int GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF;
1726 public static const int GL_VIEW_CLASS_RGTC1_RED = 0x82D0;
1727 public static const int GL_VIEW_CLASS_RGTC2_RG = 0x82D1;
1728 public static const int GL_VIEW_CLASS_BPTC_UNORM = 0x82D2;
1729 public static const int GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3;
1730 public static const int GL_UNIFORM = 0x92E1;
1731 public static const int GL_UNIFORM_BLOCK = 0x92E2;
1732 public static const int GL_PROGRAM_INPUT = 0x92E3;
1733 public static const int GL_PROGRAM_OUTPUT = 0x92E4;
1734 public static const int GL_BUFFER_VARIABLE = 0x92E5;
1735 public static const int GL_SHADER_STORAGE_BLOCK = 0x92E6;
1736 public static const int GL_VERTEX_SUBROUTINE = 0x92E8;
1737 public static const int GL_TESS_CONTROL_SUBROUTINE = 0x92E9;
1738 public static const int GL_TESS_EVALUATION_SUBROUTINE = 0x92EA;
1739 public static const int GL_GEOMETRY_SUBROUTINE = 0x92EB;
1740 public static const int GL_FRAGMENT_SUBROUTINE = 0x92EC;
1741 public static const int GL_COMPUTE_SUBROUTINE = 0x92ED;
1742 public static const int GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE;
1743 public static const int GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF;
1744 public static const int GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0;
1745 public static const int GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1;
1746 public static const int GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2;
1747 public static const int GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3;
1748 public static const int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4;
1749 public static const int GL_ACTIVE_RESOURCES = 0x92F5;
1750 public static const int GL_MAX_NAME_LENGTH = 0x92F6;
1751 public static const int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7;
1752 public static const int GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8;
1753 public static const int GL_NAME_LENGTH = 0x92F9;
1754 public static const int GL_TYPE = 0x92FA;
1755 public static const int GL_ARRAY_SIZE = 0x92FB;
1756 public static const int GL_OFFSET = 0x92FC;
1757 public static const int GL_BLOCK_INDEX = 0x92FD;
1758 public static const int GL_ARRAY_STRIDE = 0x92FE;
1759 public static const int GL_MATRIX_STRIDE = 0x92FF;
1760 public static const int GL_IS_ROW_MAJOR = 0x9300;
1761 public static const int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301;
1762 public static const int GL_BUFFER_BINDING = 0x9302;
1763 public static const int GL_BUFFER_DATA_SIZE = 0x9303;
1764 public static const int GL_NUM_ACTIVE_VARIABLES = 0x9304;
1765 public static const int GL_ACTIVE_VARIABLES = 0x9305;
1766 public static const int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306;
1767 public static const int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307;
1768 public static const int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308;
1769 public static const int GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309;
1770 public static const int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A;
1771 public static const int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B;
1772 public static const int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C;
1773 public static const int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D;
1774 public static const int GL_LOCATION = 0x930E;
1775 public static const int GL_LOCATION_INDEX = 0x930F;
1776 public static const int GL_IS_PER_PATCH = 0x92E7;
1777 public static const int GL_SHADER_STORAGE_BUFFER = 0x90D2;
1778 public static const int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3;
1779 public static const int GL_SHADER_STORAGE_BUFFER_START = 0x90D4;
1780 public static const int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5;
1781 public static const int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6;
1782 public static const int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7;
1783 public static const int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8;
1784 public static const int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9;
1785 public static const int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA;
1786 public static const int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB;
1787 public static const int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC;
1788 public static const int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD;
1789 public static const int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE;
1790 public static const int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF;
1791 public static const int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000;
1792 public static const int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39;
1793 public static const int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA;
1794 public static const int GL_TEXTURE_BUFFER_OFFSET = 0x919D;
1795 public static const int GL_TEXTURE_BUFFER_SIZE = 0x919E;
1796 public static const int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F;
1797 public static const int GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB;
1798 public static const int GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC;
1799 public static const int GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD;
1800 public static const int GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE;
1801 public static const int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
1802 public static const int GL_VERTEX_ATTRIB_BINDING = 0x82D4;
1803 public static const int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5;
1804 public static const int GL_VERTEX_BINDING_DIVISOR = 0x82D6;
1805 public static const int GL_VERTEX_BINDING_OFFSET = 0x82D7;
1806 public static const int GL_VERTEX_BINDING_STRIDE = 0x82D8;
1807 public static const int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9;
1808 public static const int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA;
1809 public static const int GL_VERTEX_BINDING_BUFFER = 0x8F4F;
1810 public static const int GL_DISPLAY_LIST = 0x82E7;
1811 public static const int GL_VERSION_4_4 = 1 ;
1812 public static const int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5;
1813 public static const int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221;
1814 public static const int GL_TEXTURE_BUFFER_BINDING = 0x8C2A;
1815 public static const int GL_MAP_PERSISTENT_BIT = 0x0040;
1816 public static const int GL_MAP_COHERENT_BIT = 0x0080;
1817 public static const int GL_DYNAMIC_STORAGE_BIT = 0x0100;
1818 public static const int GL_CLIENT_STORAGE_BIT = 0x0200;
1819 public static const int GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000;
1820 public static const int GL_BUFFER_IMMUTABLE_STORAGE = 0x821F;
1821 public static const int GL_BUFFER_STORAGE_FLAGS = 0x8220;
1822 public static const int GL_CLEAR_TEXTURE = 0x9365;
1823 public static const int GL_LOCATION_COMPONENT = 0x934A;
1824 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B;
1825 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C;
1826 public static const int GL_QUERY_BUFFER = 0x9192;
1827 public static const int GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000;
1828 public static const int GL_QUERY_BUFFER_BINDING = 0x9193;
1829 public static const int GL_QUERY_RESULT_NO_WAIT = 0x9194;
1830 public static const int GL_MIRROR_CLAMP_TO_EDGE = 0x8743;
1831 public static const int GL_VERSION_4_5 = 1 ;
1832 public static const int GL_CONTEXT_LOST = 0x0507;
1833 public static const int GL_NEGATIVE_ONE_TO_ONE = 0x935E;
1834 public static const int GL_ZERO_TO_ONE = 0x935F;
1835 public static const int GL_CLIP_ORIGIN = 0x935C;
1836 public static const int GL_CLIP_DEPTH_MODE = 0x935D;
1837 public static const int GL_QUERY_WAIT_INVERTED = 0x8E17;
1838 public static const int GL_QUERY_NO_WAIT_INVERTED = 0x8E18;
1839 public static const int GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19;
1840 public static const int GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A;
1841 public static const int GL_MAX_CULL_DISTANCES = 0x82F9;
1842 public static const int GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA;
1843 public static const int GL_TEXTURE_TARGET = 0x1006;
1844 public static const int GL_QUERY_TARGET = 0x82EA;
1845 public static const int GL_GUILTY_CONTEXT_RESET = 0x8253;
1846 public static const int GL_INNOCENT_CONTEXT_RESET = 0x8254;
1847 public static const int GL_UNKNOWN_CONTEXT_RESET = 0x8255;
1848 public static const int GL_RESET_NOTIFICATION_STRATEGY = 0x8256;
1849 public static const int GL_LOSE_CONTEXT_ON_RESET = 0x8252;
1850 public static const int GL_NO_RESET_NOTIFICATION = 0x8261;
1851 public static const int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004;
1852 public static const int GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB;
1853 public static const int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC;
1854 public static const int GL_ARB_ES2_compatibility = 1 ;
1855 public static const int GL_ARB_ES3_1_compatibility = 1 ;
1856 public static const int GL_ARB_ES3_2_compatibility = 1 ;
1857 public static const int GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE;
1858 public static const int GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381;
1859 public static const int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382;
1860 public static const int GL_ARB_ES3_compatibility = 1 ;
1861 public static const int GL_ARB_arrays_of_arrays = 1 ;
1862 public static const int GL_ARB_base_instance = 1 ;
1863 public static const int GL_ARB_bindless_texture = 1 ;
1864 public static const int GL_UNSIGNED_INT64_ARB = 0x140F;
1865 public static const int GL_ARB_blend_func_extended = 1 ;
1866 public static const int GL_ARB_buffer_storage = 1 ;
1867 public static const int GL_ARB_cl_event = 1 ;
1868 public static const int GL_SYNC_CL_EVENT_ARB = 0x8240;
1869 public static const int GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241;
1870 public static const int GL_ARB_clear_buffer_object = 1 ;
1871 public static const int GL_ARB_clear_texture = 1 ;
1872 public static const int GL_ARB_clip_control = 1 ;
1873 public static const int GL_ARB_color_buffer_float = 1 ;
1874 public static const int GL_RGBA_FLOAT_MODE_ARB = 0x8820;
1875 public static const int GL_CLAMP_VERTEX_COLOR_ARB = 0x891A;
1876 public static const int GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B;
1877 public static const int GL_CLAMP_READ_COLOR_ARB = 0x891C;
1878 public static const int GL_FIXED_ONLY_ARB = 0x891D;
1879 public static const int GL_ARB_compatibility = 1 ;
1880 public static const int GL_ARB_compressed_texture_pixel_storage = 1 ;
1881 public static const int GL_ARB_compute_shader = 1 ;
1882 public static const int GL_ARB_compute_variable_group_size = 1 ;
1883 public static const int GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344;
1884 public static const int GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB;
1885 public static const int GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345;
1886 public static const int GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF;
1887 public static const int GL_ARB_conditional_render_inverted = 1 ;
1888 public static const int GL_ARB_conservative_depth = 1 ;
1889 public static const int GL_ARB_copy_buffer = 1 ;
1890 public static const int GL_ARB_copy_image = 1 ;
1891 public static const int GL_ARB_cull_distance = 1 ;
1892 public static const int GL_ARB_debug_output = 1 ;
1893 public static const int GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242;
1894 public static const int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243;
1895 public static const int GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244;
1896 public static const int GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245;
1897 public static const int GL_DEBUG_SOURCE_API_ARB = 0x8246;
1898 public static const int GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247;
1899 public static const int GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248;
1900 public static const int GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249;
1901 public static const int GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A;
1902 public static const int GL_DEBUG_SOURCE_OTHER_ARB = 0x824B;
1903 public static const int GL_DEBUG_TYPE_ERROR_ARB = 0x824C;
1904 public static const int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D;
1905 public static const int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E;
1906 public static const int GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F;
1907 public static const int GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250;
1908 public static const int GL_DEBUG_TYPE_OTHER_ARB = 0x8251;
1909 public static const int GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143;
1910 public static const int GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144;
1911 public static const int GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145;
1912 public static const int GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146;
1913 public static const int GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147;
1914 public static const int GL_DEBUG_SEVERITY_LOW_ARB = 0x9148;
1915 public static const int GL_ARB_depth_buffer_float = 1 ;
1916 public static const int GL_ARB_depth_clamp = 1 ;
1917 public static const int GL_ARB_depth_texture = 1 ;
1918 public static const int GL_DEPTH_COMPONENT16_ARB = 0x81A5;
1919 public static const int GL_DEPTH_COMPONENT24_ARB = 0x81A6;
1920 public static const int GL_DEPTH_COMPONENT32_ARB = 0x81A7;
1921 public static const int GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A;
1922 public static const int GL_DEPTH_TEXTURE_MODE_ARB = 0x884B;
1923 public static const int GL_ARB_derivative_control = 1 ;
1924 public static const int GL_ARB_direct_state_access = 1 ;
1925 public static const int GL_ARB_draw_buffers = 1 ;
1926 public static const int GL_MAX_DRAW_BUFFERS_ARB = 0x8824;
1927 public static const int GL_DRAW_BUFFER0_ARB = 0x8825;
1928 public static const int GL_DRAW_BUFFER1_ARB = 0x8826;
1929 public static const int GL_DRAW_BUFFER2_ARB = 0x8827;
1930 public static const int GL_DRAW_BUFFER3_ARB = 0x8828;
1931 public static const int GL_DRAW_BUFFER4_ARB = 0x8829;
1932 public static const int GL_DRAW_BUFFER5_ARB = 0x882A;
1933 public static const int GL_DRAW_BUFFER6_ARB = 0x882B;
1934 public static const int GL_DRAW_BUFFER7_ARB = 0x882C;
1935 public static const int GL_DRAW_BUFFER8_ARB = 0x882D;
1936 public static const int GL_DRAW_BUFFER9_ARB = 0x882E;
1937 public static const int GL_DRAW_BUFFER10_ARB = 0x882F;
1938 public static const int GL_DRAW_BUFFER11_ARB = 0x8830;
1939 public static const int GL_DRAW_BUFFER12_ARB = 0x8831;
1940 public static const int GL_DRAW_BUFFER13_ARB = 0x8832;
1941 public static const int GL_DRAW_BUFFER14_ARB = 0x8833;
1942 public static const int GL_DRAW_BUFFER15_ARB = 0x8834;
1943 public static const int GL_ARB_draw_buffers_blend = 1 ;
1944 public static const int GL_ARB_draw_elements_base_vertex = 1 ;
1945 public static const int GL_ARB_draw_indirect = 1 ;
1946 public static const int GL_ARB_draw_instanced = 1 ;
1947 public static const int GL_ARB_enhanced_layouts = 1 ;
1948 public static const int GL_ARB_explicit_attrib_location = 1 ;
1949 public static const int GL_ARB_explicit_uniform_location = 1 ;
1950 public static const int GL_ARB_fragment_coord_conventions = 1 ;
1951 public static const int GL_ARB_fragment_layer_viewport = 1 ;
1952 public static const int GL_ARB_fragment_program = 1 ;
1953 public static const int GL_FRAGMENT_PROGRAM_ARB = 0x8804;
1954 public static const int GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875;
1955 public static const int GL_PROGRAM_LENGTH_ARB = 0x8627;
1956 public static const int GL_PROGRAM_FORMAT_ARB = 0x8876;
1957 public static const int GL_PROGRAM_BINDING_ARB = 0x8677;
1958 public static const int GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0;
1959 public static const int GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1;
1960 public static const int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2;
1961 public static const int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3;
1962 public static const int GL_PROGRAM_TEMPORARIES_ARB = 0x88A4;
1963 public static const int GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5;
1964 public static const int GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6;
1965 public static const int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7;
1966 public static const int GL_PROGRAM_PARAMETERS_ARB = 0x88A8;
1967 public static const int GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9;
1968 public static const int GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA;
1969 public static const int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB;
1970 public static const int GL_PROGRAM_ATTRIBS_ARB = 0x88AC;
1971 public static const int GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD;
1972 public static const int GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE;
1973 public static const int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF;
1974 public static const int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4;
1975 public static const int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5;
1976 public static const int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6;
1977 public static const int GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805;
1978 public static const int GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806;
1979 public static const int GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807;
1980 public static const int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808;
1981 public static const int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809;
1982 public static const int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A;
1983 public static const int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B;
1984 public static const int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C;
1985 public static const int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D;
1986 public static const int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E;
1987 public static const int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F;
1988 public static const int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810;
1989 public static const int GL_PROGRAM_STRING_ARB = 0x8628;
1990 public static const int GL_PROGRAM_ERROR_POSITION_ARB = 0x864B;
1991 public static const int GL_CURRENT_MATRIX_ARB = 0x8641;
1992 public static const int GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7;
1993 public static const int GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640;
1994 public static const int GL_MAX_PROGRAM_MATRICES_ARB = 0x862F;
1995 public static const int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E;
1996 public static const int GL_MAX_TEXTURE_COORDS_ARB = 0x8871;
1997 public static const int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872;
1998 public static const int GL_PROGRAM_ERROR_STRING_ARB = 0x8874;
1999 public static const int GL_MATRIX0_ARB = 0x88C0;
2000 public static const int GL_MATRIX1_ARB = 0x88C1;
2001 public static const int GL_MATRIX2_ARB = 0x88C2;
2002 public static const int GL_MATRIX3_ARB = 0x88C3;
2003 public static const int GL_MATRIX4_ARB = 0x88C4;
2004 public static const int GL_MATRIX5_ARB = 0x88C5;
2005 public static const int GL_MATRIX6_ARB = 0x88C6;
2006 public static const int GL_MATRIX7_ARB = 0x88C7;
2007 public static const int GL_MATRIX8_ARB = 0x88C8;
2008 public static const int GL_MATRIX9_ARB = 0x88C9;
2009 public static const int GL_MATRIX10_ARB = 0x88CA;
2010 public static const int GL_MATRIX11_ARB = 0x88CB;
2011 public static const int GL_MATRIX12_ARB = 0x88CC;
2012 public static const int GL_MATRIX13_ARB = 0x88CD;
2013 public static const int GL_MATRIX14_ARB = 0x88CE;
2014 public static const int GL_MATRIX15_ARB = 0x88CF;
2015 public static const int GL_MATRIX16_ARB = 0x88D0;
2016 public static const int GL_MATRIX17_ARB = 0x88D1;
2017 public static const int GL_MATRIX18_ARB = 0x88D2;
2018 public static const int GL_MATRIX19_ARB = 0x88D3;
2019 public static const int GL_MATRIX20_ARB = 0x88D4;
2020 public static const int GL_MATRIX21_ARB = 0x88D5;
2021 public static const int GL_MATRIX22_ARB = 0x88D6;
2022 public static const int GL_MATRIX23_ARB = 0x88D7;
2023 public static const int GL_MATRIX24_ARB = 0x88D8;
2024 public static const int GL_MATRIX25_ARB = 0x88D9;
2025 public static const int GL_MATRIX26_ARB = 0x88DA;
2026 public static const int GL_MATRIX27_ARB = 0x88DB;
2027 public static const int GL_MATRIX28_ARB = 0x88DC;
2028 public static const int GL_MATRIX29_ARB = 0x88DD;
2029 public static const int GL_MATRIX30_ARB = 0x88DE;
2030 public static const int GL_MATRIX31_ARB = 0x88DF;
2031 public static const int GL_ARB_fragment_program_shadow = 1 ;
2032 public static const int GL_ARB_fragment_shader = 1 ;
2033 public static const int GL_FRAGMENT_SHADER_ARB = 0x8B30;
2034 public static const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49;
2035 public static const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B;
2036 public static const int GL_ARB_fragment_shader_interlock = 1 ;
2037 public static const int GL_ARB_framebuffer_no_attachments = 1 ;
2038 public static const int GL_ARB_framebuffer_object = 1 ;
2039 public static const int GL_ARB_framebuffer_sRGB = 1 ;
2040 public static const int GL_ARB_geometry_shader4 = 1 ;
2041 public static const int GL_LINES_ADJACENCY_ARB = 0x000A;
2042 public static const int GL_LINE_STRIP_ADJACENCY_ARB = 0x000B;
2043 public static const int GL_TRIANGLES_ADJACENCY_ARB = 0x000C;
2044 public static const int GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D;
2045 public static const int GL_PROGRAM_POINT_SIZE_ARB = 0x8642;
2046 public static const int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29;
2047 public static const int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7;
2048 public static const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8;
2049 public static const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9;
2050 public static const int GL_GEOMETRY_SHADER_ARB = 0x8DD9;
2051 public static const int GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA;
2052 public static const int GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB;
2053 public static const int GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC;
2054 public static const int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD;
2055 public static const int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE;
2056 public static const int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF;
2057 public static const int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0;
2058 public static const int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1;
2059 public static const int GL_ARB_get_program_binary = 1 ;
2060 public static const int GL_ARB_get_texture_sub_image = 1 ;
2061 public static const int GL_ARB_gl_spirv = 1 ;
2062 public static const int GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551;
2063 public static const int GL_SPIR_V_BINARY_ARB = 0x9552;
2064 public static const int GL_ARB_gpu_shader5 = 1 ;
2065 public static const int GL_ARB_gpu_shader_fp64 = 1 ;
2066 public static const int GL_ARB_gpu_shader_int64 = 1 ;
2067 public static const int GL_INT64_ARB = 0x140E;
2068 public static const int GL_INT64_VEC2_ARB = 0x8FE9;
2069 public static const int GL_INT64_VEC3_ARB = 0x8FEA;
2070 public static const int GL_INT64_VEC4_ARB = 0x8FEB;
2071 public static const int GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5;
2072 public static const int GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6;
2073 public static const int GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7;
2074 public static const int GL_ARB_half_float_pixel = 1 ;
2075 public static const int GL_HALF_FLOAT_ARB = 0x140B;
2076 public static const int GL_ARB_half_float_vertex = 1 ;
2077 public static const int GL_ARB_imaging = 1 ;
2078 public static const int GL_BLEND_COLOR = 0x8005;
2079 public static const int GL_BLEND_EQUATION = 0x8009;
2080 public static const int GL_CONVOLUTION_1D = 0x8010;
2081 public static const int GL_CONVOLUTION_2D = 0x8011;
2082 public static const int GL_SEPARABLE_2D = 0x8012;
2083 public static const int GL_CONVOLUTION_BORDER_MODE = 0x8013;
2084 public static const int GL_CONVOLUTION_FILTER_SCALE = 0x8014;
2085 public static const int GL_CONVOLUTION_FILTER_BIAS = 0x8015;
2086 public static const int GL_REDUCE = 0x8016;
2087 public static const int GL_CONVOLUTION_FORMAT = 0x8017;
2088 public static const int GL_CONVOLUTION_WIDTH = 0x8018;
2089 public static const int GL_CONVOLUTION_HEIGHT = 0x8019;
2090 public static const int GL_MAX_CONVOLUTION_WIDTH = 0x801A;
2091 public static const int GL_MAX_CONVOLUTION_HEIGHT = 0x801B;
2092 public static const int GL_POST_CONVOLUTION_RED_SCALE = 0x801C;
2093 public static const int GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D;
2094 public static const int GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E;
2095 public static const int GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F;
2096 public static const int GL_POST_CONVOLUTION_RED_BIAS = 0x8020;
2097 public static const int GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021;
2098 public static const int GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022;
2099 public static const int GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023;
2100 public static const int GL_HISTOGRAM = 0x8024;
2101 public static const int GL_PROXY_HISTOGRAM = 0x8025;
2102 public static const int GL_HISTOGRAM_WIDTH = 0x8026;
2103 public static const int GL_HISTOGRAM_FORMAT = 0x8027;
2104 public static const int GL_HISTOGRAM_RED_SIZE = 0x8028;
2105 public static const int GL_HISTOGRAM_GREEN_SIZE = 0x8029;
2106 public static const int GL_HISTOGRAM_BLUE_SIZE = 0x802A;
2107 public static const int GL_HISTOGRAM_ALPHA_SIZE = 0x802B;
2108 public static const int GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C;
2109 public static const int GL_HISTOGRAM_SINK = 0x802D;
2110 public static const int GL_MINMAX = 0x802E;
2111 public static const int GL_MINMAX_FORMAT = 0x802F;
2112 public static const int GL_MINMAX_SINK = 0x8030;
2113 public static const int GL_TABLE_TOO_LARGE = 0x8031;
2114 public static const int GL_COLOR_MATRIX = 0x80B1;
2115 public static const int GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2;
2116 public static const int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3;
2117 public static const int GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4;
2118 public static const int GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5;
2119 public static const int GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6;
2120 public static const int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7;
2121 public static const int GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8;
2122 public static const int GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9;
2123 public static const int GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA;
2124 public static const int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB;
2125 public static const int GL_COLOR_TABLE = 0x80D0;
2126 public static const int GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1;
2127 public static const int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2;
2128 public static const int GL_PROXY_COLOR_TABLE = 0x80D3;
2129 public static const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4;
2130 public static const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5;
2131 public static const int GL_COLOR_TABLE_SCALE = 0x80D6;
2132 public static const int GL_COLOR_TABLE_BIAS = 0x80D7;
2133 public static const int GL_COLOR_TABLE_FORMAT = 0x80D8;
2134 public static const int GL_COLOR_TABLE_WIDTH = 0x80D9;
2135 public static const int GL_COLOR_TABLE_RED_SIZE = 0x80DA;
2136 public static const int GL_COLOR_TABLE_GREEN_SIZE = 0x80DB;
2137 public static const int GL_COLOR_TABLE_BLUE_SIZE = 0x80DC;
2138 public static const int GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD;
2139 public static const int GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE;
2140 public static const int GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF;
2141 public static const int GL_CONSTANT_BORDER = 0x8151;
2142 public static const int GL_REPLICATE_BORDER = 0x8153;
2143 public static const int GL_CONVOLUTION_BORDER_COLOR = 0x8154;
2144 public static const int GL_ARB_indirect_parameters = 1 ;
2145 public static const int GL_PARAMETER_BUFFER_ARB = 0x80EE;
2146 public static const int GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF;
2147 public static const int GL_ARB_instanced_arrays = 1 ;
2148 public static const int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE;
2149 public static const int GL_ARB_internalformat_query = 1 ;
2150 public static const int GL_ARB_internalformat_query2 = 1 ;
2151 public static const int GL_SRGB_DECODE_ARB = 0x8299;
2152 public static const int GL_ARB_invalidate_subdata = 1 ;
2153 public static const int GL_ARB_map_buffer_alignment = 1 ;
2154 public static const int GL_ARB_map_buffer_range = 1 ;
2155 public static const int GL_ARB_matrix_palette = 1 ;
2156 public static const int GL_MATRIX_PALETTE_ARB = 0x8840;
2157 public static const int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841;
2158 public static const int GL_MAX_PALETTE_MATRICES_ARB = 0x8842;
2159 public static const int GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843;
2160 public static const int GL_MATRIX_INDEX_ARRAY_ARB = 0x8844;
2161 public static const int GL_CURRENT_MATRIX_INDEX_ARB = 0x8845;
2162 public static const int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846;
2163 public static const int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847;
2164 public static const int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848;
2165 public static const int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849;
2166 public static const int GL_ARB_multi_bind = 1 ;
2167 public static const int GL_ARB_multi_draw_indirect = 1 ;
2168 public static const int GL_ARB_multisample = 1 ;
2169 public static const int GL_MULTISAMPLE_ARB = 0x809D;
2170 public static const int GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E;
2171 public static const int GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F;
2172 public static const int GL_SAMPLE_COVERAGE_ARB = 0x80A0;
2173 public static const int GL_SAMPLE_BUFFERS_ARB = 0x80A8;
2174 public static const int GL_SAMPLES_ARB = 0x80A9;
2175 public static const int GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA;
2176 public static const int GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB;
2177 public static const int GL_MULTISAMPLE_BIT_ARB = 0x20000000;
2178 public static const int GL_ARB_multitexture = 1 ;
2179 public static const int GL_TEXTURE0_ARB = 0x84C0;
2180 public static const int GL_TEXTURE1_ARB = 0x84C1;
2181 public static const int GL_TEXTURE2_ARB = 0x84C2;
2182 public static const int GL_TEXTURE3_ARB = 0x84C3;
2183 public static const int GL_TEXTURE4_ARB = 0x84C4;
2184 public static const int GL_TEXTURE5_ARB = 0x84C5;
2185 public static const int GL_TEXTURE6_ARB = 0x84C6;
2186 public static const int GL_TEXTURE7_ARB = 0x84C7;
2187 public static const int GL_TEXTURE8_ARB = 0x84C8;
2188 public static const int GL_TEXTURE9_ARB = 0x84C9;
2189 public static const int GL_TEXTURE10_ARB = 0x84CA;
2190 public static const int GL_TEXTURE11_ARB = 0x84CB;
2191 public static const int GL_TEXTURE12_ARB = 0x84CC;
2192 public static const int GL_TEXTURE13_ARB = 0x84CD;
2193 public static const int GL_TEXTURE14_ARB = 0x84CE;
2194 public static const int GL_TEXTURE15_ARB = 0x84CF;
2195 public static const int GL_TEXTURE16_ARB = 0x84D0;
2196 public static const int GL_TEXTURE17_ARB = 0x84D1;
2197 public static const int GL_TEXTURE18_ARB = 0x84D2;
2198 public static const int GL_TEXTURE19_ARB = 0x84D3;
2199 public static const int GL_TEXTURE20_ARB = 0x84D4;
2200 public static const int GL_TEXTURE21_ARB = 0x84D5;
2201 public static const int GL_TEXTURE22_ARB = 0x84D6;
2202 public static const int GL_TEXTURE23_ARB = 0x84D7;
2203 public static const int GL_TEXTURE24_ARB = 0x84D8;
2204 public static const int GL_TEXTURE25_ARB = 0x84D9;
2205 public static const int GL_TEXTURE26_ARB = 0x84DA;
2206 public static const int GL_TEXTURE27_ARB = 0x84DB;
2207 public static const int GL_TEXTURE28_ARB = 0x84DC;
2208 public static const int GL_TEXTURE29_ARB = 0x84DD;
2209 public static const int GL_TEXTURE30_ARB = 0x84DE;
2210 public static const int GL_TEXTURE31_ARB = 0x84DF;
2211 public static const int GL_ACTIVE_TEXTURE_ARB = 0x84E0;
2212 public static const int GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1;
2213 public static const int GL_MAX_TEXTURE_UNITS_ARB = 0x84E2;
2214 public static const int GL_ARB_occlusion_query = 1 ;
2215 public static const int GL_QUERY_COUNTER_BITS_ARB = 0x8864;
2216 public static const int GL_CURRENT_QUERY_ARB = 0x8865;
2217 public static const int GL_QUERY_RESULT_ARB = 0x8866;
2218 public static const int GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867;
2219 public static const int GL_SAMPLES_PASSED_ARB = 0x8914;
2220 public static const int GL_ARB_occlusion_query2 = 1 ;
2221 public static const int GL_ARB_parallel_shader_compile = 1 ;
2222 public static const int GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0;
2223 public static const int GL_COMPLETION_STATUS_ARB = 0x91B1;
2224 public static const int GL_ARB_pipeline_statistics_query = 1 ;
2225 public static const int GL_VERTICES_SUBMITTED_ARB = 0x82EE;
2226 public static const int GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF;
2227 public static const int GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0;
2228 public static const int GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1;
2229 public static const int GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2;
2230 public static const int GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3;
2231 public static const int GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4;
2232 public static const int GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5;
2233 public static const int GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6;
2234 public static const int GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7;
2235 public static const int GL_ARB_pixel_buffer_object = 1 ;
2236 public static const int GL_PIXEL_PACK_BUFFER_ARB = 0x88EB;
2237 public static const int GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC;
2238 public static const int GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED;
2239 public static const int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF;
2240 public static const int GL_ARB_point_parameters = 1 ;
2241 public static const int GL_POINT_SIZE_MIN_ARB = 0x8126;
2242 public static const int GL_POINT_SIZE_MAX_ARB = 0x8127;
2243 public static const int GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128;
2244 public static const int GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129;
2245 public static const int GL_ARB_point_sprite = 1 ;
2246 public static const int GL_POINT_SPRITE_ARB = 0x8861;
2247 public static const int GL_COORD_REPLACE_ARB = 0x8862;
2248 public static const int GL_ARB_post_depth_coverage = 1 ;
2249 public static const int GL_ARB_program_interface_query = 1 ;
2250 public static const int GL_ARB_provoking_vertex = 1 ;
2251 public static const int GL_ARB_query_buffer_object = 1 ;
2252 public static const int GL_ARB_robust_buffer_access_behavior = 1 ;
2253 public static const int GL_ARB_robustness = 1 ;
2254 public static const int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004;
2255 public static const int GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252;
2256 public static const int GL_GUILTY_CONTEXT_RESET_ARB = 0x8253;
2257 public static const int GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254;
2258 public static const int GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255;
2259 public static const int GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256;
2260 public static const int GL_NO_RESET_NOTIFICATION_ARB = 0x8261;
2261 public static const int GL_ARB_robustness_isolation = 1 ;
2262 public static const int GL_ARB_sample_locations = 1 ;
2263 public static const int GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D;
2264 public static const int GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E;
2265 public static const int GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F;
2266 public static const int GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340;
2267 public static const int GL_SAMPLE_LOCATION_ARB = 0x8E50;
2268 public static const int GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341;
2269 public static const int GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342;
2270 public static const int GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343;
2271 public static const int GL_ARB_sample_shading = 1 ;
2272 public static const int GL_SAMPLE_SHADING_ARB = 0x8C36;
2273 public static const int GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37;
2274 public static const int GL_ARB_sampler_objects = 1 ;
2275 public static const int GL_ARB_seamless_cube_map = 1 ;
2276 public static const int GL_ARB_seamless_cubemap_per_texture = 1 ;
2277 public static const int GL_ARB_separate_shader_objects = 1 ;
2278 public static const int GL_ARB_shader_atomic_counter_ops = 1 ;
2279 public static const int GL_ARB_shader_atomic_counters = 1 ;
2280 public static const int GL_ARB_shader_ballot = 1 ;
2281 public static const int GL_ARB_shader_bit_encoding = 1 ;
2282 public static const int GL_ARB_shader_clock = 1 ;
2283 public static const int GL_ARB_shader_draw_parameters = 1 ;
2284 public static const int GL_ARB_shader_group_vote = 1 ;
2285 public static const int GL_ARB_shader_image_load_store = 1 ;
2286 public static const int GL_ARB_shader_image_size = 1 ;
2287 public static const int GL_ARB_shader_objects = 1 ;
2288 public static const int GL_PROGRAM_OBJECT_ARB = 0x8B40;
2289 public static const int GL_SHADER_OBJECT_ARB = 0x8B48;
2290 public static const int GL_OBJECT_TYPE_ARB = 0x8B4E;
2291 public static const int GL_OBJECT_SUBTYPE_ARB = 0x8B4F;
2292 public static const int GL_FLOAT_VEC2_ARB = 0x8B50;
2293 public static const int GL_FLOAT_VEC3_ARB = 0x8B51;
2294 public static const int GL_FLOAT_VEC4_ARB = 0x8B52;
2295 public static const int GL_INT_VEC2_ARB = 0x8B53;
2296 public static const int GL_INT_VEC3_ARB = 0x8B54;
2297 public static const int GL_INT_VEC4_ARB = 0x8B55;
2298 public static const int GL_BOOL_ARB = 0x8B56;
2299 public static const int GL_BOOL_VEC2_ARB = 0x8B57;
2300 public static const int GL_BOOL_VEC3_ARB = 0x8B58;
2301 public static const int GL_BOOL_VEC4_ARB = 0x8B59;
2302 public static const int GL_FLOAT_MAT2_ARB = 0x8B5A;
2303 public static const int GL_FLOAT_MAT3_ARB = 0x8B5B;
2304 public static const int GL_FLOAT_MAT4_ARB = 0x8B5C;
2305 public static const int GL_SAMPLER_1D_ARB = 0x8B5D;
2306 public static const int GL_SAMPLER_2D_ARB = 0x8B5E;
2307 public static const int GL_SAMPLER_3D_ARB = 0x8B5F;
2308 public static const int GL_SAMPLER_CUBE_ARB = 0x8B60;
2309 public static const int GL_SAMPLER_1D_SHADOW_ARB = 0x8B61;
2310 public static const int GL_SAMPLER_2D_SHADOW_ARB = 0x8B62;
2311 public static const int GL_SAMPLER_2D_RECT_ARB = 0x8B63;
2312 public static const int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64;
2313 public static const int GL_OBJECT_DELETE_STATUS_ARB = 0x8B80;
2314 public static const int GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81;
2315 public static const int GL_OBJECT_LINK_STATUS_ARB = 0x8B82;
2316 public static const int GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83;
2317 public static const int GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84;
2318 public static const int GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85;
2319 public static const int GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86;
2320 public static const int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87;
2321 public static const int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88;
2322 public static const int GL_ARB_shader_precision = 1 ;
2323 public static const int GL_ARB_shader_stencil_export = 1 ;
2324 public static const int GL_ARB_shader_storage_buffer_object = 1 ;
2325 public static const int GL_ARB_shader_subroutine = 1 ;
2326 public static const int GL_ARB_shader_texture_image_samples = 1 ;
2327 public static const int GL_ARB_shader_texture_lod = 1 ;
2328 public static const int GL_ARB_shader_viewport_layer_array = 1 ;
2329 public static const int GL_ARB_shading_language_100 = 1 ;
2330 public static const int GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C;
2331 public static const int GL_ARB_shading_language_420pack = 1 ;
2332 public static const int GL_ARB_shading_language_include = 1 ;
2333 public static const int GL_SHADER_INCLUDE_ARB = 0x8DAE;
2334 public static const int GL_NAMED_STRING_LENGTH_ARB = 0x8DE9;
2335 public static const int GL_NAMED_STRING_TYPE_ARB = 0x8DEA;
2336 public static const int GL_ARB_shading_language_packing = 1 ;
2337 public static const int GL_ARB_shadow = 1 ;
2338 public static const int GL_TEXTURE_COMPARE_MODE_ARB = 0x884C;
2339 public static const int GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D;
2340 public static const int GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E;
2341 public static const int GL_ARB_shadow_ambient = 1 ;
2342 public static const int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF;
2343 public static const int GL_ARB_sparse_buffer = 1 ;
2344 public static const int GL_SPARSE_STORAGE_BIT_ARB = 0x0400;
2345 public static const int GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8;
2346 public static const int GL_ARB_sparse_texture = 1 ;
2347 public static const int GL_TEXTURE_SPARSE_ARB = 0x91A6;
2348 public static const int GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7;
2349 public static const int GL_NUM_SPARSE_LEVELS_ARB = 0x91AA;
2350 public static const int GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8;
2351 public static const int GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195;
2352 public static const int GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196;
2353 public static const int GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197;
2354 public static const int GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198;
2355 public static const int GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199;
2356 public static const int GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A;
2357 public static const int GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9;
2358 public static const int GL_ARB_sparse_texture2 = 1 ;
2359 public static const int GL_ARB_sparse_texture_clamp = 1 ;
2360 public static const int GL_ARB_stencil_texturing = 1 ;
2361 public static const int GL_ARB_sync = 1 ;
2362 public static const int GL_ARB_tessellation_shader = 1 ;
2363 public static const int GL_ARB_texture_barrier = 1 ;
2364 public static const int GL_ARB_texture_border_clamp = 1 ;
2365 public static const int GL_CLAMP_TO_BORDER_ARB = 0x812D;
2366 public static const int GL_ARB_texture_buffer_object = 1 ;
2367 public static const int GL_TEXTURE_BUFFER_ARB = 0x8C2A;
2368 public static const int GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B;
2369 public static const int GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C;
2370 public static const int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D;
2371 public static const int GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E;
2372 public static const int GL_ARB_texture_buffer_object_rgb32 = 1 ;
2373 public static const int GL_ARB_texture_buffer_range = 1 ;
2374 public static const int GL_ARB_texture_compression = 1 ;
2375 public static const int GL_COMPRESSED_ALPHA_ARB = 0x84E9;
2376 public static const int GL_COMPRESSED_LUMINANCE_ARB = 0x84EA;
2377 public static const int GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB;
2378 public static const int GL_COMPRESSED_INTENSITY_ARB = 0x84EC;
2379 public static const int GL_COMPRESSED_RGB_ARB = 0x84ED;
2380 public static const int GL_COMPRESSED_RGBA_ARB = 0x84EE;
2381 public static const int GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF;
2382 public static const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0;
2383 public static const int GL_TEXTURE_COMPRESSED_ARB = 0x86A1;
2384 public static const int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2;
2385 public static const int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3;
2386 public static const int GL_ARB_texture_compression_bptc = 1 ;
2387 public static const int GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C;
2388 public static const int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D;
2389 public static const int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E;
2390 public static const int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F;
2391 public static const int GL_ARB_texture_compression_rgtc = 1 ;
2392 public static const int GL_ARB_texture_cube_map = 1 ;
2393 public static const int GL_NORMAL_MAP_ARB = 0x8511;
2394 public static const int GL_REFLECTION_MAP_ARB = 0x8512;
2395 public static const int GL_TEXTURE_CUBE_MAP_ARB = 0x8513;
2396 public static const int GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514;
2397 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515;
2398 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516;
2399 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517;
2400 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518;
2401 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519;
2402 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A;
2403 public static const int GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B;
2404 public static const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C;
2405 public static const int GL_ARB_texture_cube_map_array = 1 ;
2406 public static const int GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009;
2407 public static const int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A;
2408 public static const int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B;
2409 public static const int GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C;
2410 public static const int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D;
2411 public static const int GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E;
2412 public static const int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F;
2413 public static const int GL_ARB_texture_env_add = 1 ;
2414 public static const int GL_ARB_texture_env_combine = 1 ;
2415 public static const int GL_COMBINE_ARB = 0x8570;
2416 public static const int GL_COMBINE_RGB_ARB = 0x8571;
2417 public static const int GL_COMBINE_ALPHA_ARB = 0x8572;
2418 public static const int GL_SOURCE0_RGB_ARB = 0x8580;
2419 public static const int GL_SOURCE1_RGB_ARB = 0x8581;
2420 public static const int GL_SOURCE2_RGB_ARB = 0x8582;
2421 public static const int GL_SOURCE0_ALPHA_ARB = 0x8588;
2422 public static const int GL_SOURCE1_ALPHA_ARB = 0x8589;
2423 public static const int GL_SOURCE2_ALPHA_ARB = 0x858A;
2424 public static const int GL_OPERAND0_RGB_ARB = 0x8590;
2425 public static const int GL_OPERAND1_RGB_ARB = 0x8591;
2426 public static const int GL_OPERAND2_RGB_ARB = 0x8592;
2427 public static const int GL_OPERAND0_ALPHA_ARB = 0x8598;
2428 public static const int GL_OPERAND1_ALPHA_ARB = 0x8599;
2429 public static const int GL_OPERAND2_ALPHA_ARB = 0x859A;
2430 public static const int GL_RGB_SCALE_ARB = 0x8573;
2431 public static const int GL_ADD_SIGNED_ARB = 0x8574;
2432 public static const int GL_INTERPOLATE_ARB = 0x8575;
2433 public static const int GL_SUBTRACT_ARB = 0x84E7;
2434 public static const int GL_CONSTANT_ARB = 0x8576;
2435 public static const int GL_PRIMARY_COLOR_ARB = 0x8577;
2436 public static const int GL_PREVIOUS_ARB = 0x8578;
2437 public static const int GL_ARB_texture_env_crossbar = 1 ;
2438 public static const int GL_ARB_texture_env_dot3 = 1 ;
2439 public static const int GL_DOT3_RGB_ARB = 0x86AE;
2440 public static const int GL_DOT3_RGBA_ARB = 0x86AF;
2441 public static const int GL_ARB_texture_filter_minmax = 1 ;
2442 public static const int GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366;
2443 public static const int GL_WEIGHTED_AVERAGE_ARB = 0x9367;
2444 public static const int GL_ARB_texture_float = 1 ;
2445 public static const int GL_TEXTURE_RED_TYPE_ARB = 0x8C10;
2446 public static const int GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11;
2447 public static const int GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12;
2448 public static const int GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13;
2449 public static const int GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14;
2450 public static const int GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15;
2451 public static const int GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16;
2452 public static const int GL_UNSIGNED_NORMALIZED_ARB = 0x8C17;
2453 public static const int GL_RGBA32F_ARB = 0x8814;
2454 public static const int GL_RGB32F_ARB = 0x8815;
2455 public static const int GL_ALPHA32F_ARB = 0x8816;
2456 public static const int GL_INTENSITY32F_ARB = 0x8817;
2457 public static const int GL_LUMINANCE32F_ARB = 0x8818;
2458 public static const int GL_LUMINANCE_ALPHA32F_ARB = 0x8819;
2459 public static const int GL_RGBA16F_ARB = 0x881A;
2460 public static const int GL_RGB16F_ARB = 0x881B;
2461 public static const int GL_ALPHA16F_ARB = 0x881C;
2462 public static const int GL_INTENSITY16F_ARB = 0x881D;
2463 public static const int GL_LUMINANCE16F_ARB = 0x881E;
2464 public static const int GL_LUMINANCE_ALPHA16F_ARB = 0x881F;
2465 public static const int GL_ARB_texture_gather = 1 ;
2466 public static const int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E;
2467 public static const int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F;
2468 public static const int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F;
2469 public static const int GL_ARB_texture_mirror_clamp_to_edge = 1 ;
2470 public static const int GL_ARB_texture_mirrored_repeat = 1 ;
2471 public static const int GL_MIRRORED_REPEAT_ARB = 0x8370;
2472 public static const int GL_ARB_texture_multisample = 1 ;
2473 public static const int GL_ARB_texture_non_power_of_two = 1 ;
2474 public static const int GL_ARB_texture_query_levels = 1 ;
2475 public static const int GL_ARB_texture_query_lod = 1 ;
2476 public static const int GL_ARB_texture_rectangle = 1 ;
2477 public static const int GL_TEXTURE_RECTANGLE_ARB = 0x84F5;
2478 public static const int GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6;
2479 public static const int GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7;
2480 public static const int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8;
2481 public static const int GL_ARB_texture_rg = 1 ;
2482 public static const int GL_ARB_texture_rgb10_a2ui = 1 ;
2483 public static const int GL_ARB_texture_stencil8 = 1 ;
2484 public static const int GL_ARB_texture_storage = 1 ;
2485 public static const int GL_ARB_texture_storage_multisample = 1 ;
2486 public static const int GL_ARB_texture_swizzle = 1 ;
2487 public static const int GL_ARB_texture_view = 1 ;
2488 public static const int GL_ARB_timer_query = 1 ;
2489 public static const int GL_ARB_transform_feedback2 = 1 ;
2490 public static const int GL_ARB_transform_feedback3 = 1 ;
2491 public static const int GL_ARB_transform_feedback_instanced = 1 ;
2492 public static const int GL_ARB_transform_feedback_overflow_query = 1 ;
2493 public static const int GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC;
2494 public static const int GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED;
2495 public static const int GL_ARB_transpose_matrix = 1 ;
2496 public static const int GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3;
2497 public static const int GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4;
2498 public static const int GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5;
2499 public static const int GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6;
2500 public static const int GL_ARB_uniform_buffer_object = 1 ;
2501 public static const int GL_ARB_vertex_array_bgra = 1 ;
2502 public static const int GL_ARB_vertex_array_object = 1 ;
2503 public static const int GL_ARB_vertex_attrib_64bit = 1 ;
2504 public static const int GL_ARB_vertex_attrib_binding = 1 ;
2505 public static const int GL_ARB_vertex_blend = 1 ;
2506 public static const int GL_MAX_VERTEX_UNITS_ARB = 0x86A4;
2507 public static const int GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5;
2508 public static const int GL_WEIGHT_SUM_UNITY_ARB = 0x86A6;
2509 public static const int GL_VERTEX_BLEND_ARB = 0x86A7;
2510 public static const int GL_CURRENT_WEIGHT_ARB = 0x86A8;
2511 public static const int GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9;
2512 public static const int GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA;
2513 public static const int GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB;
2514 public static const int GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC;
2515 public static const int GL_WEIGHT_ARRAY_ARB = 0x86AD;
2516 public static const int GL_MODELVIEW0_ARB = 0x1700;
2517 public static const int GL_MODELVIEW1_ARB = 0x850A;
2518 public static const int GL_MODELVIEW2_ARB = 0x8722;
2519 public static const int GL_MODELVIEW3_ARB = 0x8723;
2520 public static const int GL_MODELVIEW4_ARB = 0x8724;
2521 public static const int GL_MODELVIEW5_ARB = 0x8725;
2522 public static const int GL_MODELVIEW6_ARB = 0x8726;
2523 public static const int GL_MODELVIEW7_ARB = 0x8727;
2524 public static const int GL_MODELVIEW8_ARB = 0x8728;
2525 public static const int GL_MODELVIEW9_ARB = 0x8729;
2526 public static const int GL_MODELVIEW10_ARB = 0x872A;
2527 public static const int GL_MODELVIEW11_ARB = 0x872B;
2528 public static const int GL_MODELVIEW12_ARB = 0x872C;
2529 public static const int GL_MODELVIEW13_ARB = 0x872D;
2530 public static const int GL_MODELVIEW14_ARB = 0x872E;
2531 public static const int GL_MODELVIEW15_ARB = 0x872F;
2532 public static const int GL_MODELVIEW16_ARB = 0x8730;
2533 public static const int GL_MODELVIEW17_ARB = 0x8731;
2534 public static const int GL_MODELVIEW18_ARB = 0x8732;
2535 public static const int GL_MODELVIEW19_ARB = 0x8733;
2536 public static const int GL_MODELVIEW20_ARB = 0x8734;
2537 public static const int GL_MODELVIEW21_ARB = 0x8735;
2538 public static const int GL_MODELVIEW22_ARB = 0x8736;
2539 public static const int GL_MODELVIEW23_ARB = 0x8737;
2540 public static const int GL_MODELVIEW24_ARB = 0x8738;
2541 public static const int GL_MODELVIEW25_ARB = 0x8739;
2542 public static const int GL_MODELVIEW26_ARB = 0x873A;
2543 public static const int GL_MODELVIEW27_ARB = 0x873B;
2544 public static const int GL_MODELVIEW28_ARB = 0x873C;
2545 public static const int GL_MODELVIEW29_ARB = 0x873D;
2546 public static const int GL_MODELVIEW30_ARB = 0x873E;
2547 public static const int GL_MODELVIEW31_ARB = 0x873F;
2548 public static const int GL_ARB_vertex_buffer_object = 1 ;
2549 public static const int GL_BUFFER_SIZE_ARB = 0x8764;
2550 public static const int GL_BUFFER_USAGE_ARB = 0x8765;
2551 public static const int GL_ARRAY_BUFFER_ARB = 0x8892;
2552 public static const int GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893;
2553 public static const int GL_ARRAY_BUFFER_BINDING_ARB = 0x8894;
2554 public static const int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895;
2555 public static const int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896;
2556 public static const int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897;
2557 public static const int GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898;
2558 public static const int GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899;
2559 public static const int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A;
2560 public static const int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B;
2561 public static const int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C;
2562 public static const int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D;
2563 public static const int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E;
2564 public static const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F;
2565 public static const int GL_READ_ONLY_ARB = 0x88B8;
2566 public static const int GL_WRITE_ONLY_ARB = 0x88B9;
2567 public static const int GL_READ_WRITE_ARB = 0x88BA;
2568 public static const int GL_BUFFER_ACCESS_ARB = 0x88BB;
2569 public static const int GL_BUFFER_MAPPED_ARB = 0x88BC;
2570 public static const int GL_BUFFER_MAP_POINTER_ARB = 0x88BD;
2571 public static const int GL_STREAM_DRAW_ARB = 0x88E0;
2572 public static const int GL_STREAM_READ_ARB = 0x88E1;
2573 public static const int GL_STREAM_COPY_ARB = 0x88E2;
2574 public static const int GL_STATIC_DRAW_ARB = 0x88E4;
2575 public static const int GL_STATIC_READ_ARB = 0x88E5;
2576 public static const int GL_STATIC_COPY_ARB = 0x88E6;
2577 public static const int GL_DYNAMIC_DRAW_ARB = 0x88E8;
2578 public static const int GL_DYNAMIC_READ_ARB = 0x88E9;
2579 public static const int GL_DYNAMIC_COPY_ARB = 0x88EA;
2580 public static const int GL_ARB_vertex_program = 1 ;
2581 public static const int GL_COLOR_SUM_ARB = 0x8458;
2582 public static const int GL_VERTEX_PROGRAM_ARB = 0x8620;
2583 public static const int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622;
2584 public static const int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623;
2585 public static const int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624;
2586 public static const int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625;
2587 public static const int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
2588 public static const int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642;
2589 public static const int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643;
2590 public static const int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
2591 public static const int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869;
2592 public static const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A;
2593 public static const int GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0;
2594 public static const int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1;
2595 public static const int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2;
2596 public static const int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3;
2597 public static const int GL_ARB_vertex_shader = 1 ;
2598 public static const int GL_VERTEX_SHADER_ARB = 0x8B31;
2599 public static const int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A;
2600 public static const int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B;
2601 public static const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
2602 public static const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D;
2603 public static const int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
2604 public static const int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
2605 public static const int GL_ARB_vertex_type_10f_11f_11f_rev = 1 ;
2606 public static const int GL_ARB_vertex_type_2_10_10_10_rev = 1 ;
2607 public static const int GL_ARB_viewport_array = 1 ;
2608 public static const int GL_ARB_window_pos = 1 ;
2609 public static const int GL_KHR_blend_equation_advanced = 1 ;
2610 public static const int GL_MULTIPLY_KHR = 0x9294;
2611 public static const int GL_SCREEN_KHR = 0x9295;
2612 public static const int GL_OVERLAY_KHR = 0x9296;
2613 public static const int GL_DARKEN_KHR = 0x9297;
2614 public static const int GL_LIGHTEN_KHR = 0x9298;
2615 public static const int GL_COLORDODGE_KHR = 0x9299;
2616 public static const int GL_COLORBURN_KHR = 0x929A;
2617 public static const int GL_HARDLIGHT_KHR = 0x929B;
2618 public static const int GL_SOFTLIGHT_KHR = 0x929C;
2619 public static const int GL_DIFFERENCE_KHR = 0x929E;
2620 public static const int GL_EXCLUSION_KHR = 0x92A0;
2621 public static const int GL_HSL_HUE_KHR = 0x92AD;
2622 public static const int GL_HSL_SATURATION_KHR = 0x92AE;
2623 public static const int GL_HSL_COLOR_KHR = 0x92AF;
2624 public static const int GL_HSL_LUMINOSITY_KHR = 0x92B0;
2625 public static const int GL_KHR_blend_equation_advanced_coherent = 1 ;
2626 public static const int GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285;
2627 public static const int GL_KHR_context_flush_control = 1 ;
2628 public static const int GL_KHR_debug = 1 ;
2629 public static const int GL_KHR_no_error = 1 ;
2630 public static const int GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008;
2631 public static const int GL_KHR_robust_buffer_access_behavior = 1 ;
2632 public static const int GL_KHR_robustness = 1 ;
2633 public static const int GL_CONTEXT_ROBUST_ACCESS = 0x90F3;
2634 public static const int GL_KHR_texture_compression_astc_hdr = 1 ;
2635 public static const int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
2636 public static const int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
2637 public static const int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
2638 public static const int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
2639 public static const int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
2640 public static const int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
2641 public static const int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
2642 public static const int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
2643 public static const int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
2644 public static const int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
2645 public static const int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
2646 public static const int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
2647 public static const int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
2648 public static const int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
2649 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
2650 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
2651 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
2652 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
2653 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
2654 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
2655 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
2656 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
2657 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
2658 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
2659 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
2660 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
2661 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
2662 public static const int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
2663 public static const int GL_KHR_texture_compression_astc_ldr = 1 ;
2664 public static const int GL_KHR_texture_compression_astc_sliced_3d = 1 ;
2665 public static const int GL_OES_byte_coordinates = 1 ;
2666 public static const int GL_OES_compressed_paletted_texture = 1 ;
2667 public static const int GL_PALETTE4_RGB8_OES = 0x8B90;
2668 public static const int GL_PALETTE4_RGBA8_OES = 0x8B91;
2669 public static const int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
2670 public static const int GL_PALETTE4_RGBA4_OES = 0x8B93;
2671 public static const int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
2672 public static const int GL_PALETTE8_RGB8_OES = 0x8B95;
2673 public static const int GL_PALETTE8_RGBA8_OES = 0x8B96;
2674 public static const int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
2675 public static const int GL_PALETTE8_RGBA4_OES = 0x8B98;
2676 public static const int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
2677 public static const int GL_OES_fixed_point = 1 ;
2678 public static const int GL_FIXED_OES = 0x140C;
2679 public static const int GL_OES_query_matrix = 1 ;
2680 public static const int GL_OES_read_format = 1 ;
2681 public static const int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
2682 public static const int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
2683 public static const int GL_OES_single_precision = 1 ;
2684 public static const int GL_3DFX_multisample = 1 ;
2685 public static const int GL_MULTISAMPLE_3DFX = 0x86B2;
2686 public static const int GL_SAMPLE_BUFFERS_3DFX = 0x86B3;
2687 public static const int GL_SAMPLES_3DFX = 0x86B4;
2688 public static const int GL_MULTISAMPLE_BIT_3DFX = 0x20000000;
2689 public static const int GL_3DFX_tbuffer = 1 ;
2690 public static const int GL_3DFX_texture_compression_FXT1 = 1 ;
2691 public static const int GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0;
2692 public static const int GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1;
2693 public static const int GL_AMD_blend_minmax_factor = 1 ;
2694 public static const int GL_FACTOR_MIN_AMD = 0x901C;
2695 public static const int GL_FACTOR_MAX_AMD = 0x901D;
2696 public static const int GL_AMD_conservative_depth = 1 ;
2697 public static const int GL_AMD_debug_output = 1 ;
2698 public static const int GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143;
2699 public static const int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144;
2700 public static const int GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145;
2701 public static const int GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146;
2702 public static const int GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147;
2703 public static const int GL_DEBUG_SEVERITY_LOW_AMD = 0x9148;
2704 public static const int GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149;
2705 public static const int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A;
2706 public static const int GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B;
2707 public static const int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C;
2708 public static const int GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D;
2709 public static const int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E;
2710 public static const int GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F;
2711 public static const int GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150;
2712 public static const int GL_AMD_depth_clamp_separate = 1 ;
2713 public static const int GL_DEPTH_CLAMP_NEAR_AMD = 0x901E;
2714 public static const int GL_DEPTH_CLAMP_FAR_AMD = 0x901F;
2715 public static const int GL_AMD_draw_buffers_blend = 1 ;
2716 public static const int GL_AMD_framebuffer_sample_positions = 1 ;
2717 public static const int GL_SUBSAMPLE_DISTANCE_AMD = 0x883F;
2718 public static const int GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE;
2719 public static const int GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF;
2720 public static const int GL_ALL_PIXELS_AMD = 0xFFFFFFFF;
2721 public static const int GL_AMD_gcn_shader = 1 ;
2722 public static const int GL_AMD_gpu_shader_half_float = 1 ;
2723 public static const int GL_FLOAT16_NV = 0x8FF8;
2724 public static const int GL_FLOAT16_VEC2_NV = 0x8FF9;
2725 public static const int GL_FLOAT16_VEC3_NV = 0x8FFA;
2726 public static const int GL_FLOAT16_VEC4_NV = 0x8FFB;
2727 public static const int GL_FLOAT16_MAT2_AMD = 0x91C5;
2728 public static const int GL_FLOAT16_MAT3_AMD = 0x91C6;
2729 public static const int GL_FLOAT16_MAT4_AMD = 0x91C7;
2730 public static const int GL_FLOAT16_MAT2x3_AMD = 0x91C8;
2731 public static const int GL_FLOAT16_MAT2x4_AMD = 0x91C9;
2732 public static const int GL_FLOAT16_MAT3x2_AMD = 0x91CA;
2733 public static const int GL_FLOAT16_MAT3x4_AMD = 0x91CB;
2734 public static const int GL_FLOAT16_MAT4x2_AMD = 0x91CC;
2735 public static const int GL_FLOAT16_MAT4x3_AMD = 0x91CD;
2736 public static const int GL_AMD_gpu_shader_int64 = 1 ;
2737 public static const int GL_INT64_NV = 0x140E;
2738 public static const int GL_UNSIGNED_INT64_NV = 0x140F;
2739 public static const int GL_INT8_NV = 0x8FE0;
2740 public static const int GL_INT8_VEC2_NV = 0x8FE1;
2741 public static const int GL_INT8_VEC3_NV = 0x8FE2;
2742 public static const int GL_INT8_VEC4_NV = 0x8FE3;
2743 public static const int GL_INT16_NV = 0x8FE4;
2744 public static const int GL_INT16_VEC2_NV = 0x8FE5;
2745 public static const int GL_INT16_VEC3_NV = 0x8FE6;
2746 public static const int GL_INT16_VEC4_NV = 0x8FE7;
2747 public static const int GL_INT64_VEC2_NV = 0x8FE9;
2748 public static const int GL_INT64_VEC3_NV = 0x8FEA;
2749 public static const int GL_INT64_VEC4_NV = 0x8FEB;
2750 public static const int GL_UNSIGNED_INT8_NV = 0x8FEC;
2751 public static const int GL_UNSIGNED_INT8_VEC2_NV = 0x8FED;
2752 public static const int GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE;
2753 public static const int GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF;
2754 public static const int GL_UNSIGNED_INT16_NV = 0x8FF0;
2755 public static const int GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1;
2756 public static const int GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2;
2757 public static const int GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3;
2758 public static const int GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5;
2759 public static const int GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6;
2760 public static const int GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7;
2761 public static const int GL_AMD_interleaved_elements = 1 ;
2762 public static const int GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4;
2763 public static const int GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5;
2764 public static const int GL_AMD_multi_draw_indirect = 1 ;
2765 public static const int GL_AMD_name_gen_delete = 1 ;
2766 public static const int GL_DATA_BUFFER_AMD = 0x9151;
2767 public static const int GL_PERFORMANCE_MONITOR_AMD = 0x9152;
2768 public static const int GL_QUERY_OBJECT_AMD = 0x9153;
2769 public static const int GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154;
2770 public static const int GL_SAMPLER_OBJECT_AMD = 0x9155;
2771 public static const int GL_AMD_occlusion_query_event = 1 ;
2772 public static const int GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F;
2773 public static const int GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001;
2774 public static const int GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002;
2775 public static const int GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004;
2776 public static const int GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008;
2777 public static const int GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF;
2778 public static const int GL_AMD_performance_monitor = 1 ;
2779 public static const int GL_COUNTER_TYPE_AMD = 0x8BC0;
2780 public static const int GL_COUNTER_RANGE_AMD = 0x8BC1;
2781 public static const int GL_UNSIGNED_INT64_AMD = 0x8BC2;
2782 public static const int GL_PERCENTAGE_AMD = 0x8BC3;
2783 public static const int GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4;
2784 public static const int GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5;
2785 public static const int GL_PERFMON_RESULT_AMD = 0x8BC6;
2786 public static const int GL_AMD_pinned_memory = 1 ;
2787 public static const int GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160;
2788 public static const int GL_AMD_query_buffer_object = 1 ;
2789 public static const int GL_QUERY_BUFFER_AMD = 0x9192;
2790 public static const int GL_QUERY_BUFFER_BINDING_AMD = 0x9193;
2791 public static const int GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194;
2792 public static const int GL_AMD_sample_positions = 1 ;
2793 public static const int GL_AMD_seamless_cubemap_per_texture = 1 ;
2794 public static const int GL_AMD_shader_atomic_counter_ops = 1 ;
2795 public static const int GL_AMD_shader_ballot = 1 ;
2796 public static const int GL_AMD_shader_explicit_vertex_parameter = 1 ;
2797 public static const int GL_AMD_shader_stencil_export = 1 ;
2798 public static const int GL_AMD_shader_trinary_minmax = 1 ;
2799 public static const int GL_AMD_sparse_texture = 1 ;
2800 public static const int GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195;
2801 public static const int GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196;
2802 public static const int GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197;
2803 public static const int GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198;
2804 public static const int GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199;
2805 public static const int GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A;
2806 public static const int GL_MIN_SPARSE_LEVEL_AMD = 0x919B;
2807 public static const int GL_MIN_LOD_WARNING_AMD = 0x919C;
2808 public static const int GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001;
2809 public static const int GL_AMD_stencil_operation_extended = 1 ;
2810 public static const int GL_SET_AMD = 0x874A;
2811 public static const int GL_REPLACE_VALUE_AMD = 0x874B;
2812 public static const int GL_STENCIL_OP_VALUE_AMD = 0x874C;
2813 public static const int GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D;
2814 public static const int GL_AMD_texture_texture4 = 1 ;
2815 public static const int GL_AMD_transform_feedback3_lines_triangles = 1 ;
2816 public static const int GL_AMD_transform_feedback4 = 1 ;
2817 public static const int GL_STREAM_RASTERIZATION_AMD = 0x91A0;
2818 public static const int GL_AMD_vertex_shader_layer = 1 ;
2819 public static const int GL_AMD_vertex_shader_tessellator = 1 ;
2820 public static const int GL_SAMPLER_BUFFER_AMD = 0x9001;
2821 public static const int GL_INT_SAMPLER_BUFFER_AMD = 0x9002;
2822 public static const int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003;
2823 public static const int GL_TESSELLATION_MODE_AMD = 0x9004;
2824 public static const int GL_TESSELLATION_FACTOR_AMD = 0x9005;
2825 public static const int GL_DISCRETE_AMD = 0x9006;
2826 public static const int GL_CONTINUOUS_AMD = 0x9007;
2827 public static const int GL_AMD_vertex_shader_viewport_index = 1 ;
2828 public static const int GL_APPLE_aux_depth_stencil = 1 ;
2829 public static const int GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14;
2830 public static const int GL_APPLE_client_storage = 1 ;
2831 public static const int GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2;
2832 public static const int GL_APPLE_element_array = 1 ;
2833 public static const int GL_ELEMENT_ARRAY_APPLE = 0x8A0C;
2834 public static const int GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D;
2835 public static const int GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E;
2836 public static const int GL_APPLE_fence = 1 ;
2837 public static const int GL_DRAW_PIXELS_APPLE = 0x8A0A;
2838 public static const int GL_FENCE_APPLE = 0x8A0B;
2839 public static const int GL_APPLE_float_pixels = 1 ;
2840 public static const int GL_HALF_APPLE = 0x140B;
2841 public static const int GL_RGBA_FLOAT32_APPLE = 0x8814;
2842 public static const int GL_RGB_FLOAT32_APPLE = 0x8815;
2843 public static const int GL_ALPHA_FLOAT32_APPLE = 0x8816;
2844 public static const int GL_INTENSITY_FLOAT32_APPLE = 0x8817;
2845 public static const int GL_LUMINANCE_FLOAT32_APPLE = 0x8818;
2846 public static const int GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819;
2847 public static const int GL_RGBA_FLOAT16_APPLE = 0x881A;
2848 public static const int GL_RGB_FLOAT16_APPLE = 0x881B;
2849 public static const int GL_ALPHA_FLOAT16_APPLE = 0x881C;
2850 public static const int GL_INTENSITY_FLOAT16_APPLE = 0x881D;
2851 public static const int GL_LUMINANCE_FLOAT16_APPLE = 0x881E;
2852 public static const int GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F;
2853 public static const int GL_COLOR_FLOAT_APPLE = 0x8A0F;
2854 public static const int GL_APPLE_flush_buffer_range = 1 ;
2855 public static const int GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12;
2856 public static const int GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13;
2857 public static const int GL_APPLE_object_purgeable = 1 ;
2858 public static const int GL_BUFFER_OBJECT_APPLE = 0x85B3;
2859 public static const int GL_RELEASED_APPLE = 0x8A19;
2860 public static const int GL_VOLATILE_APPLE = 0x8A1A;
2861 public static const int GL_RETAINED_APPLE = 0x8A1B;
2862 public static const int GL_UNDEFINED_APPLE = 0x8A1C;
2863 public static const int GL_PURGEABLE_APPLE = 0x8A1D;
2864 public static const int GL_APPLE_rgb_422 = 1 ;
2865 public static const int GL_RGB_422_APPLE = 0x8A1F;
2866 public static const int GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA;
2867 public static const int GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB;
2868 public static const int GL_RGB_RAW_422_APPLE = 0x8A51;
2869 public static const int GL_APPLE_row_bytes = 1 ;
2870 public static const int GL_PACK_ROW_BYTES_APPLE = 0x8A15;
2871 public static const int GL_UNPACK_ROW_BYTES_APPLE = 0x8A16;
2872 public static const int GL_APPLE_specular_vector = 1 ;
2873 public static const int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0;
2874 public static const int GL_APPLE_texture_range = 1 ;
2875 public static const int GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7;
2876 public static const int GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8;
2877 public static const int GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC;
2878 public static const int GL_STORAGE_PRIVATE_APPLE = 0x85BD;
2879 public static const int GL_STORAGE_CACHED_APPLE = 0x85BE;
2880 public static const int GL_STORAGE_SHARED_APPLE = 0x85BF;
2881 public static const int GL_APPLE_transform_hint = 1 ;
2882 public static const int GL_TRANSFORM_HINT_APPLE = 0x85B1;
2883 public static const int GL_APPLE_vertex_array_object = 1 ;
2884 public static const int GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5;
2885 public static const int GL_APPLE_vertex_array_range = 1 ;
2886 public static const int GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D;
2887 public static const int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E;
2888 public static const int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F;
2889 public static const int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521;
2890 public static const int GL_STORAGE_CLIENT_APPLE = 0x85B4;
2891 public static const int GL_APPLE_vertex_program_evaluators = 1 ;
2892 public static const int GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00;
2893 public static const int GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01;
2894 public static const int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02;
2895 public static const int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03;
2896 public static const int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04;
2897 public static const int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05;
2898 public static const int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06;
2899 public static const int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07;
2900 public static const int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08;
2901 public static const int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09;
2902 public static const int GL_APPLE_ycbcr_422 = 1 ;
2903 public static const int GL_YCBCR_422_APPLE = 0x85B9;
2904 public static const int GL_ATI_draw_buffers = 1 ;
2905 public static const int GL_MAX_DRAW_BUFFERS_ATI = 0x8824;
2906 public static const int GL_DRAW_BUFFER0_ATI = 0x8825;
2907 public static const int GL_DRAW_BUFFER1_ATI = 0x8826;
2908 public static const int GL_DRAW_BUFFER2_ATI = 0x8827;
2909 public static const int GL_DRAW_BUFFER3_ATI = 0x8828;
2910 public static const int GL_DRAW_BUFFER4_ATI = 0x8829;
2911 public static const int GL_DRAW_BUFFER5_ATI = 0x882A;
2912 public static const int GL_DRAW_BUFFER6_ATI = 0x882B;
2913 public static const int GL_DRAW_BUFFER7_ATI = 0x882C;
2914 public static const int GL_DRAW_BUFFER8_ATI = 0x882D;
2915 public static const int GL_DRAW_BUFFER9_ATI = 0x882E;
2916 public static const int GL_DRAW_BUFFER10_ATI = 0x882F;
2917 public static const int GL_DRAW_BUFFER11_ATI = 0x8830;
2918 public static const int GL_DRAW_BUFFER12_ATI = 0x8831;
2919 public static const int GL_DRAW_BUFFER13_ATI = 0x8832;
2920 public static const int GL_DRAW_BUFFER14_ATI = 0x8833;
2921 public static const int GL_DRAW_BUFFER15_ATI = 0x8834;
2922 public static const int GL_ATI_element_array = 1 ;
2923 public static const int GL_ELEMENT_ARRAY_ATI = 0x8768;
2924 public static const int GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769;
2925 public static const int GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A;
2926 public static const int GL_ATI_envmap_bumpmap = 1 ;
2927 public static const int GL_BUMP_ROT_MATRIX_ATI = 0x8775;
2928 public static const int GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776;
2929 public static const int GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777;
2930 public static const int GL_BUMP_TEX_UNITS_ATI = 0x8778;
2931 public static const int GL_DUDV_ATI = 0x8779;
2932 public static const int GL_DU8DV8_ATI = 0x877A;
2933 public static const int GL_BUMP_ENVMAP_ATI = 0x877B;
2934 public static const int GL_BUMP_TARGET_ATI = 0x877C;
2935 public static const int GL_ATI_fragment_shader = 1 ;
2936 public static const int GL_FRAGMENT_SHADER_ATI = 0x8920;
2937 public static const int GL_REG_0_ATI = 0x8921;
2938 public static const int GL_REG_1_ATI = 0x8922;
2939 public static const int GL_REG_2_ATI = 0x8923;
2940 public static const int GL_REG_3_ATI = 0x8924;
2941 public static const int GL_REG_4_ATI = 0x8925;
2942 public static const int GL_REG_5_ATI = 0x8926;
2943 public static const int GL_REG_6_ATI = 0x8927;
2944 public static const int GL_REG_7_ATI = 0x8928;
2945 public static const int GL_REG_8_ATI = 0x8929;
2946 public static const int GL_REG_9_ATI = 0x892A;
2947 public static const int GL_REG_10_ATI = 0x892B;
2948 public static const int GL_REG_11_ATI = 0x892C;
2949 public static const int GL_REG_12_ATI = 0x892D;
2950 public static const int GL_REG_13_ATI = 0x892E;
2951 public static const int GL_REG_14_ATI = 0x892F;
2952 public static const int GL_REG_15_ATI = 0x8930;
2953 public static const int GL_REG_16_ATI = 0x8931;
2954 public static const int GL_REG_17_ATI = 0x8932;
2955 public static const int GL_REG_18_ATI = 0x8933;
2956 public static const int GL_REG_19_ATI = 0x8934;
2957 public static const int GL_REG_20_ATI = 0x8935;
2958 public static const int GL_REG_21_ATI = 0x8936;
2959 public static const int GL_REG_22_ATI = 0x8937;
2960 public static const int GL_REG_23_ATI = 0x8938;
2961 public static const int GL_REG_24_ATI = 0x8939;
2962 public static const int GL_REG_25_ATI = 0x893A;
2963 public static const int GL_REG_26_ATI = 0x893B;
2964 public static const int GL_REG_27_ATI = 0x893C;
2965 public static const int GL_REG_28_ATI = 0x893D;
2966 public static const int GL_REG_29_ATI = 0x893E;
2967 public static const int GL_REG_30_ATI = 0x893F;
2968 public static const int GL_REG_31_ATI = 0x8940;
2969 public static const int GL_CON_0_ATI = 0x8941;
2970 public static const int GL_CON_1_ATI = 0x8942;
2971 public static const int GL_CON_2_ATI = 0x8943;
2972 public static const int GL_CON_3_ATI = 0x8944;
2973 public static const int GL_CON_4_ATI = 0x8945;
2974 public static const int GL_CON_5_ATI = 0x8946;
2975 public static const int GL_CON_6_ATI = 0x8947;
2976 public static const int GL_CON_7_ATI = 0x8948;
2977 public static const int GL_CON_8_ATI = 0x8949;
2978 public static const int GL_CON_9_ATI = 0x894A;
2979 public static const int GL_CON_10_ATI = 0x894B;
2980 public static const int GL_CON_11_ATI = 0x894C;
2981 public static const int GL_CON_12_ATI = 0x894D;
2982 public static const int GL_CON_13_ATI = 0x894E;
2983 public static const int GL_CON_14_ATI = 0x894F;
2984 public static const int GL_CON_15_ATI = 0x8950;
2985 public static const int GL_CON_16_ATI = 0x8951;
2986 public static const int GL_CON_17_ATI = 0x8952;
2987 public static const int GL_CON_18_ATI = 0x8953;
2988 public static const int GL_CON_19_ATI = 0x8954;
2989 public static const int GL_CON_20_ATI = 0x8955;
2990 public static const int GL_CON_21_ATI = 0x8956;
2991 public static const int GL_CON_22_ATI = 0x8957;
2992 public static const int GL_CON_23_ATI = 0x8958;
2993 public static const int GL_CON_24_ATI = 0x8959;
2994 public static const int GL_CON_25_ATI = 0x895A;
2995 public static const int GL_CON_26_ATI = 0x895B;
2996 public static const int GL_CON_27_ATI = 0x895C;
2997 public static const int GL_CON_28_ATI = 0x895D;
2998 public static const int GL_CON_29_ATI = 0x895E;
2999 public static const int GL_CON_30_ATI = 0x895F;
3000 public static const int GL_CON_31_ATI = 0x8960;
3001 public static const int GL_MOV_ATI = 0x8961;
3002 public static const int GL_ADD_ATI = 0x8963;
3003 public static const int GL_MUL_ATI = 0x8964;
3004 public static const int GL_SUB_ATI = 0x8965;
3005 public static const int GL_DOT3_ATI = 0x8966;
3006 public static const int GL_DOT4_ATI = 0x8967;
3007 public static const int GL_MAD_ATI = 0x8968;
3008 public static const int GL_LERP_ATI = 0x8969;
3009 public static const int GL_CND_ATI = 0x896A;
3010 public static const int GL_CND0_ATI = 0x896B;
3011 public static const int GL_DOT2_ADD_ATI = 0x896C;
3012 public static const int GL_SECONDARY_INTERPOLATOR_ATI = 0x896D;
3013 public static const int GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E;
3014 public static const int GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F;
3015 public static const int GL_NUM_PASSES_ATI = 0x8970;
3016 public static const int GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971;
3017 public static const int GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972;
3018 public static const int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973;
3019 public static const int GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974;
3020 public static const int GL_COLOR_ALPHA_PAIRING_ATI = 0x8975;
3021 public static const int GL_SWIZZLE_STR_ATI = 0x8976;
3022 public static const int GL_SWIZZLE_STQ_ATI = 0x8977;
3023 public static const int GL_SWIZZLE_STR_DR_ATI = 0x8978;
3024 public static const int GL_SWIZZLE_STQ_DQ_ATI = 0x8979;
3025 public static const int GL_SWIZZLE_STRQ_ATI = 0x897A;
3026 public static const int GL_SWIZZLE_STRQ_DQ_ATI = 0x897B;
3027 public static const int GL_RED_BIT_ATI = 0x00000001;
3028 public static const int GL_GREEN_BIT_ATI = 0x00000002;
3029 public static const int GL_BLUE_BIT_ATI = 0x00000004;
3030 public static const int GL_2X_BIT_ATI = 0x00000001;
3031 public static const int GL_4X_BIT_ATI = 0x00000002;
3032 public static const int GL_8X_BIT_ATI = 0x00000004;
3033 public static const int GL_HALF_BIT_ATI = 0x00000008;
3034 public static const int GL_QUARTER_BIT_ATI = 0x00000010;
3035 public static const int GL_EIGHTH_BIT_ATI = 0x00000020;
3036 public static const int GL_SATURATE_BIT_ATI = 0x00000040;
3037 public static const int GL_COMP_BIT_ATI = 0x00000002;
3038 public static const int GL_NEGATE_BIT_ATI = 0x00000004;
3039 public static const int GL_BIAS_BIT_ATI = 0x00000008;
3040 public static const int GL_ATI_map_object_buffer = 1 ;
3041 public static const int GL_ATI_meminfo = 1 ;
3042 public static const int GL_VBO_FREE_MEMORY_ATI = 0x87FB;
3043 public static const int GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC;
3044 public static const int GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD;
3045 public static const int GL_ATI_pixel_format_float = 1 ;
3046 public static const int GL_RGBA_FLOAT_MODE_ATI = 0x8820;
3047 public static const int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835;
3048 public static const int GL_ATI_pn_triangles = 1 ;
3049 public static const int GL_PN_TRIANGLES_ATI = 0x87F0;
3050 public static const int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1;
3051 public static const int GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2;
3052 public static const int GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3;
3053 public static const int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4;
3054 public static const int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5;
3055 public static const int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6;
3056 public static const int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7;
3057 public static const int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8;
3058 public static const int GL_ATI_separate_stencil = 1 ;
3059 public static const int GL_STENCIL_BACK_FUNC_ATI = 0x8800;
3060 public static const int GL_STENCIL_BACK_FAIL_ATI = 0x8801;
3061 public static const int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802;
3062 public static const int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803;
3063 public static const int GL_ATI_text_fragment_shader = 1 ;
3064 public static const int GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200;
3065 public static const int GL_ATI_texture_env_combine3 = 1 ;
3066 public static const int GL_MODULATE_ADD_ATI = 0x8744;
3067 public static const int GL_MODULATE_SIGNED_ADD_ATI = 0x8745;
3068 public static const int GL_MODULATE_SUBTRACT_ATI = 0x8746;
3069 public static const int GL_ATI_texture_float = 1 ;
3070 public static const int GL_RGBA_FLOAT32_ATI = 0x8814;
3071 public static const int GL_RGB_FLOAT32_ATI = 0x8815;
3072 public static const int GL_ALPHA_FLOAT32_ATI = 0x8816;
3073 public static const int GL_INTENSITY_FLOAT32_ATI = 0x8817;
3074 public static const int GL_LUMINANCE_FLOAT32_ATI = 0x8818;
3075 public static const int GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819;
3076 public static const int GL_RGBA_FLOAT16_ATI = 0x881A;
3077 public static const int GL_RGB_FLOAT16_ATI = 0x881B;
3078 public static const int GL_ALPHA_FLOAT16_ATI = 0x881C;
3079 public static const int GL_INTENSITY_FLOAT16_ATI = 0x881D;
3080 public static const int GL_LUMINANCE_FLOAT16_ATI = 0x881E;
3081 public static const int GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F;
3082 public static const int GL_ATI_texture_mirror_once = 1 ;
3083 public static const int GL_MIRROR_CLAMP_ATI = 0x8742;
3084 public static const int GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743;
3085 public static const int GL_ATI_vertex_array_object = 1 ;
3086 public static const int GL_STATIC_ATI = 0x8760;
3087 public static const int GL_DYNAMIC_ATI = 0x8761;
3088 public static const int GL_PRESERVE_ATI = 0x8762;
3089 public static const int GL_DISCARD_ATI = 0x8763;
3090 public static const int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764;
3091 public static const int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765;
3092 public static const int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766;
3093 public static const int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767;
3094 public static const int GL_ATI_vertex_attrib_array_object = 1 ;
3095 public static const int GL_ATI_vertex_streams = 1 ;
3096 public static const int GL_MAX_VERTEX_STREAMS_ATI = 0x876B;
3097 public static const int GL_VERTEX_STREAM0_ATI = 0x876C;
3098 public static const int GL_VERTEX_STREAM1_ATI = 0x876D;
3099 public static const int GL_VERTEX_STREAM2_ATI = 0x876E;
3100 public static const int GL_VERTEX_STREAM3_ATI = 0x876F;
3101 public static const int GL_VERTEX_STREAM4_ATI = 0x8770;
3102 public static const int GL_VERTEX_STREAM5_ATI = 0x8771;
3103 public static const int GL_VERTEX_STREAM6_ATI = 0x8772;
3104 public static const int GL_VERTEX_STREAM7_ATI = 0x8773;
3105 public static const int GL_VERTEX_SOURCE_ATI = 0x8774;
3106 public static const int GL_EXT_422_pixels = 1 ;
3107 public static const int GL_422_EXT = 0x80CC;
3108 public static const int GL_422_REV_EXT = 0x80CD;
3109 public static const int GL_422_AVERAGE_EXT = 0x80CE;
3110 public static const int GL_422_REV_AVERAGE_EXT = 0x80CF;
3111 public static const int GL_EXT_abgr = 1 ;
3112 public static const int GL_ABGR_EXT = 0x8000;
3113 public static const int GL_EXT_bindable_uniform = 1 ;
3114 public static const int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2;
3115 public static const int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3;
3116 public static const int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4;
3117 public static const int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED;
3118 public static const int GL_UNIFORM_BUFFER_EXT = 0x8DEE;
3119 public static const int GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF;
3120 public static const int GL_EXT_blend_color = 1 ;
3121 public static const int GL_CONSTANT_COLOR_EXT = 0x8001;
3122 public static const int GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002;
3123 public static const int GL_CONSTANT_ALPHA_EXT = 0x8003;
3124 public static const int GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004;
3125 public static const int GL_BLEND_COLOR_EXT = 0x8005;
3126 public static const int GL_EXT_blend_equation_separate = 1 ;
3127 public static const int GL_BLEND_EQUATION_RGB_EXT = 0x8009;
3128 public static const int GL_BLEND_EQUATION_ALPHA_EXT = 0x883D;
3129 public static const int GL_EXT_blend_func_separate = 1 ;
3130 public static const int GL_BLEND_DST_RGB_EXT = 0x80C8;
3131 public static const int GL_BLEND_SRC_RGB_EXT = 0x80C9;
3132 public static const int GL_BLEND_DST_ALPHA_EXT = 0x80CA;
3133 public static const int GL_BLEND_SRC_ALPHA_EXT = 0x80CB;
3134 public static const int GL_EXT_blend_logic_op = 1 ;
3135 public static const int GL_EXT_blend_minmax = 1 ;
3136 public static const int GL_MIN_EXT = 0x8007;
3137 public static const int GL_MAX_EXT = 0x8008;
3138 public static const int GL_FUNC_ADD_EXT = 0x8006;
3139 public static const int GL_BLEND_EQUATION_EXT = 0x8009;
3140 public static const int GL_EXT_blend_subtract = 1 ;
3141 public static const int GL_FUNC_SUBTRACT_EXT = 0x800A;
3142 public static const int GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B;
3143 public static const int GL_EXT_clip_volume_hint = 1 ;
3144 public static const int GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0;
3145 public static const int GL_EXT_cmyka = 1 ;
3146 public static const int GL_CMYK_EXT = 0x800C;
3147 public static const int GL_CMYKA_EXT = 0x800D;
3148 public static const int GL_PACK_CMYK_HINT_EXT = 0x800E;
3149 public static const int GL_UNPACK_CMYK_HINT_EXT = 0x800F;
3150 public static const int GL_EXT_color_subtable = 1 ;
3151 public static const int GL_EXT_compiled_vertex_array = 1 ;
3152 public static const int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8;
3153 public static const int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9;
3154 public static const int GL_EXT_convolution = 1 ;
3155 public static const int GL_CONVOLUTION_1D_EXT = 0x8010;
3156 public static const int GL_CONVOLUTION_2D_EXT = 0x8011;
3157 public static const int GL_SEPARABLE_2D_EXT = 0x8012;
3158 public static const int GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013;
3159 public static const int GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014;
3160 public static const int GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015;
3161 public static const int GL_REDUCE_EXT = 0x8016;
3162 public static const int GL_CONVOLUTION_FORMAT_EXT = 0x8017;
3163 public static const int GL_CONVOLUTION_WIDTH_EXT = 0x8018;
3164 public static const int GL_CONVOLUTION_HEIGHT_EXT = 0x8019;
3165 public static const int GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A;
3166 public static const int GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B;
3167 public static const int GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C;
3168 public static const int GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D;
3169 public static const int GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E;
3170 public static const int GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F;
3171 public static const int GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020;
3172 public static const int GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021;
3173 public static const int GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022;
3174 public static const int GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023;
3175 public static const int GL_EXT_coordinate_frame = 1 ;
3176 public static const int GL_TANGENT_ARRAY_EXT = 0x8439;
3177 public static const int GL_BINORMAL_ARRAY_EXT = 0x843A;
3178 public static const int GL_CURRENT_TANGENT_EXT = 0x843B;
3179 public static const int GL_CURRENT_BINORMAL_EXT = 0x843C;
3180 public static const int GL_TANGENT_ARRAY_TYPE_EXT = 0x843E;
3181 public static const int GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F;
3182 public static const int GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440;
3183 public static const int GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441;
3184 public static const int GL_TANGENT_ARRAY_POINTER_EXT = 0x8442;
3185 public static const int GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443;
3186 public static const int GL_MAP1_TANGENT_EXT = 0x8444;
3187 public static const int GL_MAP2_TANGENT_EXT = 0x8445;
3188 public static const int GL_MAP1_BINORMAL_EXT = 0x8446;
3189 public static const int GL_MAP2_BINORMAL_EXT = 0x8447;
3190 public static const int GL_EXT_copy_texture = 1 ;
3191 public static const int GL_EXT_cull_vertex = 1 ;
3192 public static const int GL_CULL_VERTEX_EXT = 0x81AA;
3193 public static const int GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB;
3194 public static const int GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC;
3195 public static const int GL_EXT_debug_label = 1 ;
3196 public static const int GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F;
3197 public static const int GL_PROGRAM_OBJECT_EXT = 0x8B40;
3198 public static const int GL_SHADER_OBJECT_EXT = 0x8B48;
3199 public static const int GL_BUFFER_OBJECT_EXT = 0x9151;
3200 public static const int GL_QUERY_OBJECT_EXT = 0x9153;
3201 public static const int GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154;
3202 public static const int GL_EXT_debug_marker = 1 ;
3203 public static const int GL_EXT_depth_bounds_test = 1 ;
3204 public static const int GL_DEPTH_BOUNDS_TEST_EXT = 0x8890;
3205 public static const int GL_DEPTH_BOUNDS_EXT = 0x8891;
3206 public static const int GL_EXT_direct_state_access = 1 ;
3207 public static const int GL_PROGRAM_MATRIX_EXT = 0x8E2D;
3208 public static const int GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E;
3209 public static const int GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F;
3210 public static const int GL_EXT_draw_buffers2 = 1 ;
3211 public static const int GL_EXT_draw_instanced = 1 ;
3212 public static const int GL_EXT_draw_range_elements = 1 ;
3213 public static const int GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8;
3214 public static const int GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9;
3215 public static const int GL_EXT_fog_coord = 1 ;
3216 public static const int GL_FOG_COORDINATE_SOURCE_EXT = 0x8450;
3217 public static const int GL_FOG_COORDINATE_EXT = 0x8451;
3218 public static const int GL_FRAGMENT_DEPTH_EXT = 0x8452;
3219 public static const int GL_CURRENT_FOG_COORDINATE_EXT = 0x8453;
3220 public static const int GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454;
3221 public static const int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455;
3222 public static const int GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456;
3223 public static const int GL_FOG_COORDINATE_ARRAY_EXT = 0x8457;
3224 public static const int GL_EXT_framebuffer_blit = 1 ;
3225 public static const int GL_READ_FRAMEBUFFER_EXT = 0x8CA8;
3226 public static const int GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9;
3227 public static const int GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6;
3228 public static const int GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA;
3229 public static const int GL_EXT_framebuffer_multisample = 1 ;
3230 public static const int GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB;
3231 public static const int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56;
3232 public static const int GL_MAX_SAMPLES_EXT = 0x8D57;
3233 public static const int GL_EXT_framebuffer_multisample_blit_scaled = 1 ;
3234 public static const int GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA;
3235 public static const int GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB;
3236 public static const int GL_EXT_framebuffer_object = 1 ;
3237 public static const int GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506;
3238 public static const int GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8;
3239 public static const int GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6;
3240 public static const int GL_RENDERBUFFER_BINDING_EXT = 0x8CA7;
3241 public static const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0;
3242 public static const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1;
3243 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2;
3244 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3;
3245 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4;
3246 public static const int GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5;
3247 public static const int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6;
3248 public static const int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7;
3249 public static const int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9;
3250 public static const int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA;
3251 public static const int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB;
3252 public static const int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC;
3253 public static const int GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD;
3254 public static const int GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF;
3255 public static const int GL_COLOR_ATTACHMENT0_EXT = 0x8CE0;
3256 public static const int GL_COLOR_ATTACHMENT1_EXT = 0x8CE1;
3257 public static const int GL_COLOR_ATTACHMENT2_EXT = 0x8CE2;
3258 public static const int GL_COLOR_ATTACHMENT3_EXT = 0x8CE3;
3259 public static const int GL_COLOR_ATTACHMENT4_EXT = 0x8CE4;
3260 public static const int GL_COLOR_ATTACHMENT5_EXT = 0x8CE5;
3261 public static const int GL_COLOR_ATTACHMENT6_EXT = 0x8CE6;
3262 public static const int GL_COLOR_ATTACHMENT7_EXT = 0x8CE7;
3263 public static const int GL_COLOR_ATTACHMENT8_EXT = 0x8CE8;
3264 public static const int GL_COLOR_ATTACHMENT9_EXT = 0x8CE9;
3265 public static const int GL_COLOR_ATTACHMENT10_EXT = 0x8CEA;
3266 public static const int GL_COLOR_ATTACHMENT11_EXT = 0x8CEB;
3267 public static const int GL_COLOR_ATTACHMENT12_EXT = 0x8CEC;
3268 public static const int GL_COLOR_ATTACHMENT13_EXT = 0x8CED;
3269 public static const int GL_COLOR_ATTACHMENT14_EXT = 0x8CEE;
3270 public static const int GL_COLOR_ATTACHMENT15_EXT = 0x8CEF;
3271 public static const int GL_DEPTH_ATTACHMENT_EXT = 0x8D00;
3272 public static const int GL_STENCIL_ATTACHMENT_EXT = 0x8D20;
3273 public static const int GL_FRAMEBUFFER_EXT = 0x8D40;
3274 public static const int GL_RENDERBUFFER_EXT = 0x8D41;
3275 public static const int GL_RENDERBUFFER_WIDTH_EXT = 0x8D42;
3276 public static const int GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43;
3277 public static const int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44;
3278 public static const int GL_STENCIL_INDEX1_EXT = 0x8D46;
3279 public static const int GL_STENCIL_INDEX4_EXT = 0x8D47;
3280 public static const int GL_STENCIL_INDEX8_EXT = 0x8D48;
3281 public static const int GL_STENCIL_INDEX16_EXT = 0x8D49;
3282 public static const int GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50;
3283 public static const int GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51;
3284 public static const int GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52;
3285 public static const int GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53;
3286 public static const int GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54;
3287 public static const int GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55;
3288 public static const int GL_EXT_framebuffer_sRGB = 1 ;
3289 public static const int GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9;
3290 public static const int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA;
3291 public static const int GL_EXT_geometry_shader4 = 1 ;
3292 public static const int GL_GEOMETRY_SHADER_EXT = 0x8DD9;
3293 public static const int GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA;
3294 public static const int GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB;
3295 public static const int GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC;
3296 public static const int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29;
3297 public static const int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD;
3298 public static const int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE;
3299 public static const int GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B;
3300 public static const int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF;
3301 public static const int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0;
3302 public static const int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1;
3303 public static const int GL_LINES_ADJACENCY_EXT = 0x000A;
3304 public static const int GL_LINE_STRIP_ADJACENCY_EXT = 0x000B;
3305 public static const int GL_TRIANGLES_ADJACENCY_EXT = 0x000C;
3306 public static const int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D;
3307 public static const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8;
3308 public static const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9;
3309 public static const int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7;
3310 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4;
3311 public static const int GL_PROGRAM_POINT_SIZE_EXT = 0x8642;
3312 public static const int GL_EXT_gpu_program_parameters = 1 ;
3313 public static const int GL_EXT_gpu_shader4 = 1 ;
3314 public static const int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD;
3315 public static const int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0;
3316 public static const int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1;
3317 public static const int GL_SAMPLER_BUFFER_EXT = 0x8DC2;
3318 public static const int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3;
3319 public static const int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4;
3320 public static const int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5;
3321 public static const int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6;
3322 public static const int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7;
3323 public static const int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8;
3324 public static const int GL_INT_SAMPLER_1D_EXT = 0x8DC9;
3325 public static const int GL_INT_SAMPLER_2D_EXT = 0x8DCA;
3326 public static const int GL_INT_SAMPLER_3D_EXT = 0x8DCB;
3327 public static const int GL_INT_SAMPLER_CUBE_EXT = 0x8DCC;
3328 public static const int GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD;
3329 public static const int GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE;
3330 public static const int GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF;
3331 public static const int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0;
3332 public static const int GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1;
3333 public static const int GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2;
3334 public static const int GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3;
3335 public static const int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4;
3336 public static const int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5;
3337 public static const int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6;
3338 public static const int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7;
3339 public static const int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8;
3340 public static const int GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904;
3341 public static const int GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905;
3342 public static const int GL_EXT_histogram = 1 ;
3343 public static const int GL_HISTOGRAM_EXT = 0x8024;
3344 public static const int GL_PROXY_HISTOGRAM_EXT = 0x8025;
3345 public static const int GL_HISTOGRAM_WIDTH_EXT = 0x8026;
3346 public static const int GL_HISTOGRAM_FORMAT_EXT = 0x8027;
3347 public static const int GL_HISTOGRAM_RED_SIZE_EXT = 0x8028;
3348 public static const int GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029;
3349 public static const int GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A;
3350 public static const int GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B;
3351 public static const int GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C;
3352 public static const int GL_HISTOGRAM_SINK_EXT = 0x802D;
3353 public static const int GL_MINMAX_EXT = 0x802E;
3354 public static const int GL_MINMAX_FORMAT_EXT = 0x802F;
3355 public static const int GL_MINMAX_SINK_EXT = 0x8030;
3356 public static const int GL_TABLE_TOO_LARGE_EXT = 0x8031;
3357 public static const int GL_EXT_index_array_formats = 1 ;
3358 public static const int GL_IUI_V2F_EXT = 0x81AD;
3359 public static const int GL_IUI_V3F_EXT = 0x81AE;
3360 public static const int GL_IUI_N3F_V2F_EXT = 0x81AF;
3361 public static const int GL_IUI_N3F_V3F_EXT = 0x81B0;
3362 public static const int GL_T2F_IUI_V2F_EXT = 0x81B1;
3363 public static const int GL_T2F_IUI_V3F_EXT = 0x81B2;
3364 public static const int GL_T2F_IUI_N3F_V2F_EXT = 0x81B3;
3365 public static const int GL_T2F_IUI_N3F_V3F_EXT = 0x81B4;
3366 public static const int GL_EXT_index_func = 1 ;
3367 public static const int GL_INDEX_TEST_EXT = 0x81B5;
3368 public static const int GL_INDEX_TEST_FUNC_EXT = 0x81B6;
3369 public static const int GL_INDEX_TEST_REF_EXT = 0x81B7;
3370 public static const int GL_EXT_index_material = 1 ;
3371 public static const int GL_INDEX_MATERIAL_EXT = 0x81B8;
3372 public static const int GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9;
3373 public static const int GL_INDEX_MATERIAL_FACE_EXT = 0x81BA;
3374 public static const int GL_EXT_index_texture = 1 ;
3375 public static const int GL_EXT_light_texture = 1 ;
3376 public static const int GL_FRAGMENT_MATERIAL_EXT = 0x8349;
3377 public static const int GL_FRAGMENT_NORMAL_EXT = 0x834A;
3378 public static const int GL_FRAGMENT_COLOR_EXT = 0x834C;
3379 public static const int GL_ATTENUATION_EXT = 0x834D;
3380 public static const int GL_SHADOW_ATTENUATION_EXT = 0x834E;
3381 public static const int GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F;
3382 public static const int GL_TEXTURE_LIGHT_EXT = 0x8350;
3383 public static const int GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351;
3384 public static const int GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352;
3385 public static const int GL_EXT_misc_attribute = 1 ;
3386 public static const int GL_EXT_multi_draw_arrays = 1 ;
3387 public static const int GL_EXT_multisample = 1 ;
3388 public static const int GL_MULTISAMPLE_EXT = 0x809D;
3389 public static const int GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E;
3390 public static const int GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F;
3391 public static const int GL_SAMPLE_MASK_EXT = 0x80A0;
3392 public static const int GL_1PASS_EXT = 0x80A1;
3393 public static const int GL_2PASS_0_EXT = 0x80A2;
3394 public static const int GL_2PASS_1_EXT = 0x80A3;
3395 public static const int GL_4PASS_0_EXT = 0x80A4;
3396 public static const int GL_4PASS_1_EXT = 0x80A5;
3397 public static const int GL_4PASS_2_EXT = 0x80A6;
3398 public static const int GL_4PASS_3_EXT = 0x80A7;
3399 public static const int GL_SAMPLE_BUFFERS_EXT = 0x80A8;
3400 public static const int GL_SAMPLES_EXT = 0x80A9;
3401 public static const int GL_SAMPLE_MASK_VALUE_EXT = 0x80AA;
3402 public static const int GL_SAMPLE_MASK_INVERT_EXT = 0x80AB;
3403 public static const int GL_SAMPLE_PATTERN_EXT = 0x80AC;
3404 public static const int GL_MULTISAMPLE_BIT_EXT = 0x20000000;
3405 public static const int GL_EXT_packed_depth_stencil = 1 ;
3406 public static const int GL_DEPTH_STENCIL_EXT = 0x84F9;
3407 public static const int GL_UNSIGNED_INT_24_8_EXT = 0x84FA;
3408 public static const int GL_DEPTH24_STENCIL8_EXT = 0x88F0;
3409 public static const int GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1;
3410 public static const int GL_EXT_packed_float = 1 ;
3411 public static const int GL_R11F_G11F_B10F_EXT = 0x8C3A;
3412 public static const int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B;
3413 public static const int GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C;
3414 public static const int GL_EXT_packed_pixels = 1 ;
3415 public static const int GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032;
3416 public static const int GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033;
3417 public static const int GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034;
3418 public static const int GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035;
3419 public static const int GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036;
3420 public static const int GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED;
3421 public static const int GL_EXT_pixel_buffer_object = 1 ;
3422 public static const int GL_PIXEL_PACK_BUFFER_EXT = 0x88EB;
3423 public static const int GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC;
3424 public static const int GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED;
3425 public static const int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF;
3426 public static const int GL_EXT_pixel_transform = 1 ;
3427 public static const int GL_PIXEL_TRANSFORM_2D_EXT = 0x8330;
3428 public static const int GL_PIXEL_MAG_FILTER_EXT = 0x8331;
3429 public static const int GL_PIXEL_MIN_FILTER_EXT = 0x8332;
3430 public static const int GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333;
3431 public static const int GL_CUBIC_EXT = 0x8334;
3432 public static const int GL_AVERAGE_EXT = 0x8335;
3433 public static const int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336;
3434 public static const int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337;
3435 public static const int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338;
3436 public static const int GL_EXT_pixel_transform_color_table = 1 ;
3437 public static const int GL_EXT_point_parameters = 1 ;
3438 public static const int GL_POINT_SIZE_MIN_EXT = 0x8126;
3439 public static const int GL_POINT_SIZE_MAX_EXT = 0x8127;
3440 public static const int GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128;
3441 public static const int GL_DISTANCE_ATTENUATION_EXT = 0x8129;
3442 public static const int GL_EXT_polygon_offset = 1 ;
3443 public static const int GL_POLYGON_OFFSET_EXT = 0x8037;
3444 public static const int GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038;
3445 public static const int GL_POLYGON_OFFSET_BIAS_EXT = 0x8039;
3446 public static const int GL_EXT_polygon_offset_clamp = 1 ;
3447 public static const int GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B;
3448 public static const int GL_EXT_post_depth_coverage = 1 ;
3449 public static const int GL_EXT_provoking_vertex = 1 ;
3450 public static const int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C;
3451 public static const int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D;
3452 public static const int GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E;
3453 public static const int GL_PROVOKING_VERTEX_EXT = 0x8E4F;
3454 public static const int GL_EXT_raster_multisample = 1 ;
3455 public static const int GL_RASTER_MULTISAMPLE_EXT = 0x9327;
3456 public static const int GL_RASTER_SAMPLES_EXT = 0x9328;
3457 public static const int GL_MAX_RASTER_SAMPLES_EXT = 0x9329;
3458 public static const int GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A;
3459 public static const int GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B;
3460 public static const int GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C;
3461 public static const int GL_EXT_rescale_normal = 1 ;
3462 public static const int GL_RESCALE_NORMAL_EXT = 0x803A;
3463 public static const int GL_EXT_secondary_color = 1 ;
3464 public static const int GL_COLOR_SUM_EXT = 0x8458;
3465 public static const int GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459;
3466 public static const int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A;
3467 public static const int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B;
3468 public static const int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C;
3469 public static const int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D;
3470 public static const int GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E;
3471 public static const int GL_EXT_separate_shader_objects = 1 ;
3472 public static const int GL_ACTIVE_PROGRAM_EXT = 0x8B8D;
3473 public static const int GL_EXT_separate_specular_color = 1 ;
3474 public static const int GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8;
3475 public static const int GL_SINGLE_COLOR_EXT = 0x81F9;
3476 public static const int GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA;
3477 public static const int GL_EXT_shader_image_load_formatted = 1 ;
3478 public static const int GL_EXT_shader_image_load_store = 1 ;
3479 public static const int GL_MAX_IMAGE_UNITS_EXT = 0x8F38;
3480 public static const int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39;
3481 public static const int GL_IMAGE_BINDING_NAME_EXT = 0x8F3A;
3482 public static const int GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B;
3483 public static const int GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C;
3484 public static const int GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D;
3485 public static const int GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E;
3486 public static const int GL_IMAGE_1D_EXT = 0x904C;
3487 public static const int GL_IMAGE_2D_EXT = 0x904D;
3488 public static const int GL_IMAGE_3D_EXT = 0x904E;
3489 public static const int GL_IMAGE_2D_RECT_EXT = 0x904F;
3490 public static const int GL_IMAGE_CUBE_EXT = 0x9050;
3491 public static const int GL_IMAGE_BUFFER_EXT = 0x9051;
3492 public static const int GL_IMAGE_1D_ARRAY_EXT = 0x9052;
3493 public static const int GL_IMAGE_2D_ARRAY_EXT = 0x9053;
3494 public static const int GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054;
3495 public static const int GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055;
3496 public static const int GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056;
3497 public static const int GL_INT_IMAGE_1D_EXT = 0x9057;
3498 public static const int GL_INT_IMAGE_2D_EXT = 0x9058;
3499 public static const int GL_INT_IMAGE_3D_EXT = 0x9059;
3500 public static const int GL_INT_IMAGE_2D_RECT_EXT = 0x905A;
3501 public static const int GL_INT_IMAGE_CUBE_EXT = 0x905B;
3502 public static const int GL_INT_IMAGE_BUFFER_EXT = 0x905C;
3503 public static const int GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D;
3504 public static const int GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E;
3505 public static const int GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F;
3506 public static const int GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060;
3507 public static const int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061;
3508 public static const int GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062;
3509 public static const int GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063;
3510 public static const int GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064;
3511 public static const int GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065;
3512 public static const int GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066;
3513 public static const int GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067;
3514 public static const int GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068;
3515 public static const int GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069;
3516 public static const int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A;
3517 public static const int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B;
3518 public static const int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C;
3519 public static const int GL_MAX_IMAGE_SAMPLES_EXT = 0x906D;
3520 public static const int GL_IMAGE_BINDING_FORMAT_EXT = 0x906E;
3521 public static const int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001;
3522 public static const int GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002;
3523 public static const int GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004;
3524 public static const int GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008;
3525 public static const int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020;
3526 public static const int GL_COMMAND_BARRIER_BIT_EXT = 0x00000040;
3527 public static const int GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080;
3528 public static const int GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100;
3529 public static const int GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200;
3530 public static const int GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400;
3531 public static const int GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800;
3532 public static const int GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000;
3533 public static const int GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF;
3534 public static const int GL_EXT_shader_integer_mix = 1 ;
3535 public static const int GL_EXT_shadow_funcs = 1 ;
3536 public static const int GL_EXT_shared_texture_palette = 1 ;
3537 public static const int GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB;
3538 public static const int GL_EXT_sparse_texture2 = 1 ;
3539 public static const int GL_EXT_stencil_clear_tag = 1 ;
3540 public static const int GL_STENCIL_TAG_BITS_EXT = 0x88F2;
3541 public static const int GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3;
3542 public static const int GL_EXT_stencil_two_side = 1 ;
3543 public static const int GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910;
3544 public static const int GL_ACTIVE_STENCIL_FACE_EXT = 0x8911;
3545 public static const int GL_EXT_stencil_wrap = 1 ;
3546 public static const int GL_INCR_WRAP_EXT = 0x8507;
3547 public static const int GL_DECR_WRAP_EXT = 0x8508;
3548 public static const int GL_EXT_subtexture = 1 ;
3549 public static const int GL_EXT_texture = 1 ;
3550 public static const int GL_ALPHA4_EXT = 0x803B;
3551 public static const int GL_ALPHA8_EXT = 0x803C;
3552 public static const int GL_ALPHA12_EXT = 0x803D;
3553 public static const int GL_ALPHA16_EXT = 0x803E;
3554 public static const int GL_LUMINANCE4_EXT = 0x803F;
3555 public static const int GL_LUMINANCE8_EXT = 0x8040;
3556 public static const int GL_LUMINANCE12_EXT = 0x8041;
3557 public static const int GL_LUMINANCE16_EXT = 0x8042;
3558 public static const int GL_LUMINANCE4_ALPHA4_EXT = 0x8043;
3559 public static const int GL_LUMINANCE6_ALPHA2_EXT = 0x8044;
3560 public static const int GL_LUMINANCE8_ALPHA8_EXT = 0x8045;
3561 public static const int GL_LUMINANCE12_ALPHA4_EXT = 0x8046;
3562 public static const int GL_LUMINANCE12_ALPHA12_EXT = 0x8047;
3563 public static const int GL_LUMINANCE16_ALPHA16_EXT = 0x8048;
3564 public static const int GL_INTENSITY_EXT = 0x8049;
3565 public static const int GL_INTENSITY4_EXT = 0x804A;
3566 public static const int GL_INTENSITY8_EXT = 0x804B;
3567 public static const int GL_INTENSITY12_EXT = 0x804C;
3568 public static const int GL_INTENSITY16_EXT = 0x804D;
3569 public static const int GL_RGB2_EXT = 0x804E;
3570 public static const int GL_RGB4_EXT = 0x804F;
3571 public static const int GL_RGB5_EXT = 0x8050;
3572 public static const int GL_RGB8_EXT = 0x8051;
3573 public static const int GL_RGB10_EXT = 0x8052;
3574 public static const int GL_RGB12_EXT = 0x8053;
3575 public static const int GL_RGB16_EXT = 0x8054;
3576 public static const int GL_RGBA2_EXT = 0x8055;
3577 public static const int GL_RGBA4_EXT = 0x8056;
3578 public static const int GL_RGB5_A1_EXT = 0x8057;
3579 public static const int GL_RGBA8_EXT = 0x8058;
3580 public static const int GL_RGB10_A2_EXT = 0x8059;
3581 public static const int GL_RGBA12_EXT = 0x805A;
3582 public static const int GL_RGBA16_EXT = 0x805B;
3583 public static const int GL_TEXTURE_RED_SIZE_EXT = 0x805C;
3584 public static const int GL_TEXTURE_GREEN_SIZE_EXT = 0x805D;
3585 public static const int GL_TEXTURE_BLUE_SIZE_EXT = 0x805E;
3586 public static const int GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F;
3587 public static const int GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060;
3588 public static const int GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061;
3589 public static const int GL_REPLACE_EXT = 0x8062;
3590 public static const int GL_PROXY_TEXTURE_1D_EXT = 0x8063;
3591 public static const int GL_PROXY_TEXTURE_2D_EXT = 0x8064;
3592 public static const int GL_TEXTURE_TOO_LARGE_EXT = 0x8065;
3593 public static const int GL_EXT_texture3D = 1 ;
3594 public static const int GL_PACK_SKIP_IMAGES_EXT = 0x806B;
3595 public static const int GL_PACK_IMAGE_HEIGHT_EXT = 0x806C;
3596 public static const int GL_UNPACK_SKIP_IMAGES_EXT = 0x806D;
3597 public static const int GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E;
3598 public static const int GL_TEXTURE_3D_EXT = 0x806F;
3599 public static const int GL_PROXY_TEXTURE_3D_EXT = 0x8070;
3600 public static const int GL_TEXTURE_DEPTH_EXT = 0x8071;
3601 public static const int GL_TEXTURE_WRAP_R_EXT = 0x8072;
3602 public static const int GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073;
3603 public static const int GL_EXT_texture_array = 1 ;
3604 public static const int GL_TEXTURE_1D_ARRAY_EXT = 0x8C18;
3605 public static const int GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19;
3606 public static const int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A;
3607 public static const int GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B;
3608 public static const int GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C;
3609 public static const int GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D;
3610 public static const int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF;
3611 public static const int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E;
3612 public static const int GL_EXT_texture_buffer_object = 1 ;
3613 public static const int GL_TEXTURE_BUFFER_EXT = 0x8C2A;
3614 public static const int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B;
3615 public static const int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C;
3616 public static const int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D;
3617 public static const int GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E;
3618 public static const int GL_EXT_texture_compression_latc = 1 ;
3619 public static const int GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70;
3620 public static const int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71;
3621 public static const int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72;
3622 public static const int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73;
3623 public static const int GL_EXT_texture_compression_rgtc = 1 ;
3624 public static const int GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB;
3625 public static const int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC;
3626 public static const int GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD;
3627 public static const int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE;
3628 public static const int GL_EXT_texture_compression_s3tc = 1 ;
3629 public static const int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
3630 public static const int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
3631 public static const int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
3632 public static const int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
3633 public static const int GL_EXT_texture_cube_map = 1 ;
3634 public static const int GL_NORMAL_MAP_EXT = 0x8511;
3635 public static const int GL_REFLECTION_MAP_EXT = 0x8512;
3636 public static const int GL_TEXTURE_CUBE_MAP_EXT = 0x8513;
3637 public static const int GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514;
3638 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515;
3639 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516;
3640 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517;
3641 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518;
3642 public static const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519;
3643 public static const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A;
3644 public static const int GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B;
3645 public static const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C;
3646 public static const int GL_EXT_texture_env_add = 1 ;
3647 public static const int GL_EXT_texture_env_combine = 1 ;
3648 public static const int GL_COMBINE_EXT = 0x8570;
3649 public static const int GL_COMBINE_RGB_EXT = 0x8571;
3650 public static const int GL_COMBINE_ALPHA_EXT = 0x8572;
3651 public static const int GL_RGB_SCALE_EXT = 0x8573;
3652 public static const int GL_ADD_SIGNED_EXT = 0x8574;
3653 public static const int GL_INTERPOLATE_EXT = 0x8575;
3654 public static const int GL_CONSTANT_EXT = 0x8576;
3655 public static const int GL_PRIMARY_COLOR_EXT = 0x8577;
3656 public static const int GL_PREVIOUS_EXT = 0x8578;
3657 public static const int GL_SOURCE0_RGB_EXT = 0x8580;
3658 public static const int GL_SOURCE1_RGB_EXT = 0x8581;
3659 public static const int GL_SOURCE2_RGB_EXT = 0x8582;
3660 public static const int GL_SOURCE0_ALPHA_EXT = 0x8588;
3661 public static const int GL_SOURCE1_ALPHA_EXT = 0x8589;
3662 public static const int GL_SOURCE2_ALPHA_EXT = 0x858A;
3663 public static const int GL_OPERAND0_RGB_EXT = 0x8590;
3664 public static const int GL_OPERAND1_RGB_EXT = 0x8591;
3665 public static const int GL_OPERAND2_RGB_EXT = 0x8592;
3666 public static const int GL_OPERAND0_ALPHA_EXT = 0x8598;
3667 public static const int GL_OPERAND1_ALPHA_EXT = 0x8599;
3668 public static const int GL_OPERAND2_ALPHA_EXT = 0x859A;
3669 public static const int GL_EXT_texture_env_dot3 = 1 ;
3670 public static const int GL_DOT3_RGB_EXT = 0x8740;
3671 public static const int GL_DOT3_RGBA_EXT = 0x8741;
3672 public static const int GL_EXT_texture_filter_anisotropic = 1 ;
3673 public static const int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
3674 public static const int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
3675 public static const int GL_EXT_texture_filter_minmax = 1 ;
3676 public static const int GL_EXT_texture_integer = 1 ;
3677 public static const int GL_RGBA32UI_EXT = 0x8D70;
3678 public static const int GL_RGB32UI_EXT = 0x8D71;
3679 public static const int GL_ALPHA32UI_EXT = 0x8D72;
3680 public static const int GL_INTENSITY32UI_EXT = 0x8D73;
3681 public static const int GL_LUMINANCE32UI_EXT = 0x8D74;
3682 public static const int GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75;
3683 public static const int GL_RGBA16UI_EXT = 0x8D76;
3684 public static const int GL_RGB16UI_EXT = 0x8D77;
3685 public static const int GL_ALPHA16UI_EXT = 0x8D78;
3686 public static const int GL_INTENSITY16UI_EXT = 0x8D79;
3687 public static const int GL_LUMINANCE16UI_EXT = 0x8D7A;
3688 public static const int GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B;
3689 public static const int GL_RGBA8UI_EXT = 0x8D7C;
3690 public static const int GL_RGB8UI_EXT = 0x8D7D;
3691 public static const int GL_ALPHA8UI_EXT = 0x8D7E;
3692 public static const int GL_INTENSITY8UI_EXT = 0x8D7F;
3693 public static const int GL_LUMINANCE8UI_EXT = 0x8D80;
3694 public static const int GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81;
3695 public static const int GL_RGBA32I_EXT = 0x8D82;
3696 public static const int GL_RGB32I_EXT = 0x8D83;
3697 public static const int GL_ALPHA32I_EXT = 0x8D84;
3698 public static const int GL_INTENSITY32I_EXT = 0x8D85;
3699 public static const int GL_LUMINANCE32I_EXT = 0x8D86;
3700 public static const int GL_LUMINANCE_ALPHA32I_EXT = 0x8D87;
3701 public static const int GL_RGBA16I_EXT = 0x8D88;
3702 public static const int GL_RGB16I_EXT = 0x8D89;
3703 public static const int GL_ALPHA16I_EXT = 0x8D8A;
3704 public static const int GL_INTENSITY16I_EXT = 0x8D8B;
3705 public static const int GL_LUMINANCE16I_EXT = 0x8D8C;
3706 public static const int GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D;
3707 public static const int GL_RGBA8I_EXT = 0x8D8E;
3708 public static const int GL_RGB8I_EXT = 0x8D8F;
3709 public static const int GL_ALPHA8I_EXT = 0x8D90;
3710 public static const int GL_INTENSITY8I_EXT = 0x8D91;
3711 public static const int GL_LUMINANCE8I_EXT = 0x8D92;
3712 public static const int GL_LUMINANCE_ALPHA8I_EXT = 0x8D93;
3713 public static const int GL_RED_INTEGER_EXT = 0x8D94;
3714 public static const int GL_GREEN_INTEGER_EXT = 0x8D95;
3715 public static const int GL_BLUE_INTEGER_EXT = 0x8D96;
3716 public static const int GL_ALPHA_INTEGER_EXT = 0x8D97;
3717 public static const int GL_RGB_INTEGER_EXT = 0x8D98;
3718 public static const int GL_RGBA_INTEGER_EXT = 0x8D99;
3719 public static const int GL_BGR_INTEGER_EXT = 0x8D9A;
3720 public static const int GL_BGRA_INTEGER_EXT = 0x8D9B;
3721 public static const int GL_LUMINANCE_INTEGER_EXT = 0x8D9C;
3722 public static const int GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D;
3723 public static const int GL_RGBA_INTEGER_MODE_EXT = 0x8D9E;
3724 public static const int GL_EXT_texture_lod_bias = 1 ;
3725 public static const int GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD;
3726 public static const int GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500;
3727 public static const int GL_TEXTURE_LOD_BIAS_EXT = 0x8501;
3728 public static const int GL_EXT_texture_mirror_clamp = 1 ;
3729 public static const int GL_MIRROR_CLAMP_EXT = 0x8742;
3730 public static const int GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743;
3731 public static const int GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912;
3732 public static const int GL_EXT_texture_object = 1 ;
3733 public static const int GL_TEXTURE_PRIORITY_EXT = 0x8066;
3734 public static const int GL_TEXTURE_RESIDENT_EXT = 0x8067;
3735 public static const int GL_TEXTURE_1D_BINDING_EXT = 0x8068;
3736 public static const int GL_TEXTURE_2D_BINDING_EXT = 0x8069;
3737 public static const int GL_TEXTURE_3D_BINDING_EXT = 0x806A;
3738 public static const int GL_EXT_texture_perturb_normal = 1 ;
3739 public static const int GL_PERTURB_EXT = 0x85AE;
3740 public static const int GL_TEXTURE_NORMAL_EXT = 0x85AF;
3741 public static const int GL_EXT_texture_sRGB = 1 ;
3742 public static const int GL_SRGB_EXT = 0x8C40;
3743 public static const int GL_SRGB8_EXT = 0x8C41;
3744 public static const int GL_SRGB_ALPHA_EXT = 0x8C42;
3745 public static const int GL_SRGB8_ALPHA8_EXT = 0x8C43;
3746 public static const int GL_SLUMINANCE_ALPHA_EXT = 0x8C44;
3747 public static const int GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45;
3748 public static const int GL_SLUMINANCE_EXT = 0x8C46;
3749 public static const int GL_SLUMINANCE8_EXT = 0x8C47;
3750 public static const int GL_COMPRESSED_SRGB_EXT = 0x8C48;
3751 public static const int GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49;
3752 public static const int GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A;
3753 public static const int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B;
3754 public static const int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C;
3755 public static const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D;
3756 public static const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E;
3757 public static const int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F;
3758 public static const int GL_EXT_texture_sRGB_decode = 1 ;
3759 public static const int GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48;
3760 public static const int GL_DECODE_EXT = 0x8A49;
3761 public static const int GL_SKIP_DECODE_EXT = 0x8A4A;
3762 public static const int GL_EXT_texture_shared_exponent = 1 ;
3763 public static const int GL_RGB9_E5_EXT = 0x8C3D;
3764 public static const int GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E;
3765 public static const int GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F;
3766 public static const int GL_EXT_texture_snorm = 1 ;
3767 public static const int GL_ALPHA_SNORM = 0x9010;
3768 public static const int GL_LUMINANCE_SNORM = 0x9011;
3769 public static const int GL_LUMINANCE_ALPHA_SNORM = 0x9012;
3770 public static const int GL_INTENSITY_SNORM = 0x9013;
3771 public static const int GL_ALPHA8_SNORM = 0x9014;
3772 public static const int GL_LUMINANCE8_SNORM = 0x9015;
3773 public static const int GL_LUMINANCE8_ALPHA8_SNORM = 0x9016;
3774 public static const int GL_INTENSITY8_SNORM = 0x9017;
3775 public static const int GL_ALPHA16_SNORM = 0x9018;
3776 public static const int GL_LUMINANCE16_SNORM = 0x9019;
3777 public static const int GL_LUMINANCE16_ALPHA16_SNORM = 0x901A;
3778 public static const int GL_INTENSITY16_SNORM = 0x901B;
3779 public static const int GL_RED_SNORM = 0x8F90;
3780 public static const int GL_RG_SNORM = 0x8F91;
3781 public static const int GL_RGB_SNORM = 0x8F92;
3782 public static const int GL_RGBA_SNORM = 0x8F93;
3783 public static const int GL_EXT_texture_swizzle = 1 ;
3784 public static const int GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42;
3785 public static const int GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43;
3786 public static const int GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44;
3787 public static const int GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45;
3788 public static const int GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46;
3789 public static const int GL_EXT_timer_query = 1 ;
3790 public static const int GL_TIME_ELAPSED_EXT = 0x88BF;
3791 public static const int GL_EXT_transform_feedback = 1 ;
3792 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E;
3793 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84;
3794 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85;
3795 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F;
3796 public static const int GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C;
3797 public static const int GL_SEPARATE_ATTRIBS_EXT = 0x8C8D;
3798 public static const int GL_PRIMITIVES_GENERATED_EXT = 0x8C87;
3799 public static const int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88;
3800 public static const int GL_RASTERIZER_DISCARD_EXT = 0x8C89;
3801 public static const int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A;
3802 public static const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B;
3803 public static const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80;
3804 public static const int GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83;
3805 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F;
3806 public static const int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76;
3807 public static const int GL_EXT_vertex_array_bgra = 1 ;
3808 public static const int GL_EXT_vertex_attrib_64bit = 1 ;
3809 public static const int GL_DOUBLE_VEC2_EXT = 0x8FFC;
3810 public static const int GL_DOUBLE_VEC3_EXT = 0x8FFD;
3811 public static const int GL_DOUBLE_VEC4_EXT = 0x8FFE;
3812 public static const int GL_DOUBLE_MAT2_EXT = 0x8F46;
3813 public static const int GL_DOUBLE_MAT3_EXT = 0x8F47;
3814 public static const int GL_DOUBLE_MAT4_EXT = 0x8F48;
3815 public static const int GL_DOUBLE_MAT2x3_EXT = 0x8F49;
3816 public static const int GL_DOUBLE_MAT2x4_EXT = 0x8F4A;
3817 public static const int GL_DOUBLE_MAT3x2_EXT = 0x8F4B;
3818 public static const int GL_DOUBLE_MAT3x4_EXT = 0x8F4C;
3819 public static const int GL_DOUBLE_MAT4x2_EXT = 0x8F4D;
3820 public static const int GL_DOUBLE_MAT4x3_EXT = 0x8F4E;
3821 public static const int GL_EXT_vertex_shader = 1 ;
3822 public static const int GL_VERTEX_SHADER_EXT = 0x8780;
3823 public static const int GL_VERTEX_SHADER_BINDING_EXT = 0x8781;
3824 public static const int GL_OP_INDEX_EXT = 0x8782;
3825 public static const int GL_OP_NEGATE_EXT = 0x8783;
3826 public static const int GL_OP_DOT3_EXT = 0x8784;
3827 public static const int GL_OP_DOT4_EXT = 0x8785;
3828 public static const int GL_OP_MUL_EXT = 0x8786;
3829 public static const int GL_OP_ADD_EXT = 0x8787;
3830 public static const int GL_OP_MADD_EXT = 0x8788;
3831 public static const int GL_OP_FRAC_EXT = 0x8789;
3832 public static const int GL_OP_MAX_EXT = 0x878A;
3833 public static const int GL_OP_MIN_EXT = 0x878B;
3834 public static const int GL_OP_SET_GE_EXT = 0x878C;
3835 public static const int GL_OP_SET_LT_EXT = 0x878D;
3836 public static const int GL_OP_CLAMP_EXT = 0x878E;
3837 public static const int GL_OP_FLOOR_EXT = 0x878F;
3838 public static const int GL_OP_ROUND_EXT = 0x8790;
3839 public static const int GL_OP_EXP_BASE_2_EXT = 0x8791;
3840 public static const int GL_OP_LOG_BASE_2_EXT = 0x8792;
3841 public static const int GL_OP_POWER_EXT = 0x8793;
3842 public static const int GL_OP_RECIP_EXT = 0x8794;
3843 public static const int GL_OP_RECIP_SQRT_EXT = 0x8795;
3844 public static const int GL_OP_SUB_EXT = 0x8796;
3845 public static const int GL_OP_CROSS_PRODUCT_EXT = 0x8797;
3846 public static const int GL_OP_MULTIPLY_MATRIX_EXT = 0x8798;
3847 public static const int GL_OP_MOV_EXT = 0x8799;
3848 public static const int GL_OUTPUT_VERTEX_EXT = 0x879A;
3849 public static const int GL_OUTPUT_COLOR0_EXT = 0x879B;
3850 public static const int GL_OUTPUT_COLOR1_EXT = 0x879C;
3851 public static const int GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D;
3852 public static const int GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E;
3853 public static const int GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F;
3854 public static const int GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0;
3855 public static const int GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1;
3856 public static const int GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2;
3857 public static const int GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3;
3858 public static const int GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4;
3859 public static const int GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5;
3860 public static const int GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6;
3861 public static const int GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7;
3862 public static const int GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8;
3863 public static const int GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9;
3864 public static const int GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA;
3865 public static const int GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB;
3866 public static const int GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC;
3867 public static const int GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD;
3868 public static const int GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE;
3869 public static const int GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF;
3870 public static const int GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0;
3871 public static const int GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1;
3872 public static const int GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2;
3873 public static const int GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3;
3874 public static const int GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4;
3875 public static const int GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5;
3876 public static const int GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6;
3877 public static const int GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7;
3878 public static const int GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8;
3879 public static const int GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9;
3880 public static const int GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA;
3881 public static const int GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB;
3882 public static const int GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC;
3883 public static const int GL_OUTPUT_FOG_EXT = 0x87BD;
3884 public static const int GL_SCALAR_EXT = 0x87BE;
3885 public static const int GL_VECTOR_EXT = 0x87BF;
3886 public static const int GL_MATRIX_EXT = 0x87C0;
3887 public static const int GL_VARIANT_EXT = 0x87C1;
3888 public static const int GL_INVARIANT_EXT = 0x87C2;
3889 public static const int GL_LOCAL_CONSTANT_EXT = 0x87C3;
3890 public static const int GL_LOCAL_EXT = 0x87C4;
3891 public static const int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5;
3892 public static const int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6;
3893 public static const int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7;
3894 public static const int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8;
3895 public static const int GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9;
3896 public static const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA;
3897 public static const int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB;
3898 public static const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC;
3899 public static const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD;
3900 public static const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE;
3901 public static const int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF;
3902 public static const int GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0;
3903 public static const int GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1;
3904 public static const int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2;
3905 public static const int GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3;
3906 public static const int GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4;
3907 public static const int GL_X_EXT = 0x87D5;
3908 public static const int GL_Y_EXT = 0x87D6;
3909 public static const int GL_Z_EXT = 0x87D7;
3910 public static const int GL_W_EXT = 0x87D8;
3911 public static const int GL_NEGATIVE_X_EXT = 0x87D9;
3912 public static const int GL_NEGATIVE_Y_EXT = 0x87DA;
3913 public static const int GL_NEGATIVE_Z_EXT = 0x87DB;
3914 public static const int GL_NEGATIVE_W_EXT = 0x87DC;
3915 public static const int GL_ZERO_EXT = 0x87DD;
3916 public static const int GL_ONE_EXT = 0x87DE;
3917 public static const int GL_NEGATIVE_ONE_EXT = 0x87DF;
3918 public static const int GL_NORMALIZED_RANGE_EXT = 0x87E0;
3919 public static const int GL_FULL_RANGE_EXT = 0x87E1;
3920 public static const int GL_CURRENT_VERTEX_EXT = 0x87E2;
3921 public static const int GL_MVP_MATRIX_EXT = 0x87E3;
3922 public static const int GL_VARIANT_VALUE_EXT = 0x87E4;
3923 public static const int GL_VARIANT_DATATYPE_EXT = 0x87E5;
3924 public static const int GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6;
3925 public static const int GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7;
3926 public static const int GL_VARIANT_ARRAY_EXT = 0x87E8;
3927 public static const int GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9;
3928 public static const int GL_INVARIANT_VALUE_EXT = 0x87EA;
3929 public static const int GL_INVARIANT_DATATYPE_EXT = 0x87EB;
3930 public static const int GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC;
3931 public static const int GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED;
3932 public static const int GL_EXT_vertex_weighting = 1 ;
3933 public static const int GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3;
3934 public static const int GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502;
3935 public static const int GL_MODELVIEW0_MATRIX_EXT = 0x0BA6;
3936 public static const int GL_MODELVIEW1_MATRIX_EXT = 0x8506;
3937 public static const int GL_VERTEX_WEIGHTING_EXT = 0x8509;
3938 public static const int GL_MODELVIEW0_EXT = 0x1700;
3939 public static const int GL_MODELVIEW1_EXT = 0x850A;
3940 public static const int GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B;
3941 public static const int GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C;
3942 public static const int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D;
3943 public static const int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E;
3944 public static const int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F;
3945 public static const int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510;
3946 public static const int GL_EXT_window_rectangles = 1 ;
3947 public static const int GL_INCLUSIVE_EXT = 0x8F10;
3948 public static const int GL_EXCLUSIVE_EXT = 0x8F11;
3949 public static const int GL_WINDOW_RECTANGLE_EXT = 0x8F12;
3950 public static const int GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13;
3951 public static const int GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14;
3952 public static const int GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15;
3953 public static const int GL_EXT_x11_sync_object = 1 ;
3954 public static const int GL_SYNC_X11_FENCE_EXT = 0x90E1;
3955 public static const int GL_GREMEDY_frame_terminator = 1 ;
3956 public static const int GL_GREMEDY_string_marker = 1 ;
3957 public static const int GL_HP_convolution_border_modes = 1 ;
3958 public static const int GL_IGNORE_BORDER_HP = 0x8150;
3959 public static const int GL_CONSTANT_BORDER_HP = 0x8151;
3960 public static const int GL_REPLICATE_BORDER_HP = 0x8153;
3961 public static const int GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154;
3962 public static const int GL_HP_image_transform = 1 ;
3963 public static const int GL_IMAGE_SCALE_X_HP = 0x8155;
3964 public static const int GL_IMAGE_SCALE_Y_HP = 0x8156;
3965 public static const int GL_IMAGE_TRANSLATE_X_HP = 0x8157;
3966 public static const int GL_IMAGE_TRANSLATE_Y_HP = 0x8158;
3967 public static const int GL_IMAGE_ROTATE_ANGLE_HP = 0x8159;
3968 public static const int GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A;
3969 public static const int GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B;
3970 public static const int GL_IMAGE_MAG_FILTER_HP = 0x815C;
3971 public static const int GL_IMAGE_MIN_FILTER_HP = 0x815D;
3972 public static const int GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E;
3973 public static const int GL_CUBIC_HP = 0x815F;
3974 public static const int GL_AVERAGE_HP = 0x8160;
3975 public static const int GL_IMAGE_TRANSFORM_2D_HP = 0x8161;
3976 public static const int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162;
3977 public static const int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163;
3978 public static const int GL_HP_occlusion_test = 1 ;
3979 public static const int GL_OCCLUSION_TEST_HP = 0x8165;
3980 public static const int GL_OCCLUSION_TEST_RESULT_HP = 0x8166;
3981 public static const int GL_HP_texture_lighting = 1 ;
3982 public static const int GL_TEXTURE_LIGHTING_MODE_HP = 0x8167;
3983 public static const int GL_TEXTURE_POST_SPECULAR_HP = 0x8168;
3984 public static const int GL_TEXTURE_PRE_SPECULAR_HP = 0x8169;
3985 public static const int GL_IBM_cull_vertex = 1 ;
3986 public static const int GL_CULL_VERTEX_IBM = 103050;
3987 public static const int GL_IBM_multimode_draw_arrays = 1 ;
3988 public static const int GL_IBM_rasterpos_clip = 1 ;
3989 public static const int GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262;
3990 public static const int GL_IBM_static_data = 1 ;
3991 public static const int GL_ALL_STATIC_DATA_IBM = 103060;
3992 public static const int GL_STATIC_VERTEX_ARRAY_IBM = 103061;
3993 public static const int GL_IBM_texture_mirrored_repeat = 1 ;
3994 public static const int GL_MIRRORED_REPEAT_IBM = 0x8370;
3995 public static const int GL_IBM_vertex_array_lists = 1 ;
3996 public static const int GL_VERTEX_ARRAY_LIST_IBM =103070;
3997 public static const int GL_NORMAL_ARRAY_LIST_IBM =103071;
3998 public static const int GL_COLOR_ARRAY_LIST_IBM =103072;
3999 public static const int GL_INDEX_ARRAY_LIST_IBM =103073;
4000 public static const int GL_TEXTURE_COORD_ARRAY_LIST_IBM =103074;
4001 public static const int GL_EDGE_FLAG_ARRAY_LIST_IBM =103075;
4002 public static const int GL_FOG_COORDINATE_ARRAY_LIST_IBM =103076;
4003 public static const int GL_SECONDARY_COLOR_ARRAY_LIST_IBM =103077;
4004 public static const int GL_VERTEX_ARRAY_LIST_STRIDE_IBM =103080;
4005 public static const int GL_NORMAL_ARRAY_LIST_STRIDE_IBM =103081;
4006 public static const int GL_COLOR_ARRAY_LIST_STRIDE_IBM =103082;
4007 public static const int GL_INDEX_ARRAY_LIST_STRIDE_IBM =103083;
4008 public static const int GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM =103084;
4009 public static const int GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM =103085;
4010 public static const int GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM =103086;
4011 public static const int GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM =103087;
4012 public static const int GL_INGR_blend_func_separate = 1 ;
4013 public static const int GL_INGR_color_clamp = 1 ;
4014 public static const int GL_RED_MIN_CLAMP_INGR = 0x8560;
4015 public static const int GL_GREEN_MIN_CLAMP_INGR = 0x8561;
4016 public static const int GL_BLUE_MIN_CLAMP_INGR = 0x8562;
4017 public static const int GL_ALPHA_MIN_CLAMP_INGR = 0x8563;
4018 public static const int GL_RED_MAX_CLAMP_INGR = 0x8564;
4019 public static const int GL_GREEN_MAX_CLAMP_INGR = 0x8565;
4020 public static const int GL_BLUE_MAX_CLAMP_INGR = 0x8566;
4021 public static const int GL_ALPHA_MAX_CLAMP_INGR = 0x8567;
4022 public static const int GL_INGR_interlace_read = 1 ;
4023 public static const int GL_INTERLACE_READ_INGR = 0x8568;
4024 public static const int GL_INTEL_conservative_rasterization = 1 ;
4025 public static const int GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE;
4026 public static const int GL_INTEL_fragment_shader_ordering = 1 ;
4027 public static const int GL_INTEL_framebuffer_CMAA = 1 ;
4028 public static const int GL_INTEL_map_texture = 1 ;
4029 public static const int GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF;
4030 public static const int GL_LAYOUT_DEFAULT_INTEL =0;
4031 public static const int GL_LAYOUT_LINEAR_INTEL = 1 ;
4032 public static const int GL_LAYOUT_LINEAR_CPU_CACHED_INTEL =2;
4033 public static const int GL_INTEL_parallel_arrays = 1 ;
4034 public static const int GL_PARALLEL_ARRAYS_INTEL = 0x83F4;
4035 public static const int GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5;
4036 public static const int GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6;
4037 public static const int GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7;
4038 public static const int GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8;
4039 public static const int GL_INTEL_performance_query = 1 ;
4040 public static const int GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000;
4041 public static const int GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001;
4042 public static const int GL_PERFQUERY_WAIT_INTEL = 0x83FB;
4043 public static const int GL_PERFQUERY_FLUSH_INTEL = 0x83FA;
4044 public static const int GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9;
4045 public static const int GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0;
4046 public static const int GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1;
4047 public static const int GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2;
4048 public static const int GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3;
4049 public static const int GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4;
4050 public static const int GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5;
4051 public static const int GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8;
4052 public static const int GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9;
4053 public static const int GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA;
4054 public static const int GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB;
4055 public static const int GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC;
4056 public static const int GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD;
4057 public static const int GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE;
4058 public static const int GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF;
4059 public static const int GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500;
4060 public static const int GL_MESAX_texture_stack = 1 ;
4061 public static const int GL_TEXTURE_1D_STACK_MESAX = 0x8759;
4062 public static const int GL_TEXTURE_2D_STACK_MESAX = 0x875A;
4063 public static const int GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B;
4064 public static const int GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C;
4065 public static const int GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D;
4066 public static const int GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E;
4067 public static const int GL_MESA_pack_invert = 1 ;
4068 public static const int GL_PACK_INVERT_MESA = 0x8758;
4069 public static const int GL_MESA_resize_buffers = 1 ;
4070 public static const int GL_MESA_shader_integer_functions = 1 ;
4071 public static const int GL_MESA_window_pos = 1 ;
4072 public static const int GL_MESA_ycbcr_texture = 1 ;
4073 public static const int GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA;
4074 public static const int GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB;
4075 public static const int GL_YCBCR_MESA = 0x8757;
4076 public static const int GL_NVX_blend_equation_advanced_multi_draw_buffers = 1 ;
4077 public static const int GL_NVX_conditional_render = 1 ;
4078 public static const int GL_NVX_gpu_memory_info = 1 ;
4079 public static const int GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047;
4080 public static const int GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048;
4081 public static const int GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049;
4082 public static const int GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A;
4083 public static const int GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B;
4084 public static const int GL_NVX_linked_gpu_multicast = 1 ;
4085 public static const int GL_LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800;
4086 public static const int GL_MAX_LGPU_GPUS_NVX = 0x92BA;
4087 public static const int GL_NV_alpha_to_coverage_dither_control = 1 ;
4088 public static const int GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D;
4089 public static const int GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E;
4090 public static const int GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F;
4091 public static const int GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF;
4092 public static const int GL_NV_bindless_multi_draw_indirect = 1 ;
4093 public static const int GL_NV_bindless_multi_draw_indirect_count = 1 ;
4094 public static const int GL_NV_bindless_texture = 1 ;
4095 public static const int GL_NV_blend_equation_advanced = 1 ;
4096 public static const int GL_BLEND_OVERLAP_NV = 0x9281;
4097 public static const int GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280;
4098 public static const int GL_BLUE_NV = 0x1905;
4099 public static const int GL_COLORBURN_NV = 0x929A;
4100 public static const int GL_COLORDODGE_NV = 0x9299;
4101 public static const int GL_CONJOINT_NV = 0x9284;
4102 public static const int GL_CONTRAST_NV = 0x92A1;
4103 public static const int GL_DARKEN_NV = 0x9297;
4104 public static const int GL_DIFFERENCE_NV = 0x929E;
4105 public static const int GL_DISJOINT_NV = 0x9283;
4106 public static const int GL_DST_ATOP_NV = 0x928F;
4107 public static const int GL_DST_IN_NV = 0x928B;
4108 public static const int GL_DST_NV = 0x9287;
4109 public static const int GL_DST_OUT_NV = 0x928D;
4110 public static const int GL_DST_OVER_NV = 0x9289;
4111 public static const int GL_EXCLUSION_NV = 0x92A0;
4112 public static const int GL_GREEN_NV = 0x1904;
4113 public static const int GL_HARDLIGHT_NV = 0x929B;
4114 public static const int GL_HARDMIX_NV = 0x92A9;
4115 public static const int GL_HSL_COLOR_NV = 0x92AF;
4116 public static const int GL_HSL_HUE_NV = 0x92AD;
4117 public static const int GL_HSL_LUMINOSITY_NV = 0x92B0;
4118 public static const int GL_HSL_SATURATION_NV = 0x92AE;
4119 public static const int GL_INVERT_OVG_NV = 0x92B4;
4120 public static const int GL_INVERT_RGB_NV = 0x92A3;
4121 public static const int GL_LIGHTEN_NV = 0x9298;
4122 public static const int GL_LINEARBURN_NV = 0x92A5;
4123 public static const int GL_LINEARDODGE_NV = 0x92A4;
4124 public static const int GL_LINEARLIGHT_NV = 0x92A7;
4125 public static const int GL_MINUS_CLAMPED_NV = 0x92B3;
4126 public static const int GL_MINUS_NV = 0x929F;
4127 public static const int GL_MULTIPLY_NV = 0x9294;
4128 public static const int GL_OVERLAY_NV = 0x9296;
4129 public static const int GL_PINLIGHT_NV = 0x92A8;
4130 public static const int GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2;
4131 public static const int GL_PLUS_CLAMPED_NV = 0x92B1;
4132 public static const int GL_PLUS_DARKER_NV = 0x9292;
4133 public static const int GL_PLUS_NV = 0x9291;
4134 public static const int GL_RED_NV = 0x1903;
4135 public static const int GL_SCREEN_NV = 0x9295;
4136 public static const int GL_SOFTLIGHT_NV = 0x929C;
4137 public static const int GL_SRC_ATOP_NV = 0x928E;
4138 public static const int GL_SRC_IN_NV = 0x928A;
4139 public static const int GL_SRC_NV = 0x9286;
4140 public static const int GL_SRC_OUT_NV = 0x928C;
4141 public static const int GL_SRC_OVER_NV = 0x9288;
4142 public static const int GL_UNCORRELATED_NV = 0x9282;
4143 public static const int GL_VIVIDLIGHT_NV = 0x92A6;
4144 public static const int GL_XOR_NV = 0x1506;
4145 public static const int GL_NV_blend_equation_advanced_coherent = 1 ;
4146 public static const int GL_BLEND_ADVANCED_COHERENT_NV = 0x9285;
4147 public static const int GL_NV_blend_square = 1 ;
4148 public static const int GL_NV_clip_space_w_scaling = 1 ;
4149 public static const int GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C;
4150 public static const int GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D;
4151 public static const int GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E;
4152 public static const int GL_NV_command_list = 1 ;
4153 public static const int GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000;
4154 public static const int GL_NOP_COMMAND_NV = 0x0001;
4155 public static const int GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002;
4156 public static const int GL_DRAW_ARRAYS_COMMAND_NV = 0x0003;
4157 public static const int GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004;
4158 public static const int GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005;
4159 public static const int GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006;
4160 public static const int GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007;
4161 public static const int GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008;
4162 public static const int GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009;
4163 public static const int GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A;
4164 public static const int GL_BLEND_COLOR_COMMAND_NV = 0x000B;
4165 public static const int GL_STENCIL_REF_COMMAND_NV = 0x000C;
4166 public static const int GL_LINE_WIDTH_COMMAND_NV = 0x000D;
4167 public static const int GL_POLYGON_OFFSET_COMMAND_NV = 0x000E;
4168 public static const int GL_ALPHA_REF_COMMAND_NV = 0x000F;
4169 public static const int GL_VIEWPORT_COMMAND_NV = 0x0010;
4170 public static const int GL_SCISSOR_COMMAND_NV = 0x0011;
4171 public static const int GL_FRONT_FACE_COMMAND_NV = 0x0012;
4172 public static const int GL_NV_compute_program5 = 1 ;
4173 public static const int GL_COMPUTE_PROGRAM_NV = 0x90FB;
4174 public static const int GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC;
4175 public static const int GL_NV_conditional_render = 1 ;
4176 public static const int GL_QUERY_WAIT_NV = 0x8E13;
4177 public static const int GL_QUERY_NO_WAIT_NV = 0x8E14;
4178 public static const int GL_QUERY_BY_REGION_WAIT_NV = 0x8E15;
4179 public static const int GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16;
4180 public static const int GL_NV_conservative_raster = 1 ;
4181 public static const int GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346;
4182 public static const int GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347;
4183 public static const int GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348;
4184 public static const int GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349;
4185 public static const int GL_NV_conservative_raster_dilate = 1 ;
4186 public static const int GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379;
4187 public static const int GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A;
4188 public static const int GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B;
4189 public static const int GL_NV_conservative_raster_pre_snap_triangles = 1 ;
4190 public static const int GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D;
4191 public static const int GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E;
4192 public static const int GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F;
4193 public static const int GL_NV_copy_depth_to_color = 1 ;
4194 public static const int GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E;
4195 public static const int GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F;
4196 public static const int GL_NV_copy_image = 1 ;
4197 public static const int GL_NV_deep_texture3D = 1 ;
4198 public static const int GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0;
4199 public static const int GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1;
4200 public static const int GL_NV_depth_buffer_float = 1 ;
4201 public static const int GL_DEPTH_COMPONENT32F_NV = 0x8DAB;
4202 public static const int GL_DEPTH32F_STENCIL8_NV = 0x8DAC;
4203 public static const int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD;
4204 public static const int GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF;
4205 public static const int GL_NV_depth_clamp = 1 ;
4206 public static const int GL_DEPTH_CLAMP_NV = 0x864F;
4207 public static const int GL_NV_draw_texture = 1 ;
4208 public static const int GL_NV_draw_vulkan_image = 1 ;
4209 public static const int GL_NV_evaluators = 1 ;
4210 public static const int GL_EVAL_2D_NV = 0x86C0;
4211 public static const int GL_EVAL_TRIANGULAR_2D_NV = 0x86C1;
4212 public static const int GL_MAP_TESSELLATION_NV = 0x86C2;
4213 public static const int GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3;
4214 public static const int GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4;
4215 public static const int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5;
4216 public static const int GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6;
4217 public static const int GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7;
4218 public static const int GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8;
4219 public static const int GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9;
4220 public static const int GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA;
4221 public static const int GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB;
4222 public static const int GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC;
4223 public static const int GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD;
4224 public static const int GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE;
4225 public static const int GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF;
4226 public static const int GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0;
4227 public static const int GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1;
4228 public static const int GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2;
4229 public static const int GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3;
4230 public static const int GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4;
4231 public static const int GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5;
4232 public static const int GL_MAX_MAP_TESSELLATION_NV = 0x86D6;
4233 public static const int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7;
4234 public static const int GL_NV_explicit_multisample = 1 ;
4235 public static const int GL_SAMPLE_POSITION_NV = 0x8E50;
4236 public static const int GL_SAMPLE_MASK_NV = 0x8E51;
4237 public static const int GL_SAMPLE_MASK_VALUE_NV = 0x8E52;
4238 public static const int GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53;
4239 public static const int GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54;
4240 public static const int GL_TEXTURE_RENDERBUFFER_NV = 0x8E55;
4241 public static const int GL_SAMPLER_RENDERBUFFER_NV = 0x8E56;
4242 public static const int GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57;
4243 public static const int GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58;
4244 public static const int GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59;
4245 public static const int GL_NV_fence = 1 ;
4246 public static const int GL_ALL_COMPLETED_NV = 0x84F2;
4247 public static const int GL_FENCE_STATUS_NV = 0x84F3;
4248 public static const int GL_FENCE_CONDITION_NV = 0x84F4;
4249 public static const int GL_NV_fill_rectangle = 1 ;
4250 public static const int GL_FILL_RECTANGLE_NV = 0x933C;
4251 public static const int GL_NV_float_buffer = 1 ;
4252 public static const int GL_FLOAT_R_NV = 0x8880;
4253 public static const int GL_FLOAT_RG_NV = 0x8881;
4254 public static const int GL_FLOAT_RGB_NV = 0x8882;
4255 public static const int GL_FLOAT_RGBA_NV = 0x8883;
4256 public static const int GL_FLOAT_R16_NV = 0x8884;
4257 public static const int GL_FLOAT_R32_NV = 0x8885;
4258 public static const int GL_FLOAT_RG16_NV = 0x8886;
4259 public static const int GL_FLOAT_RG32_NV = 0x8887;
4260 public static const int GL_FLOAT_RGB16_NV = 0x8888;
4261 public static const int GL_FLOAT_RGB32_NV = 0x8889;
4262 public static const int GL_FLOAT_RGBA16_NV = 0x888A;
4263 public static const int GL_FLOAT_RGBA32_NV = 0x888B;
4264 public static const int GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C;
4265 public static const int GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D;
4266 public static const int GL_FLOAT_RGBA_MODE_NV = 0x888E;
4267 public static const int GL_NV_fog_distance = 1 ;
4268 public static const int GL_FOG_DISTANCE_MODE_NV = 0x855A;
4269 public static const int GL_EYE_RADIAL_NV = 0x855B;
4270 public static const int GL_EYE_PLANE_ABSOLUTE_NV = 0x855C;
4271 public static const int GL_NV_fragment_coverage_to_color = 1 ;
4272 public static const int GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD;
4273 public static const int GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE;
4274 public static const int GL_NV_fragment_program = 1 ;
4275 public static const int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868;
4276 public static const int GL_FRAGMENT_PROGRAM_NV = 0x8870;
4277 public static const int GL_MAX_TEXTURE_COORDS_NV = 0x8871;
4278 public static const int GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872;
4279 public static const int GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873;
4280 public static const int GL_PROGRAM_ERROR_STRING_NV = 0x8874;
4281 public static const int GL_NV_fragment_program2 = 1 ;
4282 public static const int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4;
4283 public static const int GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5;
4284 public static const int GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6;
4285 public static const int GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7;
4286 public static const int GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8;
4287 public static const int GL_NV_fragment_program4 = 1 ;
4288 public static const int GL_NV_fragment_program_option = 1 ;
4289 public static const int GL_NV_fragment_shader_interlock = 1 ;
4290 public static const int GL_NV_framebuffer_mixed_samples = 1 ;
4291 public static const int GL_COVERAGE_MODULATION_TABLE_NV = 0x9331;
4292 public static const int GL_COLOR_SAMPLES_NV = 0x8E20;
4293 public static const int GL_DEPTH_SAMPLES_NV = 0x932D;
4294 public static const int GL_STENCIL_SAMPLES_NV = 0x932E;
4295 public static const int GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F;
4296 public static const int GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330;
4297 public static const int GL_COVERAGE_MODULATION_NV = 0x9332;
4298 public static const int GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333;
4299 public static const int GL_NV_framebuffer_multisample_coverage = 1 ;
4300 public static const int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB;
4301 public static const int GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10;
4302 public static const int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11;
4303 public static const int GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12;
4304 public static const int GL_NV_geometry_program4 = 1 ;
4305 public static const int GL_GEOMETRY_PROGRAM_NV = 0x8C26;
4306 public static const int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27;
4307 public static const int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28;
4308 public static const int GL_NV_geometry_shader4 = 1 ;
4309 public static const int GL_NV_geometry_shader_passthrough = 1 ;
4310 public static const int GL_NV_gpu_multicast = 1 ;
4311 public static const int GL_PER_GPU_STORAGE_BIT_NV = 0x0800;
4312 public static const int GL_MULTICAST_GPUS_NV = 0x92BA;
4313 public static const int GL_RENDER_GPU_MASK_NV = 0x9558;
4314 public static const int GL_PER_GPU_STORAGE_NV = 0x9548;
4315 public static const int GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549;
4316 public static const int GL_NV_gpu_program4 = 1 ;
4317 public static const int GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904;
4318 public static const int GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905;
4319 public static const int GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906;
4320 public static const int GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907;
4321 public static const int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908;
4322 public static const int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909;
4323 public static const int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5;
4324 public static const int GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6;
4325 public static const int GL_NV_gpu_program5 = 1 ;
4326 public static const int GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A;
4327 public static const int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B;
4328 public static const int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C;
4329 public static const int GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D;
4330 public static const int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E;
4331 public static const int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F;
4332 public static const int GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44;
4333 public static const int GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45;
4334 public static const int GL_NV_gpu_program5_mem_extended = 1 ;
4335 public static const int GL_NV_gpu_shader5 = 1 ;
4336 public static const int GL_NV_half_float = 1 ;
4337 public static const int GL_HALF_FLOAT_NV = 0x140B;
4338 public static const int GL_NV_internalformat_sample_query = 1 ;
4339 public static const int GL_MULTISAMPLES_NV = 0x9371;
4340 public static const int GL_SUPERSAMPLE_SCALE_X_NV = 0x9372;
4341 public static const int GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373;
4342 public static const int GL_CONFORMANT_NV = 0x9374;
4343 public static const int GL_NV_light_max_exponent = 1 ;
4344 public static const int GL_MAX_SHININESS_NV = 0x8504;
4345 public static const int GL_MAX_SPOT_EXPONENT_NV = 0x8505;
4346 public static const int GL_NV_multisample_coverage = 1 ;
4347 public static const int GL_NV_multisample_filter_hint = 1 ;
4348 public static const int GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534;
4349 public static const int GL_NV_occlusion_query = 1 ;
4350 public static const int GL_PIXEL_COUNTER_BITS_NV = 0x8864;
4351 public static const int GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865;
4352 public static const int GL_PIXEL_COUNT_NV = 0x8866;
4353 public static const int GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867;
4354 public static const int GL_NV_packed_depth_stencil = 1 ;
4355 public static const int GL_DEPTH_STENCIL_NV = 0x84F9;
4356 public static const int GL_UNSIGNED_INT_24_8_NV = 0x84FA;
4357 public static const int GL_NV_parameter_buffer_object = 1 ;
4358 public static const int GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0;
4359 public static const int GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1;
4360 public static const int GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2;
4361 public static const int GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3;
4362 public static const int GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4;
4363 public static const int GL_NV_parameter_buffer_object2 = 1 ;
4364 public static const int GL_NV_path_rendering = 1 ;
4365 public static const int GL_PATH_FORMAT_SVG_NV = 0x9070;
4366 public static const int GL_PATH_FORMAT_PS_NV = 0x9071;
4367 public static const int GL_STANDARD_FONT_NAME_NV = 0x9072;
4368 public static const int GL_SYSTEM_FONT_NAME_NV = 0x9073;
4369 public static const int GL_FILE_NAME_NV = 0x9074;
4370 public static const int GL_PATH_STROKE_WIDTH_NV = 0x9075;
4371 public static const int GL_PATH_END_CAPS_NV = 0x9076;
4372 public static const int GL_PATH_INITIAL_END_CAP_NV = 0x9077;
4373 public static const int GL_PATH_TERMINAL_END_CAP_NV = 0x9078;
4374 public static const int GL_PATH_JOIN_STYLE_NV = 0x9079;
4375 public static const int GL_PATH_MITER_LIMIT_NV = 0x907A;
4376 public static const int GL_PATH_DASH_CAPS_NV = 0x907B;
4377 public static const int GL_PATH_INITIAL_DASH_CAP_NV = 0x907C;
4378 public static const int GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D;
4379 public static const int GL_PATH_DASH_OFFSET_NV = 0x907E;
4380 public static const int GL_PATH_CLIENT_LENGTH_NV = 0x907F;
4381 public static const int GL_PATH_FILL_MODE_NV = 0x9080;
4382 public static const int GL_PATH_FILL_MASK_NV = 0x9081;
4383 public static const int GL_PATH_FILL_COVER_MODE_NV = 0x9082;
4384 public static const int GL_PATH_STROKE_COVER_MODE_NV = 0x9083;
4385 public static const int GL_PATH_STROKE_MASK_NV = 0x9084;
4386 public static const int GL_COUNT_UP_NV = 0x9088;
4387 public static const int GL_COUNT_DOWN_NV = 0x9089;
4388 public static const int GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A;
4389 public static const int GL_CONVEX_HULL_NV = 0x908B;
4390 public static const int GL_BOUNDING_BOX_NV = 0x908D;
4391 public static const int GL_TRANSLATE_X_NV = 0x908E;
4392 public static const int GL_TRANSLATE_Y_NV = 0x908F;
4393 public static const int GL_TRANSLATE_2D_NV = 0x9090;
4394 public static const int GL_TRANSLATE_3D_NV = 0x9091;
4395 public static const int GL_AFFINE_2D_NV = 0x9092;
4396 public static const int GL_AFFINE_3D_NV = 0x9094;
4397 public static const int GL_TRANSPOSE_AFFINE_2D_NV = 0x9096;
4398 public static const int GL_TRANSPOSE_AFFINE_3D_NV = 0x9098;
4399 public static const int GL_UTF8_NV = 0x909A;
4400 public static const int GL_UTF16_NV = 0x909B;
4401 public static const int GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C;
4402 public static const int GL_PATH_COMMAND_COUNT_NV = 0x909D;
4403 public static const int GL_PATH_COORD_COUNT_NV = 0x909E;
4404 public static const int GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F;
4405 public static const int GL_PATH_COMPUTED_LENGTH_NV = 0x90A0;
4406 public static const int GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1;
4407 public static const int GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2;
4408 public static const int GL_SQUARE_NV = 0x90A3;
4409 public static const int GL_ROUND_NV = 0x90A4;
4410 public static const int GL_TRIANGULAR_NV = 0x90A5;
4411 public static const int GL_BEVEL_NV = 0x90A6;
4412 public static const int GL_MITER_REVERT_NV = 0x90A7;
4413 public static const int GL_MITER_TRUNCATE_NV = 0x90A8;
4414 public static const int GL_SKIP_MISSING_GLYPH_NV = 0x90A9;
4415 public static const int GL_USE_MISSING_GLYPH_NV = 0x90AA;
4416 public static const int GL_PATH_ERROR_POSITION_NV = 0x90AB;
4417 public static const int GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD;
4418 public static const int GL_ADJACENT_PAIRS_NV = 0x90AE;
4419 public static const int GL_FIRST_TO_REST_NV = 0x90AF;
4420 public static const int GL_PATH_GEN_MODE_NV = 0x90B0;
4421 public static const int GL_PATH_GEN_COEFF_NV = 0x90B1;
4422 public static const int GL_PATH_GEN_COMPONENTS_NV = 0x90B3;
4423 public static const int GL_PATH_STENCIL_FUNC_NV = 0x90B7;
4424 public static const int GL_PATH_STENCIL_REF_NV = 0x90B8;
4425 public static const int GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9;
4426 public static const int GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD;
4427 public static const int GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE;
4428 public static const int GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF;
4429 public static const int GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4;
4430 public static const int GL_MOVE_TO_RESETS_NV = 0x90B5;
4431 public static const int GL_MOVE_TO_CONTINUES_NV = 0x90B6;
4432 public static const int GL_CLOSE_PATH_NV = 0x00;
4433 public static const int GL_MOVE_TO_NV = 0x02;
4434 public static const int GL_RELATIVE_MOVE_TO_NV = 0x03;
4435 public static const int GL_LINE_TO_NV = 0x04;
4436 public static const int GL_RELATIVE_LINE_TO_NV = 0x05;
4437 public static const int GL_HORIZONTAL_LINE_TO_NV = 0x06;
4438 public static const int GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07;
4439 public static const int GL_VERTICAL_LINE_TO_NV = 0x08;
4440 public static const int GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09;
4441 public static const int GL_QUADRATIC_CURVE_TO_NV = 0x0A;
4442 public static const int GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B;
4443 public static const int GL_CUBIC_CURVE_TO_NV = 0x0C;
4444 public static const int GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D;
4445 public static const int GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E;
4446 public static const int GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F;
4447 public static const int GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10;
4448 public static const int GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11;
4449 public static const int GL_SMALL_CCW_ARC_TO_NV = 0x12;
4450 public static const int GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13;
4451 public static const int GL_SMALL_CW_ARC_TO_NV = 0x14;
4452 public static const int GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15;
4453 public static const int GL_LARGE_CCW_ARC_TO_NV = 0x16;
4454 public static const int GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17;
4455 public static const int GL_LARGE_CW_ARC_TO_NV = 0x18;
4456 public static const int GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19;
4457 public static const int GL_RESTART_PATH_NV = 0xF0;
4458 public static const int GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2;
4459 public static const int GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4;
4460 public static const int GL_RECT_NV = 0xF6;
4461 public static const int GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8;
4462 public static const int GL_CIRCULAR_CW_ARC_TO_NV = 0xFA;
4463 public static const int GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC;
4464 public static const int GL_ARC_TO_NV = 0xFE;
4465 public static const int GL_RELATIVE_ARC_TO_NV = 0xFF;
4466 public static const int GL_BOLD_BIT_NV = 0x01;
4467 public static const int GL_ITALIC_BIT_NV = 0x02;
4468 public static const int GL_GLYPH_WIDTH_BIT_NV = 0x01;
4469 public static const int GL_GLYPH_HEIGHT_BIT_NV = 0x02;
4470 public static const int GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04;
4471 public static const int GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08;
4472 public static const int GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10;
4473 public static const int GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20;
4474 public static const int GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40;
4475 public static const int GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80;
4476 public static const int GL_GLYPH_HAS_KERNING_BIT_NV = 0x100;
4477 public static const int GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000;
4478 public static const int GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000;
4479 public static const int GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000;
4480 public static const int GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000;
4481 public static const int GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000;
4482 public static const int GL_FONT_ASCENDER_BIT_NV = 0x00200000;
4483 public static const int GL_FONT_DESCENDER_BIT_NV = 0x00400000;
4484 public static const int GL_FONT_HEIGHT_BIT_NV = 0x00800000;
4485 public static const int GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000;
4486 public static const int GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000;
4487 public static const int GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000;
4488 public static const int GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000;
4489 public static const int GL_FONT_HAS_KERNING_BIT_NV = 0x10000000;
4490 public static const int GL_ROUNDED_RECT_NV = 0xE8;
4491 public static const int GL_RELATIVE_ROUNDED_RECT_NV = 0xE9;
4492 public static const int GL_ROUNDED_RECT2_NV = 0xEA;
4493 public static const int GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB;
4494 public static const int GL_ROUNDED_RECT4_NV = 0xEC;
4495 public static const int GL_RELATIVE_ROUNDED_RECT4_NV = 0xED;
4496 public static const int GL_ROUNDED_RECT8_NV = 0xEE;
4497 public static const int GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF;
4498 public static const int GL_RELATIVE_RECT_NV = 0xF7;
4499 public static const int GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368;
4500 public static const int GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369;
4501 public static const int GL_FONT_UNAVAILABLE_NV = 0x936A;
4502 public static const int GL_FONT_UNINTELLIGIBLE_NV = 0x936B;
4503 public static const int GL_CONIC_CURVE_TO_NV = 0x1A;
4504 public static const int GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B;
4505 public static const int GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000;
4506 public static const int GL_STANDARD_FONT_FORMAT_NV = 0x936C;
4507 public static const int GL_2_BYTES_NV = 0x1407;
4508 public static const int GL_3_BYTES_NV = 0x1408;
4509 public static const int GL_4_BYTES_NV = 0x1409;
4510 public static const int GL_EYE_LINEAR_NV = 0x2400;
4511 public static const int GL_OBJECT_LINEAR_NV = 0x2401;
4512 public static const int GL_CONSTANT_NV = 0x8576;
4513 public static const int GL_PATH_FOG_GEN_MODE_NV = 0x90AC;
4514 public static const int GL_PRIMARY_COLOR_NV = 0x852C;
4515 public static const int GL_SECONDARY_COLOR_NV = 0x852D;
4516 public static const int GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2;
4517 public static const int GL_PATH_PROJECTION_NV = 0x1701;
4518 public static const int GL_PATH_MODELVIEW_NV = 0x1700;
4519 public static const int GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3;
4520 public static const int GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6;
4521 public static const int GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36;
4522 public static const int GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3;
4523 public static const int GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4;
4524 public static const int GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7;
4525 public static const int GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38;
4526 public static const int GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4;
4527 public static const int GL_FRAGMENT_INPUT_NV = 0x936D;
4528 public static const int GL_NV_path_rendering_shared_edge = 1 ;
4529 public static const int GL_SHARED_EDGE_NV = 0xC0;
4530 public static const int GL_NV_pixel_data_range = 1 ;
4531 public static const int GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878;
4532 public static const int GL_READ_PIXEL_DATA_RANGE_NV = 0x8879;
4533 public static const int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A;
4534 public static const int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B;
4535 public static const int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C;
4536 public static const int GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D;
4537 public static const int GL_NV_point_sprite = 1 ;
4538 public static const int GL_POINT_SPRITE_NV = 0x8861;
4539 public static const int GL_COORD_REPLACE_NV = 0x8862;
4540 public static const int GL_POINT_SPRITE_R_MODE_NV = 0x8863;
4541 public static const int GL_NV_present_video = 1 ;
4542 public static const int GL_FRAME_NV = 0x8E26;
4543 public static const int GL_FIELDS_NV = 0x8E27;
4544 public static const int GL_CURRENT_TIME_NV = 0x8E28;
4545 public static const int GL_NUM_FILL_STREAMS_NV = 0x8E29;
4546 public static const int GL_PRESENT_TIME_NV = 0x8E2A;
4547 public static const int GL_PRESENT_DURATION_NV = 0x8E2B;
4548 public static const int GL_NV_primitive_restart = 1 ;
4549 public static const int GL_PRIMITIVE_RESTART_NV = 0x8558;
4550 public static const int GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559;
4551 public static const int GL_NV_register_combiners = 1 ;
4552 public static const int GL_REGISTER_COMBINERS_NV = 0x8522;
4553 public static const int GL_VARIABLE_A_NV = 0x8523;
4554 public static const int GL_VARIABLE_B_NV = 0x8524;
4555 public static const int GL_VARIABLE_C_NV = 0x8525;
4556 public static const int GL_VARIABLE_D_NV = 0x8526;
4557 public static const int GL_VARIABLE_E_NV = 0x8527;
4558 public static const int GL_VARIABLE_F_NV = 0x8528;
4559 public static const int GL_VARIABLE_G_NV = 0x8529;
4560 public static const int GL_CONSTANT_COLOR0_NV = 0x852A;
4561 public static const int GL_CONSTANT_COLOR1_NV = 0x852B;
4562 public static const int GL_SPARE0_NV = 0x852E;
4563 public static const int GL_SPARE1_NV = 0x852F;
4564 public static const int GL_DISCARD_NV = 0x8530;
4565 public static const int GL_E_TIMES_F_NV = 0x8531;
4566 public static const int GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532;
4567 public static const int GL_UNSIGNED_IDENTITY_NV = 0x8536;
4568 public static const int GL_UNSIGNED_INVERT_NV = 0x8537;
4569 public static const int GL_EXPAND_NORMAL_NV = 0x8538;
4570 public static const int GL_EXPAND_NEGATE_NV = 0x8539;
4571 public static const int GL_HALF_BIAS_NORMAL_NV = 0x853A;
4572 public static const int GL_HALF_BIAS_NEGATE_NV = 0x853B;
4573 public static const int GL_SIGNED_IDENTITY_NV = 0x853C;
4574 public static const int GL_SIGNED_NEGATE_NV = 0x853D;
4575 public static const int GL_SCALE_BY_TWO_NV = 0x853E;
4576 public static const int GL_SCALE_BY_FOUR_NV = 0x853F;
4577 public static const int GL_SCALE_BY_ONE_HALF_NV = 0x8540;
4578 public static const int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541;
4579 public static const int GL_COMBINER_INPUT_NV = 0x8542;
4580 public static const int GL_COMBINER_MAPPING_NV = 0x8543;
4581 public static const int GL_COMBINER_COMPONENT_USAGE_NV = 0x8544;
4582 public static const int GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545;
4583 public static const int GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546;
4584 public static const int GL_COMBINER_MUX_SUM_NV = 0x8547;
4585 public static const int GL_COMBINER_SCALE_NV = 0x8548;
4586 public static const int GL_COMBINER_BIAS_NV = 0x8549;
4587 public static const int GL_COMBINER_AB_OUTPUT_NV = 0x854A;
4588 public static const int GL_COMBINER_CD_OUTPUT_NV = 0x854B;
4589 public static const int GL_COMBINER_SUM_OUTPUT_NV = 0x854C;
4590 public static const int GL_MAX_GENERAL_COMBINERS_NV = 0x854D;
4591 public static const int GL_NUM_GENERAL_COMBINERS_NV = 0x854E;
4592 public static const int GL_COLOR_SUM_CLAMP_NV = 0x854F;
4593 public static const int GL_COMBINER0_NV = 0x8550;
4594 public static const int GL_COMBINER1_NV = 0x8551;
4595 public static const int GL_COMBINER2_NV = 0x8552;
4596 public static const int GL_COMBINER3_NV = 0x8553;
4597 public static const int GL_COMBINER4_NV = 0x8554;
4598 public static const int GL_COMBINER5_NV = 0x8555;
4599 public static const int GL_COMBINER6_NV = 0x8556;
4600 public static const int GL_COMBINER7_NV = 0x8557;
4601 public static const int GL_NV_register_combiners2 = 1 ;
4602 public static const int GL_PER_STAGE_CONSTANTS_NV = 0x8535;
4603 public static const int GL_NV_robustness_video_memory_purge = 1 ;
4604 public static const int GL_PURGED_CONTEXT_RESET_NV = 0x92BB;
4605 public static const int GL_NV_sample_locations = 1 ;
4606 public static const int GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D;
4607 public static const int GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E;
4608 public static const int GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F;
4609 public static const int GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340;
4610 public static const int GL_SAMPLE_LOCATION_NV = 0x8E50;
4611 public static const int GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341;
4612 public static const int GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342;
4613 public static const int GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343;
4614 public static const int GL_NV_sample_mask_override_coverage = 1 ;
4615 public static const int GL_NV_shader_atomic_counters = 1 ;
4616 public static const int GL_NV_shader_atomic_float = 1 ;
4617 public static const int GL_NV_shader_atomic_float64 = 1 ;
4618 public static const int GL_NV_shader_atomic_fp16_vector = 1 ;
4619 public static const int GL_NV_shader_atomic_int64 = 1 ;
4620 public static const int GL_NV_shader_buffer_load = 1 ;
4621 public static const int GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D;
4622 public static const int GL_GPU_ADDRESS_NV = 0x8F34;
4623 public static const int GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35;
4624 public static const int GL_NV_shader_buffer_store = 1 ;
4625 public static const int GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010;
4626 public static const int GL_NV_shader_storage_buffer_object = 1 ;
4627 public static const int GL_NV_shader_thread_group = 1 ;
4628 public static const int GL_WARP_SIZE_NV = 0x9339;
4629 public static const int GL_WARPS_PER_SM_NV = 0x933A;
4630 public static const int GL_SM_COUNT_NV = 0x933B;
4631 public static const int GL_NV_shader_thread_shuffle = 1 ;
4632 public static const int GL_NV_stereo_view_rendering = 1 ;
4633 public static const int GL_NV_tessellation_program5 = 1 ;
4634 public static const int GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8;
4635 public static const int GL_TESS_CONTROL_PROGRAM_NV = 0x891E;
4636 public static const int GL_TESS_EVALUATION_PROGRAM_NV = 0x891F;
4637 public static const int GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74;
4638 public static const int GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75;
4639 public static const int GL_NV_texgen_emboss = 1 ;
4640 public static const int GL_EMBOSS_LIGHT_NV = 0x855D;
4641 public static const int GL_EMBOSS_CONSTANT_NV = 0x855E;
4642 public static const int GL_EMBOSS_MAP_NV = 0x855F;
4643 public static const int GL_NV_texgen_reflection = 1 ;
4644 public static const int GL_NORMAL_MAP_NV = 0x8511;
4645 public static const int GL_REFLECTION_MAP_NV = 0x8512;
4646 public static const int GL_NV_texture_barrier = 1 ;
4647 public static const int GL_NV_texture_compression_vtc = 1 ;
4648 public static const int GL_NV_texture_env_combine4 = 1 ;
4649 public static const int GL_COMBINE4_NV = 0x8503;
4650 public static const int GL_SOURCE3_RGB_NV = 0x8583;
4651 public static const int GL_SOURCE3_ALPHA_NV = 0x858B;
4652 public static const int GL_OPERAND3_RGB_NV = 0x8593;
4653 public static const int GL_OPERAND3_ALPHA_NV = 0x859B;
4654 public static const int GL_NV_texture_expand_normal = 1 ;
4655 public static const int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F;
4656 public static const int GL_NV_texture_multisample = 1 ;
4657 public static const int GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045;
4658 public static const int GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046;
4659 public static const int GL_NV_texture_rectangle = 1 ;
4660 public static const int GL_TEXTURE_RECTANGLE_NV = 0x84F5;
4661 public static const int GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6;
4662 public static const int GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7;
4663 public static const int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8;
4664 public static const int GL_NV_texture_shader = 1 ;
4665 public static const int GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C;
4666 public static const int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D;
4667 public static const int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E;
4668 public static const int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9;
4669 public static const int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA;
4670 public static const int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB;
4671 public static const int GL_DSDT_MAG_INTENSITY_NV = 0x86DC;
4672 public static const int GL_SHADER_CONSISTENT_NV = 0x86DD;
4673 public static const int GL_TEXTURE_SHADER_NV = 0x86DE;
4674 public static const int GL_SHADER_OPERATION_NV = 0x86DF;
4675 public static const int GL_CULL_MODES_NV = 0x86E0;
4676 public static const int GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1;
4677 public static const int GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2;
4678 public static const int GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3;
4679 public static const int GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1;
4680 public static const int GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2;
4681 public static const int GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3;
4682 public static const int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4;
4683 public static const int GL_CONST_EYE_NV = 0x86E5;
4684 public static const int GL_PASS_THROUGH_NV = 0x86E6;
4685 public static const int GL_CULL_FRAGMENT_NV = 0x86E7;
4686 public static const int GL_OFFSET_TEXTURE_2D_NV = 0x86E8;
4687 public static const int GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9;
4688 public static const int GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA;
4689 public static const int GL_DOT_PRODUCT_NV = 0x86EC;
4690 public static const int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED;
4691 public static const int GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE;
4692 public static const int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0;
4693 public static const int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1;
4694 public static const int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2;
4695 public static const int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3;
4696 public static const int GL_HILO_NV = 0x86F4;
4697 public static const int GL_DSDT_NV = 0x86F5;
4698 public static const int GL_DSDT_MAG_NV = 0x86F6;
4699 public static const int GL_DSDT_MAG_VIB_NV = 0x86F7;
4700 public static const int GL_HILO16_NV = 0x86F8;
4701 public static const int GL_SIGNED_HILO_NV = 0x86F9;
4702 public static const int GL_SIGNED_HILO16_NV = 0x86FA;
4703 public static const int GL_SIGNED_RGBA_NV = 0x86FB;
4704 public static const int GL_SIGNED_RGBA8_NV = 0x86FC;
4705 public static const int GL_SIGNED_RGB_NV = 0x86FE;
4706 public static const int GL_SIGNED_RGB8_NV = 0x86FF;
4707 public static const int GL_SIGNED_LUMINANCE_NV = 0x8701;
4708 public static const int GL_SIGNED_LUMINANCE8_NV = 0x8702;
4709 public static const int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703;
4710 public static const int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704;
4711 public static const int GL_SIGNED_ALPHA_NV = 0x8705;
4712 public static const int GL_SIGNED_ALPHA8_NV = 0x8706;
4713 public static const int GL_SIGNED_INTENSITY_NV = 0x8707;
4714 public static const int GL_SIGNED_INTENSITY8_NV = 0x8708;
4715 public static const int GL_DSDT8_NV = 0x8709;
4716 public static const int GL_DSDT8_MAG8_NV = 0x870A;
4717 public static const int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B;
4718 public static const int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C;
4719 public static const int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D;
4720 public static const int GL_HI_SCALE_NV = 0x870E;
4721 public static const int GL_LO_SCALE_NV = 0x870F;
4722 public static const int GL_DS_SCALE_NV = 0x8710;
4723 public static const int GL_DT_SCALE_NV = 0x8711;
4724 public static const int GL_MAGNITUDE_SCALE_NV = 0x8712;
4725 public static const int GL_VIBRANCE_SCALE_NV = 0x8713;
4726 public static const int GL_HI_BIAS_NV = 0x8714;
4727 public static const int GL_LO_BIAS_NV = 0x8715;
4728 public static const int GL_DS_BIAS_NV = 0x8716;
4729 public static const int GL_DT_BIAS_NV = 0x8717;
4730 public static const int GL_MAGNITUDE_BIAS_NV = 0x8718;
4731 public static const int GL_VIBRANCE_BIAS_NV = 0x8719;
4732 public static const int GL_TEXTURE_BORDER_VALUES_NV = 0x871A;
4733 public static const int GL_TEXTURE_HI_SIZE_NV = 0x871B;
4734 public static const int GL_TEXTURE_LO_SIZE_NV = 0x871C;
4735 public static const int GL_TEXTURE_DS_SIZE_NV = 0x871D;
4736 public static const int GL_TEXTURE_DT_SIZE_NV = 0x871E;
4737 public static const int GL_TEXTURE_MAG_SIZE_NV = 0x871F;
4738 public static const int GL_NV_texture_shader2 = 1 ;
4739 public static const int GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF;
4740 public static const int GL_NV_texture_shader3 = 1 ;
4741 public static const int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850;
4742 public static const int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851;
4743 public static const int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852;
4744 public static const int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853;
4745 public static const int GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854;
4746 public static const int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855;
4747 public static const int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856;
4748 public static const int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857;
4749 public static const int GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858;
4750 public static const int GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859;
4751 public static const int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A;
4752 public static const int GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B;
4753 public static const int GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C;
4754 public static const int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D;
4755 public static const int GL_HILO8_NV = 0x885E;
4756 public static const int GL_SIGNED_HILO8_NV = 0x885F;
4757 public static const int GL_FORCE_BLUE_TO_ONE_NV = 0x8860;
4758 public static const int GL_NV_transform_feedback = 1 ;
4759 public static const int GL_BACK_PRIMARY_COLOR_NV = 0x8C77;
4760 public static const int GL_BACK_SECONDARY_COLOR_NV = 0x8C78;
4761 public static const int GL_TEXTURE_COORD_NV = 0x8C79;
4762 public static const int GL_CLIP_DISTANCE_NV = 0x8C7A;
4763 public static const int GL_VERTEX_ID_NV = 0x8C7B;
4764 public static const int GL_PRIMITIVE_ID_NV = 0x8C7C;
4765 public static const int GL_GENERIC_ATTRIB_NV = 0x8C7D;
4766 public static const int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E;
4767 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F;
4768 public static const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80;
4769 public static const int GL_ACTIVE_VARYINGS_NV = 0x8C81;
4770 public static const int GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82;
4771 public static const int GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83;
4772 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84;
4773 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85;
4774 public static const int GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86;
4775 public static const int GL_PRIMITIVES_GENERATED_NV = 0x8C87;
4776 public static const int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88;
4777 public static const int GL_RASTERIZER_DISCARD_NV = 0x8C89;
4778 public static const int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A;
4779 public static const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B;
4780 public static const int GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C;
4781 public static const int GL_SEPARATE_ATTRIBS_NV = 0x8C8D;
4782 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E;
4783 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F;
4784 public static const int GL_LAYER_NV = 0x8DAA;
4785 public static const int GL_NEXT_BUFFER_NV =-2;
4786 public static const int GL_SKIP_COMPONENTS4_NV =-3;
4787 public static const int GL_SKIP_COMPONENTS3_NV =-4;
4788 public static const int GL_SKIP_COMPONENTS2_NV =-5;
4789 public static const int GL_SKIP_COMPONENTS1_NV =-6;
4790 public static const int GL_NV_transform_feedback2 = 1 ;
4791 public static const int GL_TRANSFORM_FEEDBACK_NV = 0x8E22;
4792 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23;
4793 public static const int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24;
4794 public static const int GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25;
4795 public static const int GL_NV_uniform_buffer_unified_memory = 1 ;
4796 public static const int GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E;
4797 public static const int GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F;
4798 public static const int GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370;
4799 public static const int GL_NV_vdpau_interop = 1 ;
4800 public static const int GL_SURFACE_STATE_NV = 0x86EB;
4801 public static const int GL_SURFACE_REGISTERED_NV = 0x86FD;
4802 public static const int GL_SURFACE_MAPPED_NV = 0x8700;
4803 public static const int GL_WRITE_DISCARD_NV = 0x88BE;
4804 public static const int GL_NV_vertex_array_range = 1 ;
4805 public static const int GL_VERTEX_ARRAY_RANGE_NV = 0x851D;
4806 public static const int GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E;
4807 public static const int GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F;
4808 public static const int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520;
4809 public static const int GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521;
4810 public static const int GL_NV_vertex_array_range2 = 1 ;
4811 public static const int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533;
4812 public static const int GL_NV_vertex_attrib_integer_64bit = 1 ;
4813 public static const int GL_NV_vertex_buffer_unified_memory = 1 ;
4814 public static const int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E;
4815 public static const int GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F;
4816 public static const int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20;
4817 public static const int GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21;
4818 public static const int GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22;
4819 public static const int GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23;
4820 public static const int GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24;
4821 public static const int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25;
4822 public static const int GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26;
4823 public static const int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27;
4824 public static const int GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28;
4825 public static const int GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29;
4826 public static const int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A;
4827 public static const int GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B;
4828 public static const int GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C;
4829 public static const int GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D;
4830 public static const int GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E;
4831 public static const int GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F;
4832 public static const int GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30;
4833 public static const int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31;
4834 public static const int GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32;
4835 public static const int GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33;
4836 public static const int GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40;
4837 public static const int GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41;
4838 public static const int GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42;
4839 public static const int GL_NV_vertex_program = 1 ;
4840 public static const int GL_VERTEX_PROGRAM_NV = 0x8620;
4841 public static const int GL_VERTEX_STATE_PROGRAM_NV = 0x8621;
4842 public static const int GL_ATTRIB_ARRAY_SIZE_NV = 0x8623;
4843 public static const int GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624;
4844 public static const int GL_ATTRIB_ARRAY_TYPE_NV = 0x8625;
4845 public static const int GL_CURRENT_ATTRIB_NV = 0x8626;
4846 public static const int GL_PROGRAM_LENGTH_NV = 0x8627;
4847 public static const int GL_PROGRAM_STRING_NV = 0x8628;
4848 public static const int GL_MODELVIEW_PROJECTION_NV = 0x8629;
4849 public static const int GL_IDENTITY_NV = 0x862A;
4850 public static const int GL_INVERSE_NV = 0x862B;
4851 public static const int GL_TRANSPOSE_NV = 0x862C;
4852 public static const int GL_INVERSE_TRANSPOSE_NV = 0x862D;
4853 public static const int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E;
4854 public static const int GL_MAX_TRACK_MATRICES_NV = 0x862F;
4855 public static const int GL_MATRIX0_NV = 0x8630;
4856 public static const int GL_MATRIX1_NV = 0x8631;
4857 public static const int GL_MATRIX2_NV = 0x8632;
4858 public static const int GL_MATRIX3_NV = 0x8633;
4859 public static const int GL_MATRIX4_NV = 0x8634;
4860 public static const int GL_MATRIX5_NV = 0x8635;
4861 public static const int GL_MATRIX6_NV = 0x8636;
4862 public static const int GL_MATRIX7_NV = 0x8637;
4863 public static const int GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640;
4864 public static const int GL_CURRENT_MATRIX_NV = 0x8641;
4865 public static const int GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642;
4866 public static const int GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643;
4867 public static const int GL_PROGRAM_PARAMETER_NV = 0x8644;
4868 public static const int GL_ATTRIB_ARRAY_POINTER_NV = 0x8645;
4869 public static const int GL_PROGRAM_TARGET_NV = 0x8646;
4870 public static const int GL_PROGRAM_RESIDENT_NV = 0x8647;
4871 public static const int GL_TRACK_MATRIX_NV = 0x8648;
4872 public static const int GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649;
4873 public static const int GL_VERTEX_PROGRAM_BINDING_NV = 0x864A;
4874 public static const int GL_PROGRAM_ERROR_POSITION_NV = 0x864B;
4875 public static const int GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650;
4876 public static const int GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651;
4877 public static const int GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652;
4878 public static const int GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653;
4879 public static const int GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654;
4880 public static const int GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655;
4881 public static const int GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656;
4882 public static const int GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657;
4883 public static const int GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658;
4884 public static const int GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659;
4885 public static const int GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A;
4886 public static const int GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B;
4887 public static const int GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C;
4888 public static const int GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D;
4889 public static const int GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E;
4890 public static const int GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F;
4891 public static const int GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660;
4892 public static const int GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661;
4893 public static const int GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662;
4894 public static const int GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663;
4895 public static const int GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664;
4896 public static const int GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665;
4897 public static const int GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666;
4898 public static const int GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667;
4899 public static const int GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668;
4900 public static const int GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669;
4901 public static const int GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A;
4902 public static const int GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B;
4903 public static const int GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C;
4904 public static const int GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D;
4905 public static const int GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E;
4906 public static const int GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F;
4907 public static const int GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670;
4908 public static const int GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671;
4909 public static const int GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672;
4910 public static const int GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673;
4911 public static const int GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674;
4912 public static const int GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675;
4913 public static const int GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676;
4914 public static const int GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677;
4915 public static const int GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678;
4916 public static const int GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679;
4917 public static const int GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A;
4918 public static const int GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B;
4919 public static const int GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C;
4920 public static const int GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D;
4921 public static const int GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E;
4922 public static const int GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F;
4923 public static const int GL_NV_vertex_program1_1 = 1 ;
4924 public static const int GL_NV_vertex_program2 = 1 ;
4925 public static const int GL_NV_vertex_program2_option = 1 ;
4926 public static const int GL_NV_vertex_program3 = 1 ;
4927 public static const int GL_NV_vertex_program4 = 1 ;
4928 public static const int GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD;
4929 public static const int GL_NV_video_capture = 1 ;
4930 public static const int GL_VIDEO_BUFFER_NV = 0x9020;
4931 public static const int GL_VIDEO_BUFFER_BINDING_NV = 0x9021;
4932 public static const int GL_FIELD_UPPER_NV = 0x9022;
4933 public static const int GL_FIELD_LOWER_NV = 0x9023;
4934 public static const int GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024;
4935 public static const int GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025;
4936 public static const int GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026;
4937 public static const int GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027;
4938 public static const int GL_VIDEO_BUFFER_PITCH_NV = 0x9028;
4939 public static const int GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029;
4940 public static const int GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A;
4941 public static const int GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B;
4942 public static const int GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C;
4943 public static const int GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D;
4944 public static const int GL_PARTIAL_SUCCESS_NV = 0x902E;
4945 public static const int GL_SUCCESS_NV = 0x902F;
4946 public static const int GL_FAILURE_NV = 0x9030;
4947 public static const int GL_YCBYCR8_422_NV = 0x9031;
4948 public static const int GL_YCBAYCR8A_4224_NV = 0x9032;
4949 public static const int GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033;
4950 public static const int GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034;
4951 public static const int GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035;
4952 public static const int GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036;
4953 public static const int GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037;
4954 public static const int GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038;
4955 public static const int GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039;
4956 public static const int GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A;
4957 public static const int GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B;
4958 public static const int GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C;
4959 public static const int GL_NV_viewport_array2 = 1 ;
4960 public static const int GL_NV_viewport_swizzle = 1 ;
4961 public static const int GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350;
4962 public static const int GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351;
4963 public static const int GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352;
4964 public static const int GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353;
4965 public static const int GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354;
4966 public static const int GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355;
4967 public static const int GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356;
4968 public static const int GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357;
4969 public static const int GL_VIEWPORT_SWIZZLE_X_NV = 0x9358;
4970 public static const int GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359;
4971 public static const int GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A;
4972 public static const int GL_VIEWPORT_SWIZZLE_W_NV = 0x935B;
4973 public static const int GL_OML_interlace = 1 ;
4974 public static const int GL_INTERLACE_OML = 0x8980;
4975 public static const int GL_INTERLACE_READ_OML = 0x8981;
4976 public static const int GL_OML_resample = 1 ;
4977 public static const int GL_PACK_RESAMPLE_OML = 0x8984;
4978 public static const int GL_UNPACK_RESAMPLE_OML = 0x8985;
4979 public static const int GL_RESAMPLE_REPLICATE_OML = 0x8986;
4980 public static const int GL_RESAMPLE_ZERO_FILL_OML = 0x8987;
4981 public static const int GL_RESAMPLE_AVERAGE_OML = 0x8988;
4982 public static const int GL_RESAMPLE_DECIMATE_OML = 0x8989;
4983 public static const int GL_OML_subsample = 1 ;
4984 public static const int GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982;
4985 public static const int GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983;
4986 public static const int GL_OVR_multiview = 1 ;
4987 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630;
4988 public static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632;
4989 public static const int GL_MAX_VIEWS_OVR = 0x9631;
4990 public static const int GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633;
4991 public static const int GL_OVR_multiview2 = 1 ;
4992 public static const int GL_PGI_misc_hints = 1 ;
4993 public static const int GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8;
4994 public static const int GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD;
4995 public static const int GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE;
4996 public static const int GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202;
4997 public static const int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203;
4998 public static const int GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204;
4999 public static const int GL_ALWAYS_FAST_HINT_PGI = 0x1A20C;
5000 public static const int GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D;
5001 public static const int GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E;
5002 public static const int GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F;
5003 public static const int GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210;
5004 public static const int GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211;
5005 public static const int GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216;
5006 public static const int GL_STRICT_LIGHTING_HINT_PGI = 0x1A217;
5007 public static const int GL_STRICT_SCISSOR_HINT_PGI = 0x1A218;
5008 public static const int GL_FULL_STIPPLE_HINT_PGI = 0x1A219;
5009 public static const int GL_CLIP_NEAR_HINT_PGI = 0x1A220;
5010 public static const int GL_CLIP_FAR_HINT_PGI = 0x1A221;
5011 public static const int GL_WIDE_LINE_HINT_PGI = 0x1A222;
5012 public static const int GL_BACK_NORMALS_HINT_PGI = 0x1A223;
5013 public static const int GL_PGI_vertex_hints = 1 ;
5014 public static const int GL_VERTEX_DATA_HINT_PGI = 0x1A22A;
5015 public static const int GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B;
5016 public static const int GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C;
5017 public static const int GL_MAX_VERTEX_HINT_PGI = 0x1A22D;
5018 public static const int GL_COLOR3_BIT_PGI = 0x00010000;
5019 public static const int GL_COLOR4_BIT_PGI = 0x00020000;
5020 public static const int GL_EDGEFLAG_BIT_PGI = 0x00040000;
5021 public static const int GL_INDEX_BIT_PGI = 0x00080000;
5022 public static const int GL_MAT_AMBIENT_BIT_PGI = 0x00100000;
5023 public static const int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000;
5024 public static const int GL_MAT_DIFFUSE_BIT_PGI = 0x00400000;
5025 public static const int GL_MAT_EMISSION_BIT_PGI = 0x00800000;
5026 public static const int GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000;
5027 public static const int GL_MAT_SHININESS_BIT_PGI = 0x02000000;
5028 public static const int GL_MAT_SPECULAR_BIT_PGI = 0x04000000;
5029 public static const int GL_NORMAL_BIT_PGI = 0x08000000;
5030 public static const int GL_TEXCOORD1_BIT_PGI = 0x10000000;
5031 public static const int GL_TEXCOORD2_BIT_PGI = 0x20000000;
5032 public static const int GL_TEXCOORD3_BIT_PGI = 0x40000000;
5033 public static const int GL_TEXCOORD4_BIT_PGI = 0x80000000;
5034 public static const int GL_VERTEX23_BIT_PGI = 0x00000004;
5035 public static const int GL_VERTEX4_BIT_PGI = 0x00000008;
5036 public static const int GL_REND_screen_coordinates = 1 ;
5037 public static const int GL_SCREEN_COORDINATES_REND = 0x8490;
5038 public static const int GL_INVERTED_SCREEN_W_REND = 0x8491;
5039 public static const int GL_S3_s3tc = 1 ;
5040 public static const int GL_RGB_S3TC = 0x83A0;
5041 public static const int GL_RGB4_S3TC = 0x83A1;
5042 public static const int GL_RGBA_S3TC = 0x83A2;
5043 public static const int GL_RGBA4_S3TC = 0x83A3;
5044 public static const int GL_RGBA_DXT5_S3TC = 0x83A4;
5045 public static const int GL_RGBA4_DXT5_S3TC = 0x83A5;
5046 public static const int GL_SGIS_detail_texture = 1 ;
5047 public static const int GL_DETAIL_TEXTURE_2D_SGIS = 0x8095;
5048 public static const int GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096;
5049 public static const int GL_LINEAR_DETAIL_SGIS = 0x8097;
5050 public static const int GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098;
5051 public static const int GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099;
5052 public static const int GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A;
5053 public static const int GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B;
5054 public static const int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C;
5055 public static const int GL_SGIS_fog_function = 1 ;
5056 public static const int GL_FOG_FUNC_SGIS = 0x812A;
5057 public static const int GL_FOG_FUNC_POINTS_SGIS = 0x812B;
5058 public static const int GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C;
5059 public static const int GL_SGIS_generate_mipmap = 1 ;
5060 public static const int GL_GENERATE_MIPMAP_SGIS = 0x8191;
5061 public static const int GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192;
5062 public static const int GL_SGIS_multisample = 1 ;
5063 public static const int GL_MULTISAMPLE_SGIS = 0x809D;
5064 public static const int GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E;
5065 public static const int GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F;
5066 public static const int GL_SAMPLE_MASK_SGIS = 0x80A0;
5067 public static const int GL_1PASS_SGIS = 0x80A1;
5068 public static const int GL_2PASS_0_SGIS = 0x80A2;
5069 public static const int GL_2PASS_1_SGIS = 0x80A3;
5070 public static const int GL_4PASS_0_SGIS = 0x80A4;
5071 public static const int GL_4PASS_1_SGIS = 0x80A5;
5072 public static const int GL_4PASS_2_SGIS = 0x80A6;
5073 public static const int GL_4PASS_3_SGIS = 0x80A7;
5074 public static const int GL_SAMPLE_BUFFERS_SGIS = 0x80A8;
5075 public static const int GL_SAMPLES_SGIS = 0x80A9;
5076 public static const int GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA;
5077 public static const int GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB;
5078 public static const int GL_SAMPLE_PATTERN_SGIS = 0x80AC;
5079 public static const int GL_SGIS_pixel_texture = 1 ;
5080 public static const int GL_PIXEL_TEXTURE_SGIS = 0x8353;
5081 public static const int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354;
5082 public static const int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355;
5083 public static const int GL_PIXEL_GROUP_COLOR_SGIS = 0x8356;
5084 public static const int GL_SGIS_point_line_texgen = 1 ;
5085 public static const int GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0;
5086 public static const int GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1;
5087 public static const int GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2;
5088 public static const int GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3;
5089 public static const int GL_EYE_POINT_SGIS = 0x81F4;
5090 public static const int GL_OBJECT_POINT_SGIS = 0x81F5;
5091 public static const int GL_EYE_LINE_SGIS = 0x81F6;
5092 public static const int GL_OBJECT_LINE_SGIS = 0x81F7;
5093 public static const int GL_SGIS_point_parameters = 1 ;
5094 public static const int GL_POINT_SIZE_MIN_SGIS = 0x8126;
5095 public static const int GL_POINT_SIZE_MAX_SGIS = 0x8127;
5096 public static const int GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128;
5097 public static const int GL_DISTANCE_ATTENUATION_SGIS = 0x8129;
5098 public static const int GL_SGIS_sharpen_texture = 1 ;
5099 public static const int GL_LINEAR_SHARPEN_SGIS = 0x80AD;
5100 public static const int GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE;
5101 public static const int GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF;
5102 public static const int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0;
5103 public static const int GL_SGIS_texture4D = 1 ;
5104 public static const int GL_PACK_SKIP_VOLUMES_SGIS = 0x8130;
5105 public static const int GL_PACK_IMAGE_DEPTH_SGIS = 0x8131;
5106 public static const int GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132;
5107 public static const int GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133;
5108 public static const int GL_TEXTURE_4D_SGIS = 0x8134;
5109 public static const int GL_PROXY_TEXTURE_4D_SGIS = 0x8135;
5110 public static const int GL_TEXTURE_4DSIZE_SGIS = 0x8136;
5111 public static const int GL_TEXTURE_WRAP_Q_SGIS = 0x8137;
5112 public static const int GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138;
5113 public static const int GL_TEXTURE_4D_BINDING_SGIS = 0x814F;
5114 public static const int GL_SGIS_texture_border_clamp = 1 ;
5115 public static const int GL_CLAMP_TO_BORDER_SGIS = 0x812D;
5116 public static const int GL_SGIS_texture_color_mask = 1 ;
5117 public static const int GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF;
5118 public static const int GL_SGIS_texture_edge_clamp = 1 ;
5119 public static const int GL_CLAMP_TO_EDGE_SGIS = 0x812F;
5120 public static const int GL_SGIS_texture_filter4 = 1 ;
5121 public static const int GL_FILTER4_SGIS = 0x8146;
5122 public static const int GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147;
5123 public static const int GL_SGIS_texture_lod = 1 ;
5124 public static const int GL_TEXTURE_MIN_LOD_SGIS = 0x813A;
5125 public static const int GL_TEXTURE_MAX_LOD_SGIS = 0x813B;
5126 public static const int GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C;
5127 public static const int GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D;
5128 public static const int GL_SGIS_texture_select = 1 ;
5129 public static const int GL_DUAL_ALPHA4_SGIS = 0x8110;
5130 public static const int GL_DUAL_ALPHA8_SGIS = 0x8111;
5131 public static const int GL_DUAL_ALPHA12_SGIS = 0x8112;
5132 public static const int GL_DUAL_ALPHA16_SGIS = 0x8113;
5133 public static const int GL_DUAL_LUMINANCE4_SGIS = 0x8114;
5134 public static const int GL_DUAL_LUMINANCE8_SGIS = 0x8115;
5135 public static const int GL_DUAL_LUMINANCE12_SGIS = 0x8116;
5136 public static const int GL_DUAL_LUMINANCE16_SGIS = 0x8117;
5137 public static const int GL_DUAL_INTENSITY4_SGIS = 0x8118;
5138 public static const int GL_DUAL_INTENSITY8_SGIS = 0x8119;
5139 public static const int GL_DUAL_INTENSITY12_SGIS = 0x811A;
5140 public static const int GL_DUAL_INTENSITY16_SGIS = 0x811B;
5141 public static const int GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C;
5142 public static const int GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D;
5143 public static const int GL_QUAD_ALPHA4_SGIS = 0x811E;
5144 public static const int GL_QUAD_ALPHA8_SGIS = 0x811F;
5145 public static const int GL_QUAD_LUMINANCE4_SGIS = 0x8120;
5146 public static const int GL_QUAD_LUMINANCE8_SGIS = 0x8121;
5147 public static const int GL_QUAD_INTENSITY4_SGIS = 0x8122;
5148 public static const int GL_QUAD_INTENSITY8_SGIS = 0x8123;
5149 public static const int GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124;
5150 public static const int GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125;
5151 public static const int GL_SGIX_async = 1 ;
5152 public static const int GL_ASYNC_MARKER_SGIX = 0x8329;
5153 public static const int GL_SGIX_async_histogram = 1 ;
5154 public static const int GL_ASYNC_HISTOGRAM_SGIX = 0x832C;
5155 public static const int GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D;
5156 public static const int GL_SGIX_async_pixel = 1 ;
5157 public static const int GL_ASYNC_TEX_IMAGE_SGIX = 0x835C;
5158 public static const int GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D;
5159 public static const int GL_ASYNC_READ_PIXELS_SGIX = 0x835E;
5160 public static const int GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F;
5161 public static const int GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360;
5162 public static const int GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361;
5163 public static const int GL_SGIX_blend_alpha_minmax = 1 ;
5164 public static const int GL_ALPHA_MIN_SGIX = 0x8320;
5165 public static const int GL_ALPHA_MAX_SGIX = 0x8321;
5166 public static const int GL_SGIX_calligraphic_fragment = 1 ;
5167 public static const int GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183;
5168 public static const int GL_SGIX_clipmap = 1 ;
5169 public static const int GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170;
5170 public static const int GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171;
5171 public static const int GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172;
5172 public static const int GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173;
5173 public static const int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174;
5174 public static const int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175;
5175 public static const int GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176;
5176 public static const int GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177;
5177 public static const int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178;
5178 public static const int GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D;
5179 public static const int GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E;
5180 public static const int GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F;
5181 public static const int GL_SGIX_convolution_accuracy = 1 ;
5182 public static const int GL_CONVOLUTION_HINT_SGIX = 0x8316;
5183 public static const int GL_SGIX_depth_pass_instrument = 1 ;
5184 public static const int GL_SGIX_depth_texture = 1 ;
5185 public static const int GL_DEPTH_COMPONENT16_SGIX = 0x81A5;
5186 public static const int GL_DEPTH_COMPONENT24_SGIX = 0x81A6;
5187 public static const int GL_DEPTH_COMPONENT32_SGIX = 0x81A7;
5188 public static const int GL_SGIX_flush_raster = 1 ;
5189 public static const int GL_SGIX_fog_offset = 1 ;
5190 public static const int GL_FOG_OFFSET_SGIX = 0x8198;
5191 public static const int GL_FOG_OFFSET_VALUE_SGIX = 0x8199;
5192 public static const int GL_SGIX_fragment_lighting = 1 ;
5193 public static const int GL_FRAGMENT_LIGHTING_SGIX = 0x8400;
5194 public static const int GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401;
5195 public static const int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402;
5196 public static const int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403;
5197 public static const int GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404;
5198 public static const int GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405;
5199 public static const int GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406;
5200 public static const int GL_LIGHT_ENV_MODE_SGIX = 0x8407;
5201 public static const int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408;
5202 public static const int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409;
5203 public static const int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A;
5204 public static const int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B;
5205 public static const int GL_FRAGMENT_LIGHT0_SGIX = 0x840C;
5206 public static const int GL_FRAGMENT_LIGHT1_SGIX = 0x840D;
5207 public static const int GL_FRAGMENT_LIGHT2_SGIX = 0x840E;
5208 public static const int GL_FRAGMENT_LIGHT3_SGIX = 0x840F;
5209 public static const int GL_FRAGMENT_LIGHT4_SGIX = 0x8410;
5210 public static const int GL_FRAGMENT_LIGHT5_SGIX = 0x8411;
5211 public static const int GL_FRAGMENT_LIGHT6_SGIX = 0x8412;
5212 public static const int GL_FRAGMENT_LIGHT7_SGIX = 0x8413;
5213 public static const int GL_SGIX_framezoom = 1 ;
5214 public static const int GL_FRAMEZOOM_SGIX = 0x818B;
5215 public static const int GL_FRAMEZOOM_FACTOR_SGIX = 0x818C;
5216 public static const int GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D;
5217 public static const int GL_SGIX_igloo_interface = 1 ;
5218 public static const int GL_SGIX_instruments = 1 ;
5219 public static const int GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180;
5220 public static const int GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181;
5221 public static const int GL_SGIX_interlace = 1 ;
5222 public static const int GL_INTERLACE_SGIX = 0x8094;
5223 public static const int GL_SGIX_ir_instrument1 = 1 ;
5224 public static const int GL_IR_INSTRUMENT1_SGIX = 0x817F;
5225 public static const int GL_SGIX_list_priority = 1 ;
5226 public static const int GL_LIST_PRIORITY_SGIX = 0x8182;
5227 public static const int GL_SGIX_pixel_texture = 1 ;
5228 public static const int GL_PIXEL_TEX_GEN_SGIX = 0x8139;
5229 public static const int GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B;
5230 public static const int GL_SGIX_pixel_tiles = 1 ;
5231 public static const int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E;
5232 public static const int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F;
5233 public static const int GL_PIXEL_TILE_WIDTH_SGIX = 0x8140;
5234 public static const int GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141;
5235 public static const int GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142;
5236 public static const int GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143;
5237 public static const int GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144;
5238 public static const int GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145;
5239 public static const int GL_SGIX_polynomial_ffd = 1 ;
5240 public static const int GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001;
5241 public static const int GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002;
5242 public static const int GL_GEOMETRY_DEFORMATION_SGIX = 0x8194;
5243 public static const int GL_TEXTURE_DEFORMATION_SGIX = 0x8195;
5244 public static const int GL_DEFORMATIONS_MASK_SGIX = 0x8196;
5245 public static const int GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197;
5246 public static const int GL_SGIX_reference_plane = 1 ;
5247 public static const int GL_REFERENCE_PLANE_SGIX = 0x817D;
5248 public static const int GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E;
5249 public static const int GL_SGIX_resample = 1 ;
5250 public static const int GL_PACK_RESAMPLE_SGIX = 0x842E;
5251 public static const int GL_UNPACK_RESAMPLE_SGIX = 0x842F;
5252 public static const int GL_RESAMPLE_REPLICATE_SGIX = 0x8433;
5253 public static const int GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434;
5254 public static const int GL_RESAMPLE_DECIMATE_SGIX = 0x8430;
5255 public static const int GL_SGIX_scalebias_hint = 1 ;
5256 public static const int GL_SCALEBIAS_HINT_SGIX = 0x8322;
5257 public static const int GL_SGIX_shadow = 1 ;
5258 public static const int GL_TEXTURE_COMPARE_SGIX = 0x819A;
5259 public static const int GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B;
5260 public static const int GL_TEXTURE_LEQUAL_R_SGIX = 0x819C;
5261 public static const int GL_TEXTURE_GEQUAL_R_SGIX = 0x819D;
5262 public static const int GL_SGIX_shadow_ambient = 1 ;
5263 public static const int GL_SHADOW_AMBIENT_SGIX = 0x80BF;
5264 public static const int GL_SGIX_sprite = 1 ;
5265 public static const int GL_SPRITE_SGIX = 0x8148;
5266 public static const int GL_SPRITE_MODE_SGIX = 0x8149;
5267 public static const int GL_SPRITE_AXIS_SGIX = 0x814A;
5268 public static const int GL_SPRITE_TRANSLATION_SGIX = 0x814B;
5269 public static const int GL_SPRITE_AXIAL_SGIX = 0x814C;
5270 public static const int GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D;
5271 public static const int GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E;
5272 public static const int GL_SGIX_subsample = 1 ;
5273 public static const int GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0;
5274 public static const int GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1;
5275 public static const int GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2;
5276 public static const int GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3;
5277 public static const int GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4;
5278 public static const int GL_SGIX_tag_sample_buffer = 1 ;
5279 public static const int GL_SGIX_texture_add_env = 1 ;
5280 public static const int GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE;
5281 public static const int GL_SGIX_texture_coordinate_clamp = 1 ;
5282 public static const int GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369;
5283 public static const int GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A;
5284 public static const int GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B;
5285 public static const int GL_SGIX_texture_lod_bias = 1 ;
5286 public static const int GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E;
5287 public static const int GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F;
5288 public static const int GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190;
5289 public static const int GL_SGIX_texture_multi_buffer = 1 ;
5290 public static const int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E;
5291 public static const int GL_SGIX_texture_scale_bias = 1 ;
5292 public static const int GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179;
5293 public static const int GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A;
5294 public static const int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B;
5295 public static const int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C;
5296 public static const int GL_SGIX_vertex_preclip = 1 ;
5297 public static const int GL_VERTEX_PRECLIP_SGIX = 0x83EE;
5298 public static const int GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF;
5299 public static const int GL_SGIX_ycrcb = 1 ;
5300 public static const int GL_YCRCB_422_SGIX = 0x81BB;
5301 public static const int GL_YCRCB_444_SGIX = 0x81BC;
5302 public static const int GL_SGIX_ycrcb_subsample = 1 ;
5303 public static const int GL_SGIX_ycrcba = 1 ;
5304 public static const int GL_YCRCB_SGIX = 0x8318;
5305 public static const int GL_YCRCBA_SGIX = 0x8319;
5306 public static const int GL_SGI_color_matrix = 1 ;
5307 public static const int GL_COLOR_MATRIX_SGI = 0x80B1;
5308 public static const int GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2;
5309 public static const int GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3;
5310 public static const int GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4;
5311 public static const int GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5;
5312 public static const int GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6;
5313 public static const int GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7;
5314 public static const int GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8;
5315 public static const int GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9;
5316 public static const int GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA;
5317 public static const int GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB;
5318 public static const int GL_SGI_color_table = 1 ;
5319 public static const int GL_COLOR_TABLE_SGI = 0x80D0;
5320 public static const int GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1;
5321 public static const int GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2;
5322 public static const int GL_PROXY_COLOR_TABLE_SGI = 0x80D3;
5323 public static const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4;
5324 public static const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5;
5325 public static const int GL_COLOR_TABLE_SCALE_SGI = 0x80D6;
5326 public static const int GL_COLOR_TABLE_BIAS_SGI = 0x80D7;
5327 public static const int GL_COLOR_TABLE_FORMAT_SGI = 0x80D8;
5328 public static const int GL_COLOR_TABLE_WIDTH_SGI = 0x80D9;
5329 public static const int GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA;
5330 public static const int GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB;
5331 public static const int GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC;
5332 public static const int GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD;
5333 public static const int GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE;
5334 public static const int GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF;
5335 public static const int GL_SGI_texture_color_table = 1 ;
5336 public static const int GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC;
5337 public static const int GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD;
5338 public static const int GL_SUNX_constant_data = 1 ;
5339 public static const int GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5;
5340 public static const int GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6;
5341 public static const int GL_SUN_convolution_border_modes = 1 ;
5342 public static const int GL_WRAP_BORDER_SUN = 0x81D4;
5343 public static const int GL_SUN_global_alpha = 1 ;
5344 public static const int GL_GLOBAL_ALPHA_SUN = 0x81D9;
5345 public static const int GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA;
5346 public static const int GL_SUN_mesh_array = 1 ;
5347 public static const int GL_QUAD_MESH_SUN = 0x8614;
5348 public static const int GL_TRIANGLE_MESH_SUN = 0x8615;
5349 public static const int GL_SUN_slice_accum = 1 ;
5350 public static const int GL_SLICE_ACCUM_SUN = 0x85CC;
5351 public static const int GL_SUN_triangle_list = 1 ;
5352 public static const int GL_RESTART_SUN = 0x0001;
5353 public static const int GL_REPLACE_MIDDLE_SUN = 0x0002;
5354 public static const int GL_REPLACE_OLDEST_SUN = 0x0003;
5355 public static const int GL_TRIANGLE_LIST_SUN = 0x81D7;
5356 public static const int GL_REPLACEMENT_CODE_SUN = 0x81D8;
5357 public static const int GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0;
5358 public static const int GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1;
5359 public static const int GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2;
5360 public static const int GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3;
5361 public static const int GL_R1UI_V3F_SUN = 0x85C4;
5362 public static const int GL_R1UI_C4UB_V3F_SUN = 0x85C5;
5363 public static const int GL_R1UI_C3F_V3F_SUN = 0x85C6;
5364 public static const int GL_R1UI_N3F_V3F_SUN = 0x85C7;
5365 public static const int GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8;
5366 public static const int GL_R1UI_T2F_V3F_SUN = 0x85C9;
5367 public static const int GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA;
5368 public static const int GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB;
5369 public static const int GL_SUN_vertex = 1 ;
5370 public static const int GL_WIN_phong_shading = 1 ;
5371 public static const int GL_WIN_specular_fog = 1 ;